I was relieved when I saw Syphonology was only three levels.
that’s crazy about Coordinated. Yikes, I’m going to be doing a crap ton of dailies.
I unlocked the Bionic Magnet mastery a while back since I thought it seemed convenient not to have to do those maps manually, but it doesn’t seem to be working. The Bionic Wonderland map is still green after I finish the corresponding zone, and it doesn’t unlock the next map.
I haven’t had a problem with Bionic… when I complete one, it turns red and another one spawns 15 levels higher that is green. Are you sure the one you completed isn’t red and hiding among the rest of the red, with you mistaking the new one for the old?
I believe the key term in that post was “Bionic Magnet mastery”.
Telperion, I believe you’re the only one that’s mentioned masteries in the thread so far, so it may be that no one else has any insight (or maybe there’s a score of lurkers laughing at us noobs). I only know they’re a thing that exists because I’ve seen them referenced in the update notes and the wiki’s table of contents. I’ve been avoiding reading up on parts of the game I haven’t unlocked yet.
Ah, yeah. I’m not to masteries either. That being said, I think the Mastery only makes the Bionic Wonderland map available immediately on entering Z125, rather than having to do a 125+ map for it. I don’t think it effects subsequent BW maps.
It really seems like it should, though. “Automatically pick up each level of Bionic Wonderland as you pass that zone, as long as you already have any available ones before that zone.” Although “pick up” is a bit confusing, as the other masteries explicitly say they unlock map upgrades.
If it’s just supposed to make the Bionic Wonderland maps available after finishing the corresponding zone that’s substantially less useful than I had hoped, but on the other hand I really didn’t think it was even possible to unlock the next level of Bionic Wonderland without somehow finishing the previous one based on how it’s worked so far.
I can confirm that Realtor requires 100 current Warpstations, not 100 total. I wasn’t aiming for it, but when I had nearly a million helium after the daily (the necessary Wormholes cost 183k I think) and was up to 90 Warpstations per upgrade, I figured I might as well postpone things a little to be able to get that damage boost as well as see if I got the achievement when I bought the 100 Wormholes or when I bought the 100th Warpstation at that upgrade level.
There’s also a hidden achievement called Holey for “Spend over 250k total He on Wormholes.” I’m not sure if the whole 250k has to be spent in one run, or if it counts all wormholed He. If it’s the latter, then you’re almost there!
If you have some levels of Resourceful it may be less than the advertised 183k. (I spent 139k)
Though that may not matter if you’re going for the [spoiler] achievement.
Whoa, so you guys are saying that helium challenges, like electricity, count the helium you get from buying a bone portal while that challenge is active, in the amount they multiply?
No, I think he’s saying that if you first complete a He challenge (excluding Daily) and earn a shitton of He, then you’ll get that shitton of He again each time you buy a bone portal.
Speaking of Daily Challenges, today’s (2017-01-06) is the easiest I’ve seen. Trimps lose 4% of total health each attack, and map enemies attack +330%. For that you get +307% He.
Yeah, I’m doing today’s too.
So my bone portal says +128K Helium. I assume that must have been my best run so far, and that’s what I’d immediately get if I bought one, right? So would I be able to respec and use that helium right away, or on my next portal?
I’d like an answer to this too. From the wikia it looks like you can respec your newly acquired Bone helium:
“It is possible to respec only once per run, with no penalties whatsoever. To get another respec after using one, the player has to use the Portal to soft reset their game, or purchase “Portal” from the Bone Trader.”
Not sure if this even needs a spoiler, but just to be sure
In your Stats page you’ll see a count of “wormholed helium.” That is the total you’ve spent on wormholes through all your runs. When that number reaches 250K you get the Holey bonus, which is +10 to damage.
I can confirm that you can respec your helium immediately.
I’d just like to point out that is is very easy to find the answer to questions like this:
- open a new tab, or new window in your browser
- load the game into the new tab
- try it for yourself, see what happens
- close the tab
- continue the game in your original tab.
Great tip. Thanks!
On an unrelated topic, I play on my iPhone in Safari. On Saturday night I let iOS upgrade to 10.2. Then my Trimps game was gone! I figured out how to log back in to PlayFab (they’ll email you a link to reset your password, but AFAICT you’re on your own to remember your login name). And I had the option to continue at 0 Helium or import my PlayFab saved game with 35K Helium. I had just reached 1M Helium, but apparently I hadn’t synced with PlayFab in ages. So now I’m starting over.
TL;DR: Check your settings and make sure you’re still saving to PlayFab!
Okay, just a minor and unimportant question.
I was saving my gems, working towards the Jeweller bonus, which comes at 1Dd gems. I just got it, but my Gem counter showed 850 Ud gems. Not that I’m complaining, but why did I get it early?
It counts over all runs, not just the current one.
By the way, I finally made it to the Spire today. And then I promptly got kicked out of the Spire. Yikes.
It seems like there a pretty big gap in interesting stuff happening after about Z80. Is the idea that I farm the lower levels with Balance or Electricity to get a shit load of He that I can use to blow through the Z80-125 section?
keeping vs recycling maps: is there ever a point to this?
The number of fragments received for recycling a map is so incredibly low relative to the number needed to to build the next one, that I wonder the game masters have troubled with the concept at all?
There doesn’t seem to be any limit to the number of maps one can keep, nor any particular usefulness to the old ones. It’s just a matter of hitting the recycle button if you didn’t happen to finish the last one, and getting a de minimus fragment bonus as a result.
I’m only at Z91, making my first run toward 100. I’d like to know, is there ever a point where this starts to make sense? Does keeping vs recycling maps ever become a matter of strategy?
Is it really just a complete waste of time and buttons?