Are the pumpkimps a new feature for Halloween?
I assume so.
Just got another void map. Just got my gym & trainer upgrades, so I suppose…
So, for Christmas maybe there’ll be Santimps that drop extra goodies.
Then Bunnyimps at Easter.
Yeah, just checked the updates page. Pumpkimps were around for a couple of weeks last year, now they’re back.
SCM…T, were you able to actually complete the Frugal challenge after unlocking it? I portaled my last run as soon as I completed Z90, and am considering maybe pushing for 100 this time. But on the Wiki there are some recommended builds for running the challenge, and they use like 400-500K He. I only have 119K He earned so far, so I’m wondering if it’s worth it.
Oh, yeah, it was not a particular problem with a bit less than that much, and you’ll have more than that after a 100 run. I sold off some carpentry and looting etc., bought up to 20 resilience and 34 toughness. One trick is that I completed level 21 first for the Coordination before coming back to Anger. It took maybe 2 hours, if that. I did a bunch of quick challenge runs in succession, that and Scientist III (which felt wierdly similar, also no prestiges there) and Trapper and Decay. I’m tempted to start on dailies but I’m starting another deep dive now.
I like that some pumpkimps drop Science.
So, I did my Balance run and pushed to zone 48, then portaled and did Meditate up to 37, portaled again and now I’m doing Balance again and planning on pushing to 50 at least.
Those of you much further along, do you always buy Wormholes at 37, or is there a point when your stats are high enough to skip that?
Once you get to 50, I’d recommend pushing all the way to 60 - at 50 you can buy Collectors, which should make the next several levels fairly easy. Plus, 60 is sort of a big deal plotwise and the Trimp challenge for Resilience is very nice.
I only bought Wormholes a few times, I always skip them now.
Yes, you definitely should be pushing to break the planet (Z60) if you can make it to 50. I would recommend the strategy of buying as many Wormholes as you can at 37, and no more after that. You probably won’t even be able to afford any Collectors when you hit 50, but keep maxing out Tributes both before and after getting there so that you can buy enough of them to make it through.
Eventually yeah, you can accumulate enough Carpentry that you don’t necessarily need them. I don’t really like having any slowdown so I still buy a few to keep up with Coordination though, as the cost is relatively minimal and negligible in the long run (for example, just on my current run the stats show that I wormholed 283 He - but I’m up to 42.8K He earned just from the same run. Big deal).
Okay, thanks for the advice guys. This will be a nice long run for me then.
It’s true that your first Collector will seem painfully expensive… but it will also be for a huge proportion of your population. It’s an efficient use of resources but initially it’s in such giant chunks at a time.
Wow, I’m pushing for 60 for the first time this run, am currently on zone 45, have already bought the recommended 17 Wormholes, and already have 1 Coordination I’m behind on, needing 15.2K more space for. Hard to imagine getting to 50 without buying several more Wormholes. Should I have waited for a subsequent run when I had more Carpentry? I currently have Carpentry level 10.
It’s not at all unusual to not be able to buy every single coordination theoretically available. There are currently 25 of them waiting for me to purchase, though at zone 111 I’m in a very different phase of the game. It comes down to whether levels take way too long to complete for your playstyle, not whether or not you can buy every coordination.
10 in Carpentry is good. A guide I saw mentioned spending half of all your He on it. I’d bet you’re probably over that, even. That’s a bit of a roadbump the first time pushing for 50 (and then 60), but very doable.
Is it worthwile doing a challenge? It seems to be a huge restriction on your resources, and if you succeed, you get “a perk.”
What perk can I expect if I complete, say, the metal challenge?
I presume I have to spend helium to even raise it above level zero, right?
Doing the discipline challenge won’t even earn a perk. What’s the point of that?
Yes, basically when it says you get a perk, it means that you get the option to buy it with helium. You get another button as an option to click when you’re using the portal (or using a respec.)
The value of challenges varies a lot. The first challenge available, Discipline, does give you a perk the first time you do it (the Range perk, which is a small damage bonus.) That one is nothing all that special, though once Power gets expensive it’s worth it to supplement. The Artisanistry perk is gained from doing the Metal challenge, it’s very nice, and after that you should think about trying the Size challenge, which gives the best perk in the early game, Carpentry. These kind of challenges are intended to be done just the once to get the perk.
Later on you’ll get access to Helium Challenges, which are sort of a variant of a normal run that’s a bit harder but gives more Helium. These are repeatable, intended to provide variety.
That’s strange, I must have done the discipline challenge without noticing. I’ve got, and maxed out, the Range perk.
So, what does artisanry do for me? Or carpenrty?