Subnautica

Ho. Ly. CRAP.

I delved about as deep as I could. And… :eek::eek::eek:

[spoiler]When last we left our hero, I had just returned from my latest discovery – a massive underwater cavern containing a coral-tree holding three enormous leviathan eggs – and managed to get enough resources together in my Lost River base to build the depth module for my PRAWN suit and upgrade my Cyclops depth module, so that both could reach 1300 meters. On my last trip, I had swam down to see an enormous volcanic cavern deep below the tree, and knew I wanted to return there. But not until I was ready. Well, now I was.

I took the Cyclops and parked it at the last edge of the Lost River, just above a cliff overlooking the lava tubes. Then I set off in my Cyclops. The first three trips led me to various dead ends, after which I’d return to the Cyclops, recharge, and prepare to delve again. The fourth trip was different. I found a very long tunnel that led down, to another massive cavern – this one TRULY gigantic. I flew through the cavern in my PRAWN suit and landed on the far side, at the edge of a massive crater. I was as deep as the prawn suit could go – delving deeper would mean swimming.

I got out and swam. In the side of the crater, I found a tunnel. Following the tunnel led me to a third massive cavern, this one filled with lava. And… GIANT MONSTERS!

Sadly it looks like I was supposed to find a blue tablet somewhere on the way – maybe in the big chamber just above. I’ll let you guys know if I find anything.

PS: I went back to my PRAWN suit and found ANOTHER massive monster in the second cavern. They can leave the lava cave?! Can they swim up to where I parked my Cyclops?![/spoiler]

You’re at a point where I found a spoiler to be very helpful, but it is a spoiler. I’ll try to make it vague.

[spoiler]In the massive lava cavern where you find the first giant firebreathing monster, there’s a huge mountain in the middle. You’ll want to explore that mountain really carefully. First time I went down, I zipped past it because the monster was freaking me out–but you can’t do that.

As for the monsters, they’re territorial and won’t follow you out of their territory.[/spoiler]

Endgame spoilers below!

[Spoiler]Ok, that makes perfect sense! I too went past the big cavern in a hurry and got into the big pit, but not because I saw the monster – although I could hear it, I never actually saw it on the way in. So I actually assumed there was just one Sea Dragon, and that he left the lava lake before I did (I waited until the coast was clear before swimming back to my PRAWN and never saw him during the crossing).

I got to play for about 45 minutes on my lunch break, which was enough time to take my PRAWN and eventually find that massive structure. It was so big that on my first pass I actually went between the big mountain and the side wall, thinking that the mountain WAS the second wall, and so never exploring it. As soon as I got close to it, though, I got a PDA message letting me know that this was the source of the energy readings, so I knew I was going the tight way.

I eventually found the alien base inside, but had no tablets; swam all the way back to my Cyclops in one go, just barely making it with my seaglide; made the necessary tablets, swam back, got my blue tablet and other goodies, and swam down to the Lava lake alien base.

I had to get back to work before really exploring this place, but DANG! It’s HUGE! I’m gonna need to do a more thorough exploration, including getting some extra tablets. I think I’ll fully explore as much as I can, figure out what kind of tablets I need, and come back – so far, I need one more blue tablet.

I was very happy to learn that there’s more bases to explore before I’m quite finished. I’ll also note that while I’ve been trying my best to avoid spoilers, I did hear that there’s something called a “sea treader” somewhere on the seafloor above the cave levels, and there are a few places I’ve never fully explored - the area below the floating islands, the giant blue floating ball area, the blood vine area that’s NOT in a trench, a big cave that split off from the main Lost River path and had some big coral trees and a ghost leviathan, and anywhere infested by reapers - the very rough ground by the ship that had like 3 of them, the area behind the Aurora’s engines, and the hilly sandy zone near the deep sea trench I entered the Lost River through. So regardless of how close I am to the storyline being over, I think I have plenty left to do.

I should really build that spaceship, too. I looted the Aurora pretty early and never ended up even starting my spaceship…[/spoiler]

Well, I beat the game. My thoughts, below. Lots of spoilers – so if you’re still playing through this, my message to you is, enjoy! Take your time! And don’t spoil anything for yourself! This is one of the best games I’ve ever played.

[spoiler]Subnautica was one of the most fun games I’ve played. The only game that felt this polished and put together for me was The Witcher 3 (which I got halfway through and am excited to return to soon!). A truly immersive experience.

At the same time, I do think it ended at just the right time. A combination of a few factors has made it so that Subnautica was becoming less enjoyable for me, so that the last couple of play sessions, I launched the game because I wanted to finish, not because I wanted to get lost in its world.

Partially, it was the loss of fear. Early on, I was always low on oxygen, always discovering new and terrifying beasts. I was slow and cumbersome in the water. And while I was capable of escaping almost any threat, I didn’t know it yet. So I was always on edge, and just when I got comfortable with a new area, I had to move on ever deeper in my quest for resources. But now, I had 225 seconds of air, I took reduced damage from enemies, and could travel anywhere in vehicles, or with a super-fin boosted seaglide. In the early game, going to a new zone was an expedition. I’d take my seaglide, my batteries, and some food and water, and travel as far as I could before having to go home. Lategame, the Cyclops let you carry your base with you. Setting up the Cyclops was a major achievement and a proud moment, but after that, the game felt almost over.

Partially, it was the lack of progression. There are no more new blueprints to discover once you leave the surface biomes, although alien rooms are still driving you on. But that’s it – no cool new things you get to build for the first time. Maybe you can build an upgrade you’ve known about for ages but didn’t have the materials for, but nothing truly new.

And partially it was what I was discovering. Lost River is really cool, but almost all of the other deep sea biomes are so dark that – once you get over the initial wow factor of seeing them for the first time – there’s not much more to discover. Near the surface, I was wow’d when I first saw, say, the kelp forest or the red sea grass area, but then again and again by different locations within the kelp forest or sea grass area. But the bulb zone, the blood kelp, the floating islands, the lava caves, the deep reef… I was amazed when I first saw them, but despite running back and forth through these zones foraging for resources, I never really explored them, because the view distance is unnecessarily short - even with your lights on, when you’re in a cave the light seems to fade very quickly, almost like a filter (a darkness filter, similar to the green filter in the kelp zone).

(Partially, I think that’s my fault – I delved deeper by going into the blood kelp trench. I think the other blood kelp zone is much cooler, and has much more light, so you can actually explore it. But I only found out about that zone near the end of my run.)

Now, that’s all fine – I had some amazing and unique experiences in these dark zones – but they’re just less fun to explore much, past initially arriving there.

I’ll definitely come back to this game again, and I think what I might do is download a mod that adds more upgrades to the seamoth, and then play a run where I never build a cyclops or a prawn suit, I only build one base in the shallows, and I spend all game having to return from expeditions. Building bases every new place I went was the smart decision, but it made the world seem too small.

I know this review sounded negative. That’s not at all how I feel about the game. It had some of the most wonderful discover moments I’ve ever experienced in a game. But when it ended, I was ready for the end.[/spoiler]

Yes, but did you have a whole school of cuddlefish playing in your garden when you finished? :smiley:

Hah…I’m a genius. I only now realized that it’s possible to swap air tanks underwater.

This whole time I was wondering why the hell you’d need to keep making air tanks. :smack:

On a lighter note, I now have a Cyclops, Prawn, and launch platform. Don’t spoil it, but the idea of just building a zoomie and launching for freedom seems too good to be true.

I have yet to go below about 300m. :frowning:

FWIW, while you can do that, I didn’t think it was necessary, or worth carrying the extra tank around.

Dude, you have a Cyclops! Live on the edge!

Upthread I wondered if it was a bug, and now I think it is.
Because in the cyclops, exploring many of the deep biomes, you have the choice between a black screen where you can’t see anything and, if you flick the lights on, a gray screen where you can’t see anything.
Since my previous post, I installed a mod that allowed me to upgrade the seamoth to reach lower depths, and in the seamoth my viewing distance was much improved.

Regardless, I still would consider the last part of the game somewhat weak compared to the earlier exploration: the active and inactive lava zones are just a Mordor “boss level” with discovery gone in favor of just avoiding danger.
And I had to look in a guide to find the blue tablet (I had explored the place with the blue tablet, but just not noticed it. If you ever do this in Subnautica you can be stuck for a long time).

Wait–people pilot the Cyclops while trying to look out the front window? I always used the cameras, and only switched out of them to check the sonar and run defenses. You get much better visibility from the cameras, and you can see exactly where every part of the sub is.

That’s one way to look at it. Another way is: “I’m gonna find the danger and scan it! And then I’m gonna ride it! Woohoo!” :smiley:

More to the point: Yes, the last couple of zones are pretty sparse. It kind of makes sense, both because not much could live there, and because they’re supposed to be quite focused on the big maguffin. I would have liked to see a few more extremophile lifeforms, like tentacular tubeworms sifting out sulfur compounds or something.

Well…yeah. I used the cameras from time to time but assumed the primary view screen should be the front window.
For a minute there I thought perhaps I was being dumb trying to drive round looking out the main window, but then I figured if the front window was designed to be difficult to see out of and you were supposed to use cameras, then I would have to hand it to the designers for some pretty impressive misdirection.

I don’t know if it was actually design intent to make it hard to see out the front, but in practice, the cameras just make it so much easier to navigate, especially in tight areas. You can flick between the tail, the keel, and the sail with the mousewheel to see all around very easily. I mainly used the keel-cam for general navigation, but I flicked to the others to make sure I had clearance to go under things or rotate past obstacles.

Plus, IIRC, the in-game documentation does say that the Cyclops is designed to be run by a crew of 3. If you had 3, one could be on the cams, one at the helm, and one tending the rest of the sub and putting out fires. Since you don’t have that luxury, you have to pick which gives you the most valuable view at any given time–cams, with their improved visibility, or front view plus sonar and controls. The tradeoff could have been intended to reflect the idea that the Cyclops is not a solo craft.

Yeah, but looking out the window really makes it feel like you’re driving a big vehicle. Immersion comes first!

Subnautica: Clumsy Ocean Bus

I’ll probably take along a regular tank for a bit…I almost drowned (like 2-3 seconds to spare) last night because I got sucked in swimming around.

Yep, my plan for my next session is to outfit Cyclops with resources and make it a mobile base to truck Prawn around and search places like Grand Reef where I have seen some interesting things.

Carrying an extra tank around slows down your swimming speed, so you actually wind up not exploring as much as if you didn’t have it. And it obviously takes up valuable inventory space. Better to train yourself not to get down to the last second before returning to your vehicle or the surface. Though maybe as a scuba diver who once nearly hit an OOA situation I’m less willing to push my air to the edge.

:eek: Scary.

Good point. I was pretty tired last night so I may not have been paying as much attention as I usually would. And I was pissed that I let myself run out of titanium at my base, so I was kind of flailing around looking for some instead of just getting in Seamoth and going where I know there is some.

Actually what pissed me off was that I kept accidentally fabricating things with unintentional clicks, and THAT used up titanium.

Oh, and fuck Warpers. Just fuck those guys.

Post game spoiler:

[Spoiler] I guess warpers are supposed to be passive if you aren’t infected. Does that mean once I am cured they’ll ignore me?

I’m planning on coming back to this game, that’s for sure, although maybe what I will do is stay in my Post game save. Could be fun to build a sprawling base, with habitats at each gateway entrance, effectively incorporating the alien facility into my base. Anyone know if I can drop some multipurpose rooms in the above water parts of the final alien base? What about inside the aquarium?[/spoiler]

Warpers are the worst.

I’m a savescummy bastard, and last night I did the closest you can do in Subnautica, I quitscummed, exiting the game two seconds before I drowned. I’d spent the last 90 seconds trying to find my way out of the Jelly shroom caverns or whatever they’re calledwith no luck.

I am definitely enjoying the replay of the game. Just got my Cyclops again!

An answer and a maybe/sorta:

[spoiler]Yes, the warpers will be passive toward you once you’re cured. They’ll still attack any infected native life they see, though, so they may occasionally warp in hostile life forms that could attack you. It would be a rare occurrence, though.

The restrictions on building are a bit obscure, but the alien base geometry doesn’t seem to count as “ground” for building purposes. If there’s ground geometry right under the floor, it might let you place something, or it might not. If you can build a corridor into the base from outside, you should be able to attach rooms to it. I think you can probably build inside the last containment unit…but it seems a bit morbid, if not downright depressing.[/spoiler]

I think it’s more that they’re intimidating than that they’re really dangerous. They don’t deal all that much damage, but they yank you out of your comfort zone.

that’s true, it would be a bit morbid, but a base in the main room with smaller bases containing vehicles outside each gateway would be so cool!