Okay, just a heads-up for everybody on the glitch.
It seems to start after a sim has lived a while, which would explain why I’m only seeing it in the Johnson households, especially old Betty’s. Something to do either with the amount of memories they have or the amount of people the sims know.
Maxis is currently researching it and are looking to put out a patch.
One person gave a temporary solution that I haven’t tried, but logically doesn’t sound right to me, having to do with evicting the family and moving them back in to reset their relationships.
It doesn’t sound right to me because I thought they retained their relations. When I moved Darren? Dirk? which ever is the kid, when I moved him to the bin and then into a household he had all the same relations as before, I’m pretty sure.
Of course that was done with the “move out” option, so I don’t know if that makes a difference.
The Halloween decorations are cute, btw! I realized why I was having a problem. Downloading them at work, the work computer didn’t recognize them because the Sims 2 isn’t on it. :rolleyes:
I bumped them over to my home computer and they turned into some zip looking thingy and installed fine. Now to get more stuff!
I did manage to create a husband and wife who survived long enough to have one child grow up and leave home. He’s now married and received some Simoleans with his wife – nice dowry she had Now to get them playing Woo-hoo
Their second son is still in school and Mom and Dad better hang around for a while till he graduates. Of course, when they die, that house will be haunted too. I gather removing the urns and/or headstones from the lot will make the ghosts go elsewhere, but it seems so unfair. We need a Sim cemetary!
My sims are totally immortal (well they never age) because of the Elixir. There’s no end in site either considering one sim of mine has 300,000 points and the other has 250,000 with two full Elixirs set up in the bedroom. I found such and easy way to rack up points it’s practically an exploit.
If your sim gets an interaction with someone they love as a want fulfill it (low level ones like talk or joke are usually where I start) +500 the next step up is give backrub +500 then ‘flirt’ do a caress +750 then you get kiss/make out +1750 (I think) then finally woohoo! +3500 What’s even worse is that you can get the two sims to both be climbing the same want tree so you get double the points. Sometimes you have to unlock a want to get it to spin right or fulfill other low level wants like dance before you can climb the tree. It doesn’t work 100% of the time…just 80% with my knowledge sim and 95% with my family sim.
I’m ashamed to admit how little I know about the game’s finer points. I just heard of this Elixir elsewhere today – never even knew it existed. My Sims never get all that high on the career ladder, or haven’t, yet, and I didn’t know there were career awards, either. Now to go find them. I might have to buy the Prima book after all.
This game is still making me (more) nuts. I’m having dreams about my Sims now. ACK!
I highly recommend the Prima guide; it has a lot of information in there that you really wouldn’t know by just playing.
Unfortunately, I really, really dislike the way it’s laid out - there’s no index - not even a table of contents, so you have to search for anything you’re looking for.
Yeah, the Prima guide definitely needs a index. I just read random parts of it in my free time in the hopes of eventually memorizing all the important stuff.
Anyway, is it possible I’ve raised a homophobic Sim? Autumn Vernal and her brother Darren, Jr. moved out once they became adults and are now living together. Darren Jr. has the popularity aspiration, while Autumn is a Romance. In pursuing her romantic interests, Autumn has not exactly been choosy, having woohoo’ed with both the maid and Emperor Akihito. Anyway, whenever Darren, Jr. sees his sister getting romantic with Caitlynn the Maid (anything from hugging to woohoo’ing), he gets really pissed off and his relationship meter for both of them drops to -100. When Autumn’s been witness to her brother’s romantic activities (with co-worker Mary-Sue Pleasant), however, her thought bubbles have ranged from wanting to chat with Mary-Sue, to clapping as they woohoo in the hot tub.
They both have really high ‘outgoing’ scores, so I don’t think shyness is an issue. Maybe Darren’s worried about the effect on his career (he’s in politics while Autumn is a stay-at-home artist)?
That sounds really odd, you’ve got me a bit stumped! I’ve had siblings/parents witness family same gender romance interactions without this happening.
The main reaction I’ve noticed is embarrassment and the like. Grandmother Domiyogi was looking very disapproving when her grandson Tsukasa made out like a fiend with his girlfriend in the park – in front of all those people too! It was fun!
Darren didn’t have a crush on the maid at all, did he? I sometimes romatically hug without meaning to, which can cause problems at parties!
Actually, there is a table of contents, it’s just really small and a little difficult to find. It’s on page 2 or 3, in the bottom half of the right column.
There is some good stuff there that I’d never have figured out if I hadn’t seen it there.
For example, even after you’ve reached a creativity level of 10, you can keep increasing your sim’s creativity by painting or writing the novels. The more you do, the greater the value of the painting or novel when you sell it.
Random thoughts:
“Still Life” is better for painting portraits than “portrait”. Here’s what you do. Send your painting sim to stand near the easel, and the sim you want to paint to some scenic area, say in front of your flower garden. Choose “paint still life”, then scroll to whereever your target sim is, and take the snapshot of them. Donna has painted “still life” paintings of her wife Lauren (the pizza delivery girl) in front of the garden out front, relaxing on the bed, playing chess, taking a bubble bath, and playing with their toddler.
The name change thing works like this, if I’ve figured it out properly. The name change is keyed on the “propose engagement” interaction. If Alison proposes to Melissa (a friend from work), and then proposes marriage, or they get married using the arch, Melissa takes Alison’s name. The name of the household doesn’t matter; in the same Clancy household, Lucy Stratton (the maid) managed to seduce Melissa’s friend from work (Christy), and when they got married, Christy became Christy Stratton.
I don’t know what happens if one proposes engagement and the other proposes marriage as I haven’t tried that yet. I’m tempted to try it when I have Christy and Lucy Stratton’s daughter marry Alison and Melissa Clancy’s daughter, but I don’t want to have them miss out on a big wedding party.
On a side note, however, getting my two lesbian couples to each have a daughter so the daughters could get married has been a pain in the ass. Christy and Lucy managed to adopt a little girl on the first try, but it took three boys in a row before Alison and Melissa managed to get a girl.
Has anyone else made a sim with all traits maxed out yet? You can do this by using the encourage option. Use the create family screen to create a family with elders and a child. Max one or two of the child’s traits (say, neat and outgoing). Max the other traits for the elders. Move them into a home, and keep the elders encouraging the child’s deficient traits. It takes a while, but you can max them all out. As a practical matter, you can get your sims to 7 in each category (neat, outgoing, active, playful, friendly) pretty easily and quickly, and get the benefit of having sims with very high scores in all five traits without having to max them.
By far the best trait I’ve found to max is neatness. Very neat sims will spontaneously clean, and they get fun from doing it.
The most annoying to max is active. Very active sims are hyperactive; they’ll clap their hands whenever they’re not engaged in some activity. I got rid of Ivy Copur because the constant hand-clapping was so annoying.
An easy way to get some money without cheating is to have an entire household move in with you. Seduce one of the Caliente sisters or one of the Pleasants. When you ask the sim to move in, you’ll get the option of having other sims with them. If you have just one sim move in, you get that sim and maybe a thousand simoleons. However, if you have the entire household movie in with you, they move out of the house, everything is sold, and you get their entire net worth when they move in. The Caliente Sisters are worth about 50,000 simoleans. If you don’t actually want all of them, move those you don’t want back out.
You can also do it the other way. Make the sim or family you want to play, move them into a house, save and exit. Go to a well-off house, like the Pleasants, and have one of the adults visit community lots until they run into your homemade sim. Make friends, and schmooze until you can invite your sim to move in. Once you’re moved in, have the others move out. Bam, you’re living the Pleasant’s home, their stuff is now yours, and you are free to start seducing the pizza delivery girl, the maid, and the letter carrier, and so on.
If you want to make a couple, but want them to have a bit more money to play with, don’t make them a couple to start with. Make each sim a separate family, move them into their own house, then arrange for them to meet by visiting the community lots. Then have one seduce the other and move in together. You’ll now have your original 20,000, and the other sim’s starting 20,000.
If you move someone out using the “find own place” option, they appear in the family bin with 20,000 simoleans to spend on a house. You won’t see them again unless you move them into an empty house. The nice thing is that you don’t have to play them; just move them into the empty house, save, and exit. They’ll now start appearing in community lots, or walking by in front of your house.
You can populate the neighborhood with your homemade sims this way. Make a sim or a family, move them in, save and exit, and you have some new faces to interact with. I’ve made a dozen different families in Pleasantview, but only really played two of them; the rest are just there to offer up others for the family I’m playing to interact with. One nice thing about this is that you get–literally–some new faces in town. I always alter the faces of the new sims I’m making in some way so that I’m not stuck seeing the same stock heads over and over again (all of the townies have one of the premade heads).
If you want to build up a huge stockpile of aspiration points, you can do this by using Darkhold’s method. I’d like to add a refinement. When a relationship aspiration comes up, move your sims near to each other, and choose the interaction. Pause immediately, as the roulette wheels are spinning. You’ll probably get another relationship interaction. Choose it, and unpause. As soon as you see the interaction score, pause again, and keep repeating. If your sims are already sleeping together, when the woohoo aspiration coms up (3500), lock it in, but don’t woohoo yet. Keep interacting with the smaller scoring aspirations, and save the big one for bedtime.
And you don’t have to get everyone with a large supply of aspiration points; one or two famly members will do. They can buy the Elixer of Life, and you can have anyone in the household drink it.
The chance cards aren’t exactly random. The more ethical choice (if there is one) is more heavily weighted to produce a positive outcome, and your job performance rating also affects how likely you are to get a positive outcome.
Alison managed to lose 50,000 simoleans on one chance card, and Lauren has on two different occasions managed to get a reward of 2 logic and 2 charisma points.
Question: When a sim moves out, does this erase all of the relationships this sim has? I know eviction does… but to be honest, I’ve been travelling for work so much that I’ve never had the occasion to move a sim out of the house.
All relationships are retained when a Sim moves out, which is an indirect source of one of the big bugs in the game; as Sims start to amass a lot of memories and relationships, the game starts going wacky. But they are working on a patch for that.
Eviction only removes relationships if your move the family to a new neighborhood. If they stay in the same neighborhood but just change houses, they still know everyone.
Btw, one more funny thing I noticed. If you have a toddler really go nuts on the xylophone and rack up a lot of creativity points, when he grow up into a child he’ll be able to make musical notes by peeing in the toilet.
I finally let my first sim die of old age.
The bug was causing so many problems she had to be put down gracefully.
Death gave her a nice send off though, with the hula dancers and everything.
I saved one of her paintings and locked in the Sell a Masterpiece Want and then sold it around 6pm on her last day so she died with an about maxed Aspiration bar.
Oh, yeah. I meant to add that now her daughter, Elizabeth, is experiencing the same problem. She doesn’t even have a relationship with her oldest boy because she can’t talk to him without the interaction getting booted.
I did figure out that if they already had a good relationship before developing the problem, then you can still Gossip and do most other interactions.
Their relationship was bottomed out from seeing each other make out with their mates and being embarrassed.
Kinda sucks that it will sometimes drop the relationship so low. :dubious:
~R.I.P.~
Betty Johnson Mellon
09/15/04 - 10/25/04
76 Days ;j
Is there anyone who can create a custom makeup for me for Sims2? I’m looking for a “kiss mark” for the cheek, or even better, a face covered with kiss marks… (grin)
Feel free to contact me privately if you can help…
Well, hell yeah!
I do have some complaints on the so-called “patch” though.
The one I got from Modthesims2 worked better than the one Maxis put out.
I would change it back, but I don’t recall how the Maxis patch went into the game.
If it changed the .exe, I guess I’m SOL.
My Betty and Pao are both deceased, but they have about 19 granchillin’s.
All four of thier children have married the help, as planned.
I even got two-timing Luke married to the mother of his adult children.
I had him do all the proposing so he wouldn’t have a chance to run away.