So because Junior Barbarian has been pestering me, I created a new Steam account (he long ago usurped my original one) and loaded it with cheap games over the holiday sale. After poking at all of the games, I started with Rise of the Triad because I hadn’t played a big stupid FPS kill-em-all in… a long time.
Did anyone else give up at the level where you have four stupid and insanely difficult puzzle rooms to solve?
I heard that game is known for its brutally bad checkpoints, forcing you to go through tedious difficulties without saves and making you restart too far back when you die.
No - maybe because I’m playing what seems to be a Steam rebuild on the Unreal engine, but the checkpoints are reasonable and you can quick-save at any time.
This is about the third level in the second episode. You go into a huge, rather pretty courtyard and collect a key. The key lets you open the central tower. In the tower are four buttons, each of which opens a door. Behind each door - which closes behind you and can’t be opened - is an (IMHO) insanely hard puzzle room you have to complete to get back out - and then three more of them await you. You have to solve all four to get past the level. All four are crazy-hard and tedious as hell; get through fifty chomper-thingies, or use a sequence of bounce-pads to get higher and higher, or dodge flames for a thousand feet… just way too much. I think I’ll move on. It’s not fun to spend hours trying to hit exactly the right bounce-pad sequence in room after room, even though there are no enemies or health hazards.
As I said, this is apparently a modern rebuild of the original game, and yep, it’s fixed/added/changed. The only game I’ve ever been pissed about lacking a save feature was the original Alien v Predator, which was insanely hard and frustrating to have to repeat at the beginning of each level. They eventually released a patch allowing a limited number of saves per level, which I thought was a fair compromise.
But back to the issue: even using cheat codes, the puzzle rooms are difficult and tedious to clear. I think even an experienced and agile gamer would spend days getting through this level (Episode 2, Level 2, “The Room.”)