SDMB Fantasy Football early discussion

You should go ahead and create the league now so you can reserve a good draft slot. You can always change it later. Just pick however many teams you’re comfortable with, 12 or 14. And I wouldn’t post the ID or password; email or PM the owners with that info. Don’t need no lurkers jumping in.

“Make it Rain” would be a catchy league name…

Had to look that up. Refers to individual defensive players. I played in a league like that in '04, and it’s interesting. Adds a new factor to the draft and to your game day decisions. I wouldn’t mind at all working that into our league, but it might be too different for what people are used to and they don’t like it.

What I’d really like to get established now is to discuss and agree on the things we need to know to create the league - number of players, matchup type (I think this is required), and … I dunno, do you need to set the playoff structure right off the bat? Once we have the league up and running and a reserved draft slot, we can discuss stuff like scoring rules, rosters, defensive players, etc.

Edit: What can’t you change in a league once it’s created?

By the way, if anyone wants to create a preference list like Ellis Dee just did, that would be great.

Lemme check, hang on…

There is absolutely nothing you can’t change.

The settings screen lets me change the matchup type, (head-to-head or points,) number of owners, roster slots, draft time/type; hell, you can even hand over the reigns and designate another manager to take over as commissioner.

And scoring can be changed at any point, even during the season.

Ok, please answer all of these numbered questions with your preferences. If your preference is strong, bold it.

  1. Number of preferred teams in league

  2. Head to head or points-based matchup

  3. Playoff structure - either 4 team, 2 week playoff with 4 teams running a consolation playoffs, or 6 team players (top 2 seeds get byes) 3 week structure. I guess if we decided to go bigger, we could do an 8 team playoff. Also whether or not to end before week 17.

  4. Misc league setting preferences. If you want a can’t cut list, or max moves, or to tweak the trade rejection time, waiver time, or trade ending date, put it here.

  5. Include individual defensive players?

  6. Positions and roster size. List it in the format of QB, WR, WR, RB, TE, WR/RB, WR/TE, K, DEF, 6 bench or however you want it. Possible IDP positions are defensive player (any player, I guess), DB, and DL.

  7. Scoring: QBs - possible categories
    Passing Touchdowns
    Ints
    Attempts
    Comps
    Incomps
    Sacks
    Yards

  8. RBs
    TDs
    Attempts
    Yards

  9. WRs
    TDs
    Attempts
    Yards

  10. Kick/punt returns
    TDs
    Yards
    Offensive fumble return TD

  11. Misc
    2 point conversions
    fumbles
    fumbles lost
    negative points
    fractional/whole points

  12. Kickers
    0-19 yard FG
    20-29
    30-39
    40-49
    50+
    also categories for missed in each bracket
    PAT (and missed)

  13. Defense
    points allowed 0
    1-6
    7-13
    14-20
    21-27
    28-34
    35+
    Sack
    Int
    Fumble rec
    TD
    Safety
    Blocked kick
    Return yards
    Kickoff and punt return TDs

  14. Bonuses. You can have up to 3 bonuses associated with passing, rushing, and rec yards. For instance, you could set it up say that a QB got 1 extra point at 150 passing yards, 3 extra points at 275, and 6 extra points at 350, or however you wanted to set it up.

  15. IDP points.
    I think the categories are:
    Solo tackle
    Sack
    Interception
    Fumble recovery/forced fumble? (not sure, since my default league doesn’t have IDP I didn’t set up the scoring)

Let me be first to say that I’m not concerned with the format of any league that gets created.

Half of the reason why I love playing in the SDMB leagues is that it exposes me to new ways of playing fantasy sports. Whether it’s the 6x6 baseball or the 8-cat basketball (BTW, one day I will figure them out). The other half is that the skill level required is much higher than I’m used to.

So whatever is decided on (after much discussion), I’m cool with.

My answers:

  1. 12

  2. Head to head

  3. 6 teams, weeks 14-16

  4. No can’t cut list (we’re all trustworthy, right?) - otherwise default settings

  5. Yes to IDP.

  6. QB, WR, WR, RB, TE, WR/RB, K, DEF, DP, DB, DL

Passing TD 4
Ints -2
20 Yards per point
Sacks -.25

Since QBs are weakened by the TD = 4 points trend, I’d like to give them slightly more points for yardage, but to slightly offset this and make the decision a little more complex, punish them for sacks taken.

  1. RBs
    TD 6
    10 yards per point

  2. WRs
    TD 6
    10 yards per point
    0.3 points per reception (to make them a little more competitive with RBs)

  3. Kick/punt returns
    TD = 6
    Point per 25 yards (if you have a player who puts up regular stats as well as returns kicks, I think he should be rewarded for it)
    offensive fumble return TD = 6

  4. Misc
    2 point conversion = 2
    fumbles = -1
    fumbles lost = -2 (total of -3 per fumble lost, right?)
    negative points = yes
    fractional points = yes

  5. Kickers
    0-19 yard FG = 3
    20-29 = 3
    30-39 = 3
    40-49 = 4
    50+ = 5

Missed 0-19 and 20-29 = -1 point, missed PAT = -1 point

  1. Defense
    points allowed 0 = 12
    1-6 = 8
    7-13 = 5
    14-20 = 2
    21-27 = 0
    28-34 = -2
    35+ = -5
    Sack = 1
    Int = 2
    Fumble rec = 2
    TD = 6
    Safety = 2
    Blocked kick = 2
    Return yards 25 yards per point
    Kickoff and punt return TDs = 6
    Since defense generally means defense/special teams, I like the idea of rewarding the defense for big special teams plays.

1 point at 200 passing yards
3 points at 300 passing yards
5 points at 400 passing yards

1 point at 80 rushing yards
3 points at 125 rushing yards
5 points at 175 rushing yards

1 point at 70 rec yards
3 points at 110 rec yards
5 points at 155 rec yards

I think rewarding huge days with bonuses can be fun, but it might mean a big day scores just too much.

I’m starting to send out invites (saves me some time in that I can invite people from last year’s league from a menu). I think yahoo sends you a sign up e-mail or something.

D_odds, you were Court Jesters last year, right?

Since most of the league is returning from last year, if anyone wants to check out the old thread:
http://boards.straightdope.com/sdmb/showthread.php?p=7795183

What’s the SDMB name of the person who ran Isotopes last year?

Also, I want to revise my answer to #14. I wasn’t thinking straight - the bonuses would stack, instead of 5 as my third-tier bonus, it should be another 3, that way they’d get 3+3+1 points for hitting it, which isn’t quite so overwhelming. Not that, with those numbers, I expect to see more than a few third-tier bonuses hit anyway.

Sorry for the posting spree, just giving an update.

I invited the following 8 (9 including myself) people so far:

Myself, Kiros, Retrovertigo, Kid_A, Tazmanian Devil, D-odds, Brianjedi, Chitwood - these were all people who were very active in our league last year - and Ellis Dee, who I know to be a serious fantasy footballer from other threads.

That leaves us 5 people who I’m not familiar with:
Frosted Glass
EsotericEnigma
Least Original User Name Ever
NoClueBoy
And Gridbirds said his GF wanted to play

If we go with 12 slots, that leaves 3 slots for 5 people. The most reasonable way to resolve this is dropping the 5 of you off in the middle of Rocky mountains with nothing but some clothes and a hatchet. If you have to eat someone else to make it out alive, you get extra consideration.

I’ve currently reserved the draft time of Tuesday, August 28th, at 9pm eastern as the draft date. Does anyone have a problem with that? If so, speak now so I can reserve another one.

I very much hope everyone makes the live draft - it’s the most fun part of the FF season. If you don’t make it, acceptable reasons are shark attack, spontaneous combustion, or spontaneous supermodel sex, or any combination of the three Anything else will get scorned.

Edit: Also, I’d encourage signing up under the same name you used last year, just so you’re easier to recognize, but it’s not a requirement at all.

Yet another edit: Gridbirds, not sure if you and your GF would be interested in this, but among the “what’s new?” features this year is:
Co-Manager
Manage your team together with a friend or a family member
Give your co-manager full access or restrict their permissions
Double the fun and half the sorrow

[list=#][li]14 teams would be good.[/li][li]Head to head[/li][li]6 team playoffs sounds fine.[/li][li]We don’t need the can’t cut list; the commish can override any roster moves, even backdating them. Defaults are fine for trade rejection, trade deadline, etc…[/li][li]Individual defensive players is cool and different. We should try it out.[/li][li]If using IDP: QB, RB, WR, WR, TE, DL, DL, DB, DB, K, 6 BN (16 total*)[/li]If not using IDP: QB, RB, WR, WR, TE, W/R, DEF, K, 6 BN (14 total)
[li]QB: 30/4/-2; -.25 for a sack[/li][li]RB: 10/6/-1/-1 (So that’s -2 total for a lost fumble: -1 for fumbling plus -1 for losing it)[/li][li]WR: 10/6; .25 per catch[/li][li]KR: don’t care[/li][li]negative points; fractional points[/li][li]Kickers: don’t care[/li][li]Points allowed: 16/12/8/4/0/-4/-8[/li][li]Bonuses:[ul]1 point for 300 yards passing[/li][li]1 point for 100 yards rushing[/li][li]1 point for 100 yards receiving[/ul][/li][li]IDP scoring is moot until we agree to it[/list]The keeper league has 14 teams of 16 players, so it is definitely doable.[/li]
I strongly advocate that all turnovers should be equal, whatever they are worth and regardless of whether or not they were “earned”:[ul][li]Thrown interception = -x[/li][li]Fumble + Fumble lost = -x[/li][li]DEF interception = x[/li][li]DEF fumble recovery = x[/li][li]IDP interception = x[/li][
]IDP forced fumble + IDP fumble recovery = x[/ul]

On a personal note, I’d like to see NoClueBoy and LOUNE make the cut. Fewer painful decisions if you allow 14 teams…

Did you get the idea from my preferences, or is it common among fantasy football leagues? I just puilled the stat out of my ass.

Do you think your scoring system would devalue QBs too much? It seems like lowering the points per TD (which I’m fine with) as well as the points per yard (not so much) and adding a sack penalty is a large shift of balance towards weakning QBs.

[quote]

I strongly advocate that all turnovers should be equal, whatever they are worth and regardless of whether or not they were “earned”:[ul][li]Thrown interception = -x[/li][li]Fumble + Fumble lost = -x[/li][li]DEF interception = x[/li][li]DEF fumble recovery = x[/li][li]IDP interception = x[/li][li]IDP forced fumble + IDP fumble recovery = x[/ul][/li][/QUOTE]

That’s an interesting idea. IDP forced fumble + fumble recovery being X seems too low though - the guy should probably deserve more than a point (same as a solo tackle, if we use default scoring rules) for recovering a fumble. Unless we valued IDP solo tackles at a half or quarter point, big plays (sacks, interceptions, fumble recoveries, etc) wouldn’t stand out that much from routine tackles.

For that matter, who determines what’s a solo tackle? IIRC, the NFL doesn’t have any official tackle statistic - it’s up to the team on who the want to credit with a solo, and an assist. That’s one of the reason Ray Lewis has so many tackles, the Ravens scorekeepers give him an assist every time he jumps on a pile 5 seconds after the play is over and does his retarded chicken dance. They’re probably afraid of getting the shiv if they don’t.

Available IDP stats are:
Tackle solo
Tackle assist
Sack
Interception
Forced fumble
Fumble recovery
TD
Safety
Pass defensed
Block kick

Positions are: DL (I assume that’s strictly DE/DT), DB (corner/safety), and DP (defensive player, anyone, I guess - so if we want linebackers as an option, it has to be picked here?)

How does IDP scoring usually work? Do the points given to the player mirror the points given to the defense as a whole? Seems like that would make the players pretty weak - whereas an entire defense could score multiple sacks, turnovers, etc. an individual player just having one two of those things would be a big game for him, yet he wouldn’t score all that highly. And if you give individual tackles a high score (one way to make them stronger relative to full defenses), you devalue all of the other stuff that’s usually more important.

Just throwing out initial pulled out of my ass numbers, I’d say something like:

Solo tackle = .33
Assist = .1
Sack = 3
Int = 3
FF = 2
FR = 2
TD = 6
Safety = 3
Pass defensed = 1
Block kick = 3

But I’m not very familiar with how IDP leagues usually work, so my numbers might be stupid.

You make good points. QB yardage at 25 instead of 30 is fine, or whatever you like, really. I’d just like to have some sort of minor sack penalty.

As for IDP, DL includes both defensive linemen and linebackers. D is a flex position that can be filled with either DL or DB. Your scoring numbers are very close to how they were the one time I used them, with the following changes:

Solo tackle = .5
Assist = .25
Safety = 2
Pass defensed = ???

The thing about passes defensed is that’s pretty much the only way a DB can consistently earn points, and they are frighteningly rare. After further consideration, IDP would probably be best as DL, DL, DL, D. That way the few superstud DBs can be used, but you don’t end up being forced to play a merely very good DB who ends up scoring 10 points all seasons.

LBs do their job by tackling the runner. DEs do their job by sacking the quarterback. DBs do their job by covering their man well enough that the QB doesn’t pass the ball toward them. Thus, no points.

ETA: The more I think about it, the less in love with IDP I am. I’m not against it; closer to apathy.

All I can say in my defense is that I really want in a competitive league, I check my team twice a day at least, and I’ve never once given up. Especially in keeper leagues!

My answers:

  1. 12 or 14, 12 being preferred, 14 being okay.

  2. Head to head, as long as we know that the owners aren’t quitting.

  3. 6 teams.

  4. Max moves reallys hurts people who min/max their rosters, as I tend to do. I like to be VERY active in trades and waivers (it’s more fun that way). I would bold this if I wasn’t against bolding an entire paragraph.

  5. I prefer team defenses, as individual players seems unneccesarily complicated, but I’ve played with IDP and did well.

  6. QB, RB, WR, WR, TE, Flex (RB, WR, TE), K, Def, 5 bench, 1 DL

  7. Scoring: QBs - TDs, yards, INT, comp %

  8. RBs
    TDs, Yards,

  9. WRs
    TDs, Yards, Receptions (but preferrably not a decimal scoring system, more like a bonus point(s) for reaching a certain threshold.

  10. Kick/punt returns
    TDs
    Yards

  11. Misc
    fumbles

I prefer my scoring systems as simple as possible!

  1. Kickers
    FG made
    40-49
    50+
    PAT

  2. Defense
    points allowed 0
    1-6
    7-13
    14-20
    21-27
    28-34
    35+
    Sack
    Int
    Fumble rec
    TD
    Safety
    Kickoff and punt return TDs

  3. Bonuses. I like it simple here. Bonus at 300/400 yards passing, bonus at 100 yards rushing/receiving. No need to further separate the elite players from potentially useful backups by adding in categories such as these.

  4. IDP points.
    Solo tackle
    Sack
    Interception
    Fumble recovery
    forced fumble

Points values for these aren’t important to me, though I do like emphasizing the QB a bit more than most. For such a crucial and glamorous position, it receives far too little attention from most fantasy owners.

Hope I hear from you all!

Edit to say that I make it a point to take the day off work for a live draft, and would absolutely not be interested in a league without one. It’s definitely the best part of the game.

Comp % would have to be fairly drastically non-standard, like you’d have to give negative points for every attempt and more positive points for every completion.

I’m looking specifically for preferences on how much TDs are worth, how many yards per point, etc.

I don’t think yahoo supports that. The bonuses are all based on yardage. And besides the yardage bonuses, there are no threshold scores.

1.) 14 teams max. 12 would be optimal.
2.) head to head (as was said before, as long as their not quitting)
3.) six teams (we could allow bye weeks for the top two teams)

Honestly, I don’t care about the points system as we all play under the same rules.

I signed-up as No Use for A Name

That would be me.

I’m interested in playing if you have room.

  1. 14

  2. Head to head is my favorite style, provided that no one drops. People tend to be more consistent and active during football season because of the low number of games.

  3. A six team playoff structure would be pretty good. 8 teams (even in a 14 team league) is too high.

  4. Misc league setting preferences: None

  5. I am torn on the issue of IDP’s. I have no problem with their inclusion and I often enjoy leagues that use them, but I prefer Team Defenses.

  6. Positions and roster size. List it in the format of QB, WR, WR, RB, TE, WR/RB, K, DEF, DL, 5 bench

7-15. I have no real preferences on how we set up the scoring

I vote for head-to-head and against IDPs. I think IDPs are a gimmick for the most part, and virtually no draft guides even address how to draft individual players.

I signed up as The Concussions. We can’t let HGH and dogfighting take all of the scandal-spotlight! Here are some hastily-organized thoughts:

  1. Number of preferred teams in league: 14

  2. Head to head or points-based matchup: Head to head

  3. Playoff structure - either 4 team, 2 week playoff with 4 teams running a consolation playoffs, or 6 team players (top 2 seeds get byes) 3 week structure. I guess if we decided to go bigger, we could do an 8 team playoff. Also whether or not to end before week 17: Top 2 seeds getting byes sounds kind of cool, but no real preference. DEFINITELY want the championship game to be week 16, though.

  4. Misc league setting preferences. If you want a can’t cut list, or max moves, or to tweak the trade rejection time, waiver time, or trade ending date, put it here: Definitely some sort of waiver setup. Using myself as an example, some weeks I will be sitting on my couch with a laptop, some weeks I will be out with friends… I don’t know that it’s fair for which of the two states I’m in to affect who is available to pick up for everyone else in the league.

  5. Include individual defensive players? Done this a couple of times. On the one hand, interesting; on the other hand, doesn’t involve nearly as much skill as you’d think. No real preference.

  6. Positions and roster size. List it in the format of QB, WR, WR, RB, TE, WR/RB, WR/TE, K, DEF, 6 bench or however you want it. Possible IDP positions are defensive player (any player, I guess), DB, and DL.

Hmm. This one depends entirely on how deep you want to go. Football is sort of different than baseball, though… in that depth past a certain point ends up taking away from the strategy a little bit, because of how simply random the performances of, say, the WRs ranked 30-50 in a given week are (all of which would be nearly must-plays in, say, a 14 team league with 3 WR per team).

If you bump the max to 14, I like what it’s set at currently.
(QB, WR, WR, RB, TE, WR/RB)
If you keep is at 12, I think a little bit deeper is probably called for. If you really want to have a little fun with 12, add one more QB spot and one more flex spot… but the ‘traditional’ way to do it would be just to add another RB and maybe another WR.

  1. Scoring: QBs - possible categories
    Passing Touchdowns - 6pts
    Ints - neg 2pts
    Attempts
    Comps
    Incomps
    Sacks - neg .5 points each
    Yards - 25 per point

  2. RBs
    TDs - 6pts
    Attempts
    Yards - 10 per point

  3. WRs
    TDs - 6pts
    Attempts
    Yards - 15 per point

<.5 points per reception> - This, in conjunction with the 15 per point, devalues deep threats a little while enhancing the value of the possession guys who catch 8 balls for a bunch of first downs.

<Note:>I would not be against making ALL touchdowns worth only 4 points. You could even say I might be in favor of it, as a sort of experiment with a world where TDs are more aptly valued. I think it’s the Patriots fan in me, knowing that things might actually work better when the no-name guys get the TDs most of the time.

  1. Kick/punt returns
    TDs 6
    Yards 50/point
    Offensive fumble return TD 6

  2. Misc
    2 point conversions 2
    fumbles -1
    fumbles lost -1 (in addition to the earlier, bringing it to -2 for the turnover)
    negative points - yes
    fractional/whole points YES

  3. Kickers
    0-19 yard FG 3, -3
    20-29 3, -2
    30-39 3, -2
    40-49 4, -1
    50+ 5, -.5
    also categories for missed in each bracket
    PAT (and missed): 1, -4

  4. Defense
    points allowed 0 ; 20
    1-6 ; 17
    7-13 ; 10
    14-20 ; 4
    21-27 ; 0
    28-34 ; -6
    35+ ; -12
    Sack 1
    Int 2
    Fumble rec 2
    TD 6
    Safety 2
    Blocked kick 2
    Return yards
    Kickoff and punt return TDs

  5. Bonuses. You can have up to 3 bonuses associated with passing, rushing, and rec yards. For instance, you could set it up say that a QB got 1 extra point at 150 passing yards, 3 extra points at 275, and 6 extra points at 350, or however you wanted to set it up.

Passing: 4 point bonus at 300 yards
Rushing: 4 point bonus at 100 yards
Receiving: 4 point bonus at 80 yards

  1. IDP points.
    I think the categories are:
    Solo tackle .5
    Sack 2
    Interception 4
    Fumble recovery/forced fumble? (not sure, since my default league doesn’t have IDP I didn’t set up the scoring) 4