According to the text you get when hovering over the button in the Portal menu, you get a bonus every ten zones completed, with a bonus for every hundred. However, you do not get any helium when running one of these challenges.
Clicking through the challenges, I notice that Trimp, Trapper and Coordinate give higher bonuses than the standard. Not surprising, considering those challenges scale in a rather murderous manner at higher zones.
Today’s Daily challenge definitely seems to be the sweetest deal I’ve seen since I unlocked dailies;
•Gain a stack after killing an enemy, increasing all non Helium loot by 0.60%. Stacks cap at 325, and reset after clearing a zone.
•Your Trimps lose 3% of their max health after each attack.
•Enemy attack in maps increased by 270%.
•Enemy health increased by 80%.
•Gain a stack after killing an enemy, increasing Trimp attack by 3% (additive). Stacks cap at 40, and reset when your Trimps die.
•Enemies have a 26% chance to dodge your attacks on even zones.
There’s essentially no downside here and it grants an extra 314% helium upon completion.
I completed one of each I’ve gotten to so far just with the aim of setting a baseline. Furthest I’ve gotten is zone 170, and I was content with 140 for most of them, which is a 18% bonus. Some of the later ones I went to 150 given that I had some more oomph from the bonuses by them. I ended up with a 227% after spending what, a week?, on them.
I’ll also note that it’s terribly worded and there’s actually no particular bonus for making it 100 levels. Instead, the bonus you get for clearing 10 levels increases. So you get 1% every 10 for the first 100, 2% every 10 after that up to 200, then 3% up to 300, etc.
Since it’s entirely an additive bonus, like achievements, once you’ve started piling them up, you need to be able to add more and more to be worth your time. Unlike achievements, they don’t really get all that much larger in magnitude as you get higher, so I don’t plan on coming back to the ones I’ve finished until I can go significantly further without much time expenditure.
Cool, thanks. I’m doing the first challenge, Discipline. I’m on Z122, and noticed the bonus goes up after 100. Sucks not getting He, but the bonus should help me get over my hump.
I’ve been doing these off and on, I’m not as dedicated as glowacks but I’ve finished 5 of them.
One comment, you do get normal He after you click the end challenge button. I’ve been doing challenge2 to 180, then going one more level and grinding void maps. Not great helium, but something. And decent odds at heirlooms.
I’ve been running them as far as I can manage (200), in part because, since I won’t do them again anytime soon, if ever (for the reasoning glowacks mentioned), I want to get as much as I can right now. Consequently, I’m at the end of my third (though I did a daily in-between). But that’s roughly the rate I usually do runs.
I just realized the Toxicity challenge bonus loot you get from the Toxic stacks affects how much Helium you get. I’m a little low for running 10 maps every level, but given that this run will set my bone portal amount as well, I’m willing to squeeze just a bit more Helium out while making the run a bit easier, if a little longer.
I’ve made it as far as zone 130 on my latest run, and I think I’ve crossed the plateau where I can get through the 50-60 slump, and from collectors to workstations, without having to go idle for a day. Tried Scientist V and found I just can’t get my health high enough yet to beat it, so I’m working on Slow instead.
In the meantime, anyone got an optimal strategy for buying warpstations? I find that with the first few upgrades I’m buying less than ten before I prestige it, and once I pass zone 100 I’m putting in 50 or more before I get the next upgrade. Would taking more levels on the lower grades make much of a difference later on, or is it a drop in the bucket once you’re looking at billions of trimps?
Warpstations are too expensive when they first become available. I put 80% of my workers into farming, and run a food map. Keep buying tributes, then spend the gems on Collectors, and set the workers to farming. Run until it takes > 15 mins of production to buy a single tribute, then back to the zones. Run a couple more zones, then back to food/ tributes/ Collectors. At this point Warpsations start becoming cheaper relative to your production.
Smapti, I’m running 30+3 on Warpstations - meaning that I buy my first at 30 Warps, then 33, then 36, etc. It’s a little bit of a grind up front, but really helps my leveling.
I’m amazed at all the people at z200+. My wall is at z135, and has been for a while.
So what happens if I do the Metal challenge as a challenge2? It normally ends at DoA and your miners unlock. As a challenge2 do your miners also unlock then, or you never unlock miners? Doesn’t seem like you could get very much further without miners.
Yeah - I’m surprised it doesn’t have alternate bonus scoring, like some of the other ones. I guess because you can always keep gathering metal yourself and from maps - there’s nothing that affects battle or anything like that to hinder your progress.
Today’s daily is giving 416%. You don’t see that often.
[ul]
[li]Your Trimps lose 2% of their max health after each attack.[/li][li]All housing can store 38% fewer Trimps[/li][li]Enemy attack in maps increased by 390%.[/li][li]Enemies have a 25% chance to crit for 1100% of normal damage[/li][li]Challenge has no end point, and grants an additional 416% of all helium earned before finishing. Can only be run once! Reward does not count toward Bone Portals or affect best He/Hr stat.[/li][/ul]
When I ran Toxicity, I waited until I had max stacks before killing each Improbability, and ended up with just above 6M helium. After spending 600 bones on reduplicating that run, I was strong enough to unlock and run the zone 190 challenge, and ended up with 9.4M (that was an eight day run though, grinding on for quite some time after the challenge was over). I only ever spent 100 bones on that one, as I’m going to have to do it again once I’ve finished getting my Challenge[sup]2[/sup] bonuses.
It’s not really in the same league as the three with special scoring, as you can get significant (though heavily reduced) income from running metal maps. I won’t be able to make to zone 200 on that one (or Mapology), but something like 170 should be doable. For the three special ones, I’m thinking 60ish?
I’ve started to hit a wall on this one - what have you guys done to make it past 120? I feel like I’m going to have to grind 10+ portals to get enough coordination to move on!
I usually don’t assign any miners (or lumberjacks) until at least zone 80 or so, whenever I actually need metal more than gems for warpstations. Gems are where it’s at early on and passive metal drops are enough. Still, once I need miners I really need them. I’m probably going to do Metal last of the non-special scoring challenge2s.