I’m way behind you guys since I started well after you. Currently doing Scientist I challenge.
I’m finding that Relentless is very powerful when combined with Toughness. So long as your guys can survive a hit sooner or later you’ll get a crit and cause a lot of damage.
[QUOTE=USCDiver]
Is there a point where it isn’t worth the Metal to upgrade equipment beyond level 1 if you have prestiges to work on too?
[/QUOTE]
Yes. It becomes pointless quite quickly to buy extra equipment because it ends up being a waste since it’s not carried over to the next prestige level, and you don’t even have enough metal to use all the prestiges you have access to.
I saw your post, but really didn’t have anything insightful to say. I just sort of go with the flow, more or less. At the beginning of a run I’m going too fast to bother with upgrades and just do prestiges. Then later in my run prestiges start getting expensive so I’ll look at the time it takes to buy it. If it says 10 hours or a day or something, then upgrading is much cheaper. Is that the most cost effective and efficient in the long run? Probably not but upgrading equipment and continuing on brings the time it takes to afford the prestige way down. It might say “4 days” to afford the next Supershield, but bang out a few zones and it becomes “1 hour”. More or less.
Well, I guess what I’m looking at is all the metal upgrades. So I can wait 10 hours (less if I’m in a map) to get that prestige, or I can continue to perpetually upgrade my equipment and never have enough for the prestige.
As long as you’re making progress on zones and buying more housing and trimps, the time it takes should eventually come down to something affordable. Your production speed goes up 25% per zone, and if you’re got Meditation, you get more production from that.
Personally I wouldn’t upgrade equipment past lvl 3 or 4, unless I was really stuck and couldn’t make progress, or doing a challenge that doesn’t let you buy prestiges or something. I think during a scientist challenge you end up upgrading to lvl 20 or 30 or some silly thing. buying too many upgrades will actually lower your stats when you do buy the prestige. Definitely don’t go past lvl 10.
How is your metal production? They say metal eventually becomes most important, and they mean it. I’ve got my production ratio at about 1:1:3, and I’m slowly ramping up to 1:1:4, with metal being the 4.
I’m currently on Z68 and haven’t had to buy upgrades yet. I get a little behind on prestiges, but only one level or so, so far. I’m also about to start falling behind of Coordinations. I think it’s normal to start falling behind until things are so slow it isn’t amusing anymore. Then portal and buy more Carpentry, Packrat, Motivation etc.
Right, I definitely have to readjust my thinking here, for some reason I had it in my head that it was most effective to do sequential upgrades (i.e. Dagger 4, Boots 3, Mace 2, Helmet 1, etc) until one got to 10 then doing a Prestige. But occurs to me this is probably a huge waste of metal, especially early on when I can get a bunch of prestiges quickly while blowing through the lower Zones.
My current run has gone on way too long. It got stuck during Thanksgiving because I couldn’t log on, and I hadn’t gotten autostorage yet - so that was 5 days down the drain. My 10+3 warps has been doing awesome, but I have a 5 Gigas in storage, and just want out. I’m on Z88, and want to make it to 90 before I reset - do I just burn all those Gigas much faster than I normally would to get there?
So, is there a set of Heirlooms considered to be best? I’ve got two carrying spots, and two rare shields and staffs, and enough Nulifium to start upgrading them.
Oh, in Scientist IV and V you’ll do upgrades into the upper 100s, really ridiculous. Challenges (and Achievements) are sort of their own beasts, you’ll do all sorts of things that usually aren’t efficient for them.
Barring those exceptions, I don’t buy upgrades unless the price is totally trivial- by which I mean less than a second’s worth of production. All resources spent on upgrades are lost when you prestige them. That metal (or wood) is better spent on prestiges. I’ll occasionally buy one or two on the very last zone or two before portalling, if I plan never to prestige again that game.
On production, realize that by level 10 or so the price to move workers between the first four jobs is utterly trivial. If you have a turkimp buff active, it’s best to have all basic workers (those in those first four jobs) in one category and yourself working that category, as then all your workers get +50% production. Need both metal and food? Spending half the time with everyone in food and half with everyone in metal is better than splitting. Levels 15-65 or so I’ll usually spend more time on food than metal(my dragimp needs tribute!), later levels go to all metal.
It’s totally normal and expected to fall behind on Coordination levels. My coordination upgrade button shows 111(+31) at the moment.
I’d go to a +0 schedule for a while and see if buying some quicker gigastations speeds things up enough that you’d want to continue. Zone 100 is a night-and-day change, for example completing the Frugal challenge thereafter gives you so much more production, for example +600% or so at Z88. Plus you’d get access to daily challenges.
That being said, it’s only a game and if you’re not having fun with your current game you should portal and do the more fun quicker early game stuff.
I’d probably by a few of the cheaper carrying slots. I haven’t done much upgrading, except to add stats to blank slots (which is much cheaper than overwriting, by the way)
For a staff, you really want one that gives +metal drop rate and +miner efficiency, and something else good for the third spot, possibly food drops but it’s not yet time to be picky. You might want to have a similar food/farmer staff and wood/lumberjack staff in reserve.
For a shield, I’m quite keen on the +void map drops statistic. More damage is always good, though the statistics are heavily weighted +Trimp attack >> +Crit damage >> + Crit chance. I like to have a good block shield available, and both direct block and trainer efficiency are good for that…though the wiki doesn’t seem to agree with me on the usefulness of block. Block is awesome for difficult maps in my opinion, like void maps or unique maps.
Oh, one last postscript on the Realtor achievement- the hidden Holey achievement is also available for spending 250k on Wormholes. You’ll be most of the way to another +10% achievement by getting Realtor.
I don’t know about anyone else, but I try to be as hands-off as possible. The time that I would have guys assigned to a turkimp buff would be pretty small given that I only check on the game every few hours or so, and then they would be left disproportionately distributed until I came back again for only at most 25 minutes of a buff. I really don’t care much about overall speed, but the ratio of progress to time spent playing. The more time one spends playing, the less progress one makes per unit time devoted, since so much of the progress is through autobattling and collecting. Only for the first hour or so of each run will I stay focused on it, and that means I only portal when I have the free time to devote to start the next run, which might mean hanging in a run that’s not particularly generating good He/hr just because it would be worse to leave it unattended right after portalling. Autostorage being moved right about to the level I was at was a huge boon too, allowing me to not have to dedicate so much of my resource pool to storage every time, and allowing it to be taken out as needed.
“Beat a Lv60+ Destructive void map with no deaths.
Reward +10% damage.”
I spent ages buffing up enough to tackle this. Eventually when I was tough enough, I ran a void map at level 80. I beat it, without losing a single point of health. But no 10% reward. I don’t get it.
I then ran three other maps, and beat two of them without damage. Still no reward.
I’m doing Electricity, where I’m maxing out Birth Rate to compensate for the debuff. My staff is +Birth Rate and something else. +1% makes a huge difference.
Well, there are four prefixes (and four suffixes) to void map names and types. It would say Destructive in its name. You could get Deadly, Poisonous, Heinous, or Destructive. Maybe you haven’t gotten a Destructive yet.
Haven’t seen a birth rate heirloom. I’m doing Electricity too. I’m on Z72. With Venimp and some nurseries it really hasn’t been much of a big deal. It’s a little slower than usual because the enemies can kill me no matter what, but my breed time is faster than they can kill me so no biggie.