Subnautica 2 out in early access

I am so glad it is starting to happen. After all the executive nonsense I had my doubts. Through some experiences like Kerbal 2 I have learned to temper my expectations of what early access means as far as ever having an actual game built.

Not jumping in yet, but it is an encouraging mile post to see crossed.

It’s coming to Xbox Game Pass here soon, so I’ll be able to try it without spending anything extra. I’m cautiously optimistic. I loved the first game.

ETA: Oh crap, not “soon”, it’s supposed to be available today! I will see if it’s available this afternoon after I get off work.

Do we know where things stand with AI-generated content in the game?

Edit: Ooh, ooh! I just learned how to Google my own damn question!

This looks promising.

There has been a lot of controversy around this game. Developers getting fired to avoid payouts to them, those same developers suing the company, the delays, the AI rumors… But all I care about is if the game is good. I’ve read some good reviews.

Polygon: Subnautica 2 escapes a wave of controversy and should keep getting better

So yeah, as I said before:

My biggest concern is my cpu. My little 10400 has served me well, still chugging along, but SN2 “recommended” specs of a 13700 (and a 3070) have me worried.

I know the 1080 Low specs are essentially potato specs – 8400 with a 1660 – but I was hoping for 1080 High. We’ll see.

I’ve already requested a refund for it. The game crashes after the initial splash screen. I read the forum stuff and made sure all the drivers are updated and even tried to launch it with DX11 and nothing works

Fired it up this morning, and got to play about 90 seconds before having to leave for work. It did a hardware scan and said, “Oh noooooo…” and set all the graphics to low.

Which may mean it’s time for an upgrade. My current graphics card was loaned/given/sold to me by the scholar and gentleman @EllisDee, but that was a few years ago, and time marches on.

Will low settings on Subnautica 2 be as pretty as the high settings on Subnautica Sr.? If so, I can be happy; but if they’re gonna be worse, that might be the impetus I need for an upgrade.

But holy shit, those prices. $300 for a used card that meets the recommended specs!

Maybe I should move my questions to the “PC build” thread.

What’s the gfx card level? I’ve hit the “everything needs raytracing now” limit, and even with rtx, Doom Dark Ages was unplayable on my laptop with it (I didn’t expect much, and turned things low, but it wasn’t even playable then, and too late to refund because it counted me opening it up and getting the “need a rtx graphics card” as my first play of the game and the refund window timed out).

I’m not going to be quick into this. I don’t expect there’s much in there either. Interested in the basic “how much more of my pc do I have to upgrade in order to play this game” aspect.

Played it for a couple off hours last night. It was fun. It’s basically Subnautica, but with “more”. I like the augments and adaptations and whatever. It’s very comfortable to play with all my experience from the last game, but there’s enough new stuff to feel novel.

I only played a couple of hours so it might get old, abd it’s definitely not finished. For example, there’s customization for your character but it’s very limited; you can pick one of 4 people and all you can change on those people is to pick from a handful of colors for your wetsuit. It says more customization is coming. I almost never see my character unless I’m in the equipment screen anyway, so it’s not a big deal.

This is all on an Xbox X Series console. No glitches or crashes in the time I played.

Loved the original, but so burt out on early access, both good and bad (bad is just trash while good is great until you hit the wall of doneness) that I’m just gonna wait until full release.

I’m not there yet, but it’s lurking like a specter every time I play.

Early Access? For what? Two years?

I think this is a situation where I wait for sure.

The big hullabaloo I’m seeing online is about how everything is unkillable. You can’t even damage anything; there appears to be no hit point system at all. When players questioned the devs about this, one of the devs replied that this isn’t a killing game, if you want that go play sons of the forest.

It’s a reasonable assumption that the devs are reacting to all the people who killed leviathans in the first game, but this seems like an over correction. The end result negatively impacts immersion:

  • You cannot harm edible fish except when you cook them alive to eat them.
  • If a creature is bothering you, you can’t give them a love tap with a knife to scare them off.
  • Driving a vehicle into a small fish not only doesn’t kill or hurt the fish, the vehicle actually bounces off it a little bit. Even the smallest ones.
  • When creatures interact with each other, like say a bigger one tries to eat a smaller one, they can chew on them but nothing happens because all creatures are invulnerable.

For scaring away annoyances, apparently the idea is to use flares? If so, that reminds me of below zero trying to scare off snow stalkers with flares, which I found to be super annoying and ultimately not even worth trying if there’s two or three at once.

I’m interested to hear the take of people here who are actually playing it. I’m waiting for now both because I try to avoid Early Access but also because I’m still so immersed in Abiotic Factor.

EDIT: I also read, to my great sadness, that you apparently start off with a very small inventory? That was such a great feature of subnautica, starting the game with max inventory.

I’ve encountered both of these issues, and boy do people like to complain.

For the first, I do wish that there were a clearer way to drive creatures away. Poking alien sharks with a knife was great in the first game: it felt like a last resort. I don’t need to be able to kill the critters, but I’d like to say, “No! Bad Fishie!” to them a little better. But it’s a minor annoyance.

As for the growing inventory? I dunno, it’s a classic of the genre, and I like it. It’s an easy way to feel a sense of progression.

You do but you find storage items pretty much right away. You have to stash them somewhere, like the pod before you build a base, so you do need to worry about how much you have on you, but I haven’t had to really stress about running out of space at any point.