Nothing past caramel milk, at least not yet. Twenty (20) eggs in total. But there is one egg that you may want to wait to purchase. I think it is the chocolate egg, which gives cookies based on how many cookies you currently have (so the more cookies in the bank, the more the payoff).
Checked this thread out yesterday for the first time, sneering in disgust: Most addictive game? 10 minutes? Please. After 3 minutes I was like “this is so lame.” Then I discovered the store on the right and started buying stuff.
It gets fuzzy at this point. Somewhere around the 1-3 hour mark I was reading the thread (starting at the beginning, of course) and kept seeing references to golden cookies, which I didn’t understand. Checking wiki I learned about the “first session” bug and refreshed my browser. Hey, a golden cookie!
Around the 4 hour mark I found and figured out how to install Cookie Monster, which led me to worry about my mouse’s lifespan. So I fired up AutoHotkey and wrote a quickie macro. Experimentation resulted in a 15-second macro that sends 500 clicks wherever the mouse is pointed. (Technically, it’s more like 507ish clicks in 16.25 seconds, but close enough.)
The next two hours were a blur of frenzy hammering, then closed it out after a total of 6 hours. This morning I snuck an hour in, finally getting the “golden cookie duration is doubled” upgrade and witnessing my first 500-click frenzy click frenzy. Those kick me up around three orders of magnitude.
So this afternoon I’ve put in another 3 hours, still on my “first life,” sitting at:
Started: 1 day, 6 hours ago
182 Heavenly Chips (MAX; Current=0)
~16.8 quadrillion cookies baked (this game / all time)
~12.2 quadrillion cookies in bank
~241 thousand cookie clicks
~13.2 quadrillion Hand-made cookies
~36 billion cps (pathetic)
Meh. By the time I got tired of it I’d gotten the “reset on a sextillion cookies” achievement, had gotten up to somewhere above 100,000 Heavenly Chip prestige points, gotten 150 of everything, a peak production of 2 quadrillion cookies per second, and bought the most expensive item in the shop (590 quintillion).
Except you guys using auto-click scripts are cheating, so whatever you achieved doesn’t really mean anything (OK, not that in the grand scheme of things non-cheated achievements in something like this are a big accomplishment, but still!). You may as well just hack in 1 nonillion cookies and say you mastered it.
I tried to point this out to a friend who had it, while he just kept goading that in one day he had passed my current production. I didn’t care, and I pointed out he was cheating.
I usually just keep the game on the background and occasionally play it.
We all have our lines of cheating. You think auto-clickers are cheating. I think letting it run unattended in the background is cheating. We both think that hacking the javascript is cheating. In the end, our own personal views on cheating are wholly irrelevant to anyone but ourselves.
I wear out mice fast enough on my own with normal use. No way would I let cookie clicker speed that up.
Since one of the achievements is “Uncanny Clicker”, which requires a manually impossible number of clicks per second, I took autoclicking to be one of the “expected” cheats.
I got Uncanny Clicker without using an autoclicker. I’m not sure how, and I think it might have involved my computer lagging for a moment, but I got it.
And running the game in the background unattended isn’t a cheat; it’s how the game is intended to be played. They’re called “idle games” for a reason.
They’re called “idle games” because they keep playing while you’re idle. What does that do with autoclickers? And if the game was meant to be played with an autoclicker, wouldn’t it have come with one?
Obviously this is a ridiculous notion. You know you cheated by installing scripts to cheat; there’s no comparison there to letting it run on its own the way it’s actually meant to do. It’s a silly little game, and I don’t care if you cheat, but once you do cheat it invalidates anything you accomplish within the confines of the game, and you don’t get to act like you did that yourself.
Not impossible at all. Actually it’s pretty easy. I got it within the first 30 min to an hour of play, without using any cheat scripts. As several others have who already responded.
Not impossible, but man, it wasn’t easy. I’m pretty sure the guy in the cubicle next to me was wondering what the hell was going on while I was spazzing out. But I did manage to get it too.
So I still keep telling myself that I’ll soon reach a point where it will seem pointless to continue…currently approaching 500 hours played, on my 5th reset, with 20 trillion cps and about 45 quintillion all-time cookies, 32 of them on this reset. At this point just getting one more prism (I currently have 130) would take half a day’s production, so I think I will let it run until I have some spare time over the weekend and reset again. I’ve got the season shifter upgrade but haven’t started playing with it yet.
What do people think is the best strategy for buildings? I’ve been using a system of keeping 2n cursors and grandmas, and n everything else, but at this point cursors and grandmas (260 each) are getting very expensive. Farms and factories are actually the best deal in terms of ratio of cost to production, but their absolute production is basically irrelevant. I keep buying them because having more total buildings indirectly increases cursor production and in hope of getting more achievements (though I’ve already had over 200 of everything cheaper than portals in previous lives). Any advice?
As of the last I ran the numbers, the optimum weighting is n each cursors and grandmas, n-39 farms, n-52 factories, n-61 mines, n-71 shipments, n-81 alchemy lbs, n-76 portals, n-112 time machines, n-121 antimatter, and n-126 prisms. The last three assumes that you do not yet have the upgrade you get at 200 of them; when you get that, add five more of the corresponding building. The greater number of portals than alchemies is because they also boost grandmas, and everything portal and below is dominated by the boost they give cursors (and grandmas), with their own production essentially irrelevant (time machines are on the line, here). You’ll notice that at these numbers, farms, factories, mines, shipments, and alchemy labs are all approximately the same price, because each one gives you approximately the same benefit.