Sims 4 comes out next week

Will you be buying it?

I already placed my order.

I won’t. I don’t see much of a change from the third to make me want to spend the money. Also, I’m not getting it out of principle because they took out toddlers and pools.

Way too much money for a major step backward. I’ve been playing with the Create-A-Sim demo and it’s range is quite limited. Taking out CaST was a big mistake. And if the Sims 3 is any indication, this will be one fucked up mess.
It took the modders to fix the mistakes EA wouldn’t/couldn’t/were too lazy to fix.

Preordered the Digital Deluxe version months ago. The official site makes it look like Sims will now react to how other Sims look and walk (yes, Sims can have different ways of walking now). A demo of walking shows a homely male Sim swaggering along with other Sims swooning over him and a demo of the sliders shows Sims laughing at a Sim with thunderthighs.

No doubt there will be a bunch of expansion and stuff packs. I expect to mainly keep playing 3 until such packs are offered as bundles and/or discounted.

I’ve pre-ordered it and can’t wait to try it out. I’m trying to keep an open mind about the lack of CaST and the color wheel, which I use extensively in Sims 3.

I’ve spent the last year building communities from scratch on small custom islands, so this will be a big change in my game play. I’m hoping the new “emotionally rich” Sims will be humorous and entertaining.

My first order of business will be to create a couple of flawed, wacky Sims and then see how I can drive them nuts. :smiley:

Not a chance. I’ve seen the list of everything they’ve removed from the game.

I just took a look at the list. :eek:

I imagine they’ll offer all of the stuff they took out as expansion packs, at high rates.

Yeah, I might check it out ten years from now, when they’ve actually released the whole game.

Dang, I’m glad I read this thread before And not after I bought it. That’s one feature-free game. Pass.

No pools, no ghosts, no accidental deaths? No aliens, no toddlers, no basic careers? This version sounds like it comes with fewer features than vanilla Sims 1.

I’m tempted to buy it. Bear in mind that my first experience with the Sims series started a few weeks ago, when they had a free give-away of The Sims 2, which I enjoyed immensely. Well played, EA. Well played.

I’m not sure how to react to the list of cut features, as many of them are apparently from The Sims 3, so I won’t exactly miss them. I don’t like this business of toddlers not being in the game, and infants just being props. That takes away the most fun parts of raising sim kids.

On the other hand, the previews I’ve seen look gorgeous, and the mood system intrigues me (though I don’t know how it was implemented in The Sims 3).

I just looked up the cheats for Sims 4, and saw this statement on SimsVIP:

Moveobjects is not currently included. They are having some issues at this time, but they are working hard to get it fixed. Free placement cheat is included, and yes, they know it is not the same!” :eek:

That means I won’t be able to do things like this :frowning:

Moveobjects is such a useful and creative tool, and it’s become second nature for me to use it in Sims 3.

I’ve never played Sims 3. (Only did a little of the first Sims long ago). I don’t understand that moveobjects picture. What is happening in it? What did moveobjects do?

The Sims have a grid pattern that limits where objects can be placed. The moveobjects cheat overrides that.

There is a huge dinosaur sculpture in the game, usually placed on the ground. Using “moveobjects on”, I was able to place it inside my Sim’s two-story house, along with the huge billboard of the lady.

With this cheat, you can put objects where they would not normally be allowed. Another example - you can place large rocks around the edges of a swimming pool and make it look like a natural grotto. It’s also useful in landscaping, to group flowers closely together so they look more natural.

I like to create unusual houses, like the dinosaur house, tree houses, underground cave homes, houses with a putting range on the roof, and so on. Moveobjects is required for these.

I played the hell out of Sims 2 for many years. I bought Sims 3 sight unseen and hated the changes. The game was not as fun (I especially did not like that Sims you created changed while you didn’t play them). I will hold off on Sims 4 until I know more.

I’m looking forward to The Sims 4. Yeah, it’s not feature-complete, but the same thing happened when they rebooted the game from The Sims to Sims 2, then to Sims 3. I’ll play the new one for a while, but will probably go back to Sims 3 until more content comes out, unless the gameplay is good enough to overcome the lack of stuff.

It’ll also depend on how easy it is too mod. I think they learned their lesson about moddability from Sim City, and will make it easy to hack.

(Quimby, you can turn off Story Progression in the Sims 3 game options, if you don’t like it.)

It was the Story Progression and CaST that sold me on S3. I hated having to play every household just to keep the ages in line or having a fourth generation being friends with a kid who was friends with the great-grandfather. (Same with the townies)

And CaST was needed because EA sucked at matching colors. If you provide a green door, shouldn’t you have at least one set of windows that were the same green?

And then you had green windows inside that didn’t match walls or furniture so you wound up with EA content you couldn’t use.

I don’t remember the specifics now but there were side effects to doing that I didn’t like.