Oh, ooh… Thing.Fish is happy.
Thing.Fish is Scum. So it looks like there are still two Scum surviving. Not good for Town, is it? ![]()
I have no reasoning other than vibes, but I’m thinking storyteller is a Villain.
Eureka, this sounds like one of Pleonast’s games; specifically Conspiracy I (it was played on this board). [Yes, Conspiracy II was also played here, but the Witches in that game were Roosh, Hockey Monkey and I). I’m sorry you had a bad time. I hope it wasn’t me that upset you, but I can no longer remember details.
Pleonast– yes, I can believe that was the long forgotten name of the person in charge. And Conspiracy! Yes! (I attempted to search this afternoon, but bogged down in the enormous number of games that had “mafia” somewhere in the title).
It wasn’t the first Conspiracy, I think the third was most likely, although it was a long time ago, so details are vague.
And I don’t think you were one of the posters who were being annoying on purpose. (One’s name I’m pretty sure of, but see no need to call out explicitly over something so long ago, one I’ve forgotten-ish. ) And even if you were . . . I promise that it is my firm belief that Mafia is fun for some people and not for others, and the annoying behavior is NOT the biggest factor in why I didn’t try again.
Most, if not all, of the following versions were also played on this board. By the time I started playing Mafia, Conspiracy had ditched Witches for Cabal.
Ah, well, it was fun while it lasted.
I perhaps should have started with a slightly-more-vanilla game where a little more is known at the outset. Or is the setup with an unknown number of villains typical?
At any rate, I did like the theme and I can’t wait to see the recap when it all gets revealed.
I felt a bit out of things early on, and this last week was a bit too busy with life to contribute significantly when I would have liked to do so. I did try to check the Biotop and Thing.Fish posts to see if there were some villain tells I could derive after the fact, and then apply to the survivors, but didn’t see any smoking guns. Perhaps there was something I missed?
Since the game is still going on, I assume that we have but one villain left - or that at least each remaining villain is alphabetically after at least one townie. (i.e. either TTVV or TVTV, in alpha order - anything else is a villain win barring a town vig, but I assume that was Dizzymrslizzy/Brutus).
Any other comments from the peanut gallery?
In my experience, more often than not, Town doesn’t know precisely how many Scum there are. But it can go all sorts of ways. Some setups are completely open, where everyone knows exactly what roles are present and how many Scum there are, and so on, and the only secret is who has what role (for instance, the last game I ran was exactly eight vanilla Town and exactly two Scum, no power roles). Some setups are semi-open, where there’s a known list of possible roles, but not all of them are guaranteed to be in the game, and the number of Scum is secret. Some setups, like this one, are closed, where it’s not known, beyond speculation, what kinds of roles are even on the table.
And there are games, even open or semi-open ones, that can be a lot more complicated than this: One of the last games we did here, for instance, had a full team of Mafia and a full team of Werewolves, plus power roles that affected only one of those or the other, plus a full team of third-party players who could potentially win alongside any of the three factions, plus the possibility for Town to lynch multiple people per Day.
You’re right that, given the numbers and the status of the tiebreaker, this game could still go either way: If that weren’t so, I’d have called it already, no sense to make everyone go through the motions. And while I know which way I’d bet right now, I wouldn’t bet very much.
Ugh Sorry! I really sucked this game….
I’m dying to know who the villans are……If there’s a spoils thread, please let me know!
No spoilers thread per se, but I can PM you the basics.
Looking at the Night’s results, my best guess is that DizzyMrsLizzy was a Town vig (makes sense with the Brutus role) who got re-directed onto herself (the flavor), and SunUp was the Villain kill. That doesn’t help us determine if there are one or two Villains left.
In either case, I continue to think storyteller is a Villain. He’s just being so darn reasonable all the time ![]()
IF I am right about how the night went down, then Prof.Pepperwinkle is also looking suspicious to me right now: he straight up denies that the flavor had any info to extract, thereby pointing away from the scum redirector theory. And he also immediately votes storyteller for no good reason, making me think it possible that we have a scum team of storyteller and Prof, and Prof is getting a vote in early for storyteller, which he will “reluctantly” switch late in the Day to whoever else has a vote.
That all hangs together in my mind, but one problem with that theory, though, is the tiebreaker mechanism, which suggests that it would have been best to leave SunUp alive just in case the plan doesn’t work and it comes down to one Villain vs. one Town tomorrow. So, maybe I’m completely wrong, but probably they took a gamble and wanted to leave the two most suspicious Townies remaining alive in the hopes they will eat each other alive and they can end it Today.
Or I’m 100% wrong about everything!! isn’t this game fun?
Arg!!! It’s frustrating when people don’t trust you. I mean I’m not perfect by any means but trust a lady sometime!!! I wish I was alive today because I had a whole reveal post to share that I wanted to post D3 but I didn’t want to put as a power role.
And I’ll be happy to explain my whereabouts and actions after everything is over as to not give anything away!
And OMG. My paranoia yesterday was so real. The wine just kept spilling all over the place!! I love this game!
Eh, got this wrong.
Out of six arrangements of Town and villains, only VVTT is a sure thing at this point, assuming everyone is in the dark about roles.
VTVT would require the town to exile the first villain in alpha order, then for the remaining villain to kill the alphabetically last townie, to get a town win. Low probability, but possible.
VTTV the same, except that getting that first villain makes it a sure thing for town. Similarly, getting the wrong villain makes it a sure loss.
TVVT is another narrow needle to thread, except that it depends on the villains making the kill on that alpha-last townie rather than the first tonight.
So. Out of five permutations, each equally possible, and assuming town correctly exiles a villain at nightfall:
TTVV is a sure win (20%)
TVTV is a sure win 50% of the time, and if the villains kill the wrong townie, is also a win 25% of the time (15%)
TVVT is a town win 50% of the time, if the villains toss out the last townie (10%)
VTVT, town will win 25% of the time (50% each of getting that first villain and the last townie) (5%)
VTTV town will win 50% of the time (10%)
Town has a 60% chance of winning, assuming they get a villain tonight and the villains don’t know any role names. If the villains know the role names, it’s 40% at best, based strictly on the alphabetical permutations, and the chance of town to get the right villain tonight.
(late reply, I know. I hadn’t noticed the game.) long ago when we first got here, I actually had the idea of using the <del> and <ins> tags if Mafia ever started up here in earnest again.
vote Meeko
unvote Meeko
in most skins you see a green and red background. in some you’ll just see underlines and strikethru, but at least it would still stick out and be fairly easy to type.
Let me try this. Oooh! Well, it is actually the other way around, red is del and green is ins, but nice to know.
And on the matter of interest for this thread: I am getting suspiciouser and suspiciouser of Professor Pepperwinkle.
But that’s not a valid assumption, because at least some of the players have claimed names, and the villain(s), at least, can assume that the Town players are being truthful.
Oh, and we know that the game is not in a sure-thing state (for either side), because if it were, I would already have declared a winner. This is actually a useful piece of information.
I also note that folks in the thread are making assumptions about what happens when Town and Scum have equal numbers, and they’re making different assumptions, and nobody’s asking me.
Well, perhaps your answers are not always easy to decypher. You know how to build up tension, that I grant. Looking forward to the resolution of the many questions I have, including what my power was, precisely.
It should be clear to me by now, you may claim. I still see at least two possibilities.
I’ll ask you then.
If the players were to ask you what happens when Town and Scum have equal numbers, what would you tell them?
It would depend on the tiebreaker. If it were 1 vs. 1, then both players could be expected to vote for each other, and therefore if the situation is that the Townie’s name is first alphabetically, Town wins, and if the Scum’s name is first alphabetically, then Scum wins. Since the outcome of this situation is clear and cannot be changed by any of the players, if the game gets down to that state, I will simply declare the winner.
With 2 vs. 2, it would be more complicated, and depend on the relative order of the players. If it were two Villains at the start of the list and then two Townies, then no matter who got voted off, it would either be an immediate win for the Villains, or the next day would come down to one Villain winning over one Townie, and either way, again, I would have already declared a winner.
If there were two Villains and two Townies, and the last name on the list were a Townie, and the villains knew that fact, they could both immediately vote for that Townie, and no matter how the Townies voted, the Villains would win the tiebreaker, and a Townie would die, and the Villains would, again, have a strict majority. So this would also be a Villain win.
If there were two Villains and two Townies, and the first name on the list were a Villain, and the villains knew that, then the Villains could again force a win: If they both voted for the same Townie and not for each other, the Townies couldn’t possibly banish the first Villain, nor would they be able to banish them on the next day when it was 1v1. So again, the game would already be over.
So the fact that the game is not yet over means that, either, there are two Villains but certain conditions must exist on the order and/or on what the Villains know; or, that there is only one Villain left.