So I've found the SECOND most addicting game to exist on the internet. No, really.

Anticipation gives you a 2% damage bonus per second breed speed (Capped at 30 seconds) for each level. At the moment I have it at level 5, which gives a 300% damage bonus, and it maxes out at level 10. It synergizes really well with geneticists, since they reduce your breed speed for extra Health.

I understand what it does, my question was why would I wait 30 seconds between groupings just to get an attack bonus, when I can have breed speed at 1 second and kill the bad guy in 10 seconds or even 20 seconds?

If you are able to do that at level 90+, more power to you, but I definitely can’t with the upgrades I have right now. At +300% Attack and +1878% Health, ideally they’d survive until the next army is ready to go but it’s been a few levels since that was feasible too.

Fair enough, I’ve only made it to 80, so maybe it’s different when I get to 90. Thanks for the info.

Dang. After completing zone 70 and taking on the “No birthers” challenge, I spent 6K He and am now rifling through all the zones. I completed a Void at level 20, something I’ve never even hoped to do before. My enemies shatter like glass when my mighty trimps attack. It’s a little annoying to release trapped imps instead of waiting for the birthers to reproduce, but I can live with it.

Question about the Balance challenge:

“Completing Zone 40 with this challenge active will grant an additional 100% of all helium earned up to that point. This challenge is repeatable!”

Is that helium earned in the current run, or all previous runs?
Can you keep doubling up your helium? Is there a limit to how many times you can run it?

Just the current run, up to z40. You can repeat it as many times as want, unless you’re doing a different challenge of course.

So I broke the planet again. Here I am at Z60. It was certainly easier getting here than the last time I made it this far, three portals and challenges ago. Things are still so slow though, and I’m not sure what I’m supposed to be doing differently now, other than more of everything. I have 60 Collectors and I figure now it’s time to save gems for Warpstations.

Thoughts, suggestions?

I decided to try the daily challenge yesterday, -76% from production and looting, and +300% enemy health for +346% helium. It hasn’t actually been too bad so far, but I expect things will really slow down once I start to get up there in levels, since the low production will make it difficult to keep up with upgrades. Still, if I can get to around level 80 or so that should net somewhere around 100K helium, which would be really nice.

What are your perks set at? If you made it three portals ago, you really shouldn’t be having that tough of a time. How much total helium do you have?

Let’s see, according to the stat screen

15.1K He
Resilience 2
Meditation 5
Relentlessness 9
Carpentry 10
Artisanry 7
Range 10
Agility 4
Bait 9
Trumps 9
Pheromones 10
Packrat 9
Motivation 19
Power 21
Toughness 21
Looting 22

I’m sitting on 5590 He from this run. I suppose that’s included in the 15.1K total?

I’m on z63 now, so it’s definitely better than the last time I made to 60. I couldn’t have finished 60 without letting the game sit for a week, I imagine. I’d say it’s taken about six hours to get where I am since I posted earlier. I normally don’t leave the game running in the background all day.

Hmmmm… I would want Carpentry much higher - but I bet that’s pretty close to half of your total helium, which is where I target it. Your last 4 are really high - I have 27.1k total helium, and those are 11/15/15/13 for me. I don’t see a big need for Bait, but can be convinced otherwise - I dropped mine down on my respec this run.

Well there’s your problem right there! :slight_smile:

Thanks for the advice. I probably should emphasize Carpentry more. Stuff like Bait is cheap, so I just allocate what I really want and plop whatever’s left over on cheap stuff.

My laptop is prone to overheating which is why I don’t leave the game running too much. I’ll just have to be patient and portal some more. Every run makes me adapt and do things differently, which is part of the fun. Right now I’m cranking up my ratio of miners to farmers and lumberjacks way higher than I have before.

Without getting into too much math detail, let me just say that
Resilience 4
Toughness 18

is 86 helium cheaper and gives +4.5% or so more health, with no downsides. In practice you’ll probably want to go to something like Res 5 Tough 18, at that range toughness should be about 13 points more than Resilience for efficiency.

There are tables on the wiki Perks page with efficient combinations of stats. Your offense looks about right, by the way. Except…

As others have mentioned, your Carpentry is waaay too low. Rule of thumb is to spend half your helium on it, so in this case 17 Carpentry is 7201 helium. You’ll have to scale other things back, or perhaps just stop adding to anything else for a few runs to let Carpentry catch up to where it should be. Artisanistry is also 2 or 3 points too low, as is Phermones. I’d also be tempted to add to Agility, but that’s more of a quality of life issue.

I agree with others’ comments that the last 4 on the list are all too high, two or three fewer points on each of these would be better. Munch, you went too far the other way in my opinion, with 27k helium your numbers for those 4 are instead too low! :slight_smile:

I like NewPlayerGuide(Truth) on the wiki for a baseline for perk spending.

I just checked and I’ve spent a little over 1K on Carpentry, and I guess I should have spent about 8K on it at this point, so I’m going to portal and do some major adjusting.

Thanks!

Yeah, I did that daily too. Dailies seem to vary a lot in desirability, but I liked that one. Enemy health is not that bad for a lot of +% bonus, same with -production.

Yeah, I thought exactly the same thing. It’s slower than a regular run, but manageable. I’m at level 58 right now and plan to go for as long as I can keep Block competitive. Today’s challenge is just bonkers though, -48% housing capacity and reduced breed speed seems like it would just stall the game once Coordination requirements get too high, even if the helium bonus is a bit higher.

Yeah, I didn’t like that one either, so I started Slow this morning. Reduced breed speed sounds like it wouldn’t be too bad to me, but the -housing capacity was a deal breaker.

And here I thought that other daily challenge was bonkers…

"Enemy health increased by 120%.
Gain a stack after killing an enemy, increasing Trimp attack by 4% (additive). Stacks cap at 100, and reset when your Trimps die.
Trimps have 140% more attack on even numbered zones
Trimp max damage increased by 575% (additive).
Gain 51% less Metal, Food, Wood, and Gems from all sources
Gain a stack after killing an enemy, reducing breed speed by 0.40% (compounding). Stacks cap at 375, and reset after clearing a zone.
Trimp min damage reduced by 88% (additive).
Your Trimps breed 55.0% slower
Enemies gain a stack of Bloodthirst whenever Trimps die. Every 9 stacks, enemies will heal to full and gain an additive 50% attack. Stacks cap at 18 and reset after killing an enemy.
Enemy attack in maps increased by 180%.
Enemy attack increased by 200%.
Enemy health in maps increased by 150%.
Trimps have 36% less attack on odd numbered zones
Gain 70.0% more resources from gathering
Enemies instantly deal 500% of their attack damage when killed.
Gain a stack after killing an enemy, increasing all non Helium loot by 0.45%. Stacks cap at 500, and reset after clearing a zone.
Enemies stack a debuff with each attack, reducing Trimp attack by 7% per stack. Stacks cap at 9 and reset on Trimp death.
All housing can store 50% fewer Trimps
Enemies have a 25% chance to crit for 200% of normal damage
Enemies have a 18% chance to dodge your attacks on even zones.

Challenge has no end point, and grants an additional 293% of all helium earned before finishing. Can only be run once! Reward does not count toward Bone Portals or affect best He/Hr stat."

How do you do a daily challenge?