I’m not sure how useful it would be, but now would probably be the time if ever.
I wonder what others are thinking about storyteller. Oddly, I find everything I am reading to seem very Town to me…which makes me at least somewhat suspicious. I’m kind of leaning storyteller or Dizzy right now.
Act I 19 posts (including one replying to 5 different posters)
Act II 15 posts (including one replying to 5 different posters)
Act III 4 posts (including this one)
Considering I’m a newbie and that there is obviously a group of players here who know each other well from many games of Mafia, I think I’m more than doing my bit.
Since we know we have a vig, and we don’t want the vig’s identity known by the remaining Villain(s), I’m opposed to revealing any more character names. Any Villains will surely have found a minor character in the many works of Shakespeare to serve as a cover. Our vig could do the same, so what’s the point of revealing?
Because I’m town so it would reduce our chances of winning. Though I’m kind of wondering how much effort to put into keeping the vigilante alive? I’m a little worried that the people I suspect might be vig instead of villain, so maybe it would be better not to highlight it? On the other hand, I know I’m not a villain, so probably I should just try to save myself.
What happens if the vigilante and a villain are the last two alive at the end of a day? Do they each kill the other, or what?
Act I Scene 1 - Verona (Romeo & Juliet)
Act I Scene 2 - Birnam Wood (The Scottish Play) - after the exile of Banquo, so related to the previous action
Act II Scene 1 - Athens (A Midummer Night’s Dream, in theory could also be Timon of Athens or, per Wikipedia, The Two Noble Kinsmen) - after losing Puck and Angelo, so related
Act II Scene 2 - Elsinore Castle (Hamlet) - After exiling Macbeth, but with Hamlet in jeopardy, so possibly related?
Act III Scene 1 - Venice (The Merchant of Venice or Othello) - if my “Iago theory” is correct, might be related…
I’m guessing Chronos is putting in whatever locale seems to provide the best fit to what’s happening in-game, in which case, thumbs up! But it doesn’t seem to have anything to do with the gameplay.
I’d still want to hold off on that, because there is one place where the name still affects the gameplay - in case of a tied vote, the last-named in alphabetical order gets the noose.
Which lends itself to a brute-force solution - everyone votes for everyone else, everyone ties, and we start exiling people from the end of the alphabet up. If we have two townies higher in alpha order than the remaining villain, (and a third above a theoretical second villain, but that’s looking less likely), town wins.
But (a) we would almost certainly first send away glee, who has claimed Travers and we have little reason to doubt that; (b) there are an awful lot of Shakespeare villains whose name starts with A (including Aaron, from Titus Andronicus, who is alphabetically tops of all - and of course we’ve already had Angelo) which might well protect the villains from such gamesmanship, and (c) if we ended up sending away a townie at dusk tonight, but there are two villains, the odds shift remarkably in their favor.
If it seems like I’m trying to avoid behavioral analysis of the other six players, that’s because I am. But I see no way to avoid it, so maybe it’s time to bite the bullet…