Found my way back to Marguerite’s base. Super weird to see an NPC in this game, even if it was only a cutscene.
Armed with the large room blueprints I scanned from her base I headed back home to save. Then I started up a new game in creative mode to come up with a base layout I like. I went ultra simple, with only a single base corridor. Basically everything connects directly to the large room, with a single glass tube connecting the observatory so I could add a hatch. Two moonpools because the stupid sea truck exits to the right. What the hell?! I’m going to be pissed if the prawn suit exits to the right in this game.
After a few hours in creative mode I went back to the real game and moved my base to a new location near the shark cage. Going straight down about 400m from there is a nice little diamond and lithium cache, which let me finish building the rest of the base.
After cobbling together enough lithium to get the ultra high capacity tank I ended up spending several hours just tooling around the twisty bridges with the seaglide. Even better when I crafted an ion battery.
At this point in my game (16 hours in) I had manually fished dozens and dozens of peepers and bladderfish; many more than is fun. So this is where I finally broke down and cheated proper: I looked up where to find the blueprints for the exterior grow bed, alien containment and water filtration units. As luck would have it, all three were in the same spot. I just now finished adding two water filtration machines, a nuclear power reactor, and two exterior grow beds to my base. Other than miscellaneous odds and ends – shower, toilet, refrigerator, etc… – I am finished with using the habitat builder. (I do not expect to build a second base.) Home sweet home!
Even though I have an alien containment growing peepers and two water machines producing salt and water, food and water are still an issue in this game. Not being able to craft water with salt is a problem, IMO. So much so that I think I want to build an aquarium module for the sea truck and stock it with bladderfish to get a renewable water source on the go. (I’m assuming they reproduce like in an alien containment. If not, there’s no point.)
My sea truck has had two modules for a while now: fabricator and storage. I want to add an aquarium and prawn suit dock for a total of four. I may or may not add a sleep compartment. (Don’t know yet if there are other kinds of modules.) With two modules attached I still like the sea truck. Still feels peppy. Not nearly as slick as a seamoth, but infinitely more agile than a cyclops. Big fan.
So far I’ve found three or four alien artifacts, but only one of them was at a waypoint the alien guy was directing me to. I just randomly stumbled across the others. So far I’ve mounted two or three good faith efforts to go to those alien waypoints, but I just can’t seem to find them. Hoping I’ll figure it out eventually, but two or three more failed expeditions and I might have to cheat and look up how to find them.
I’m finding this game really fun but I kind of miss the signature leviathans from the first game. Also not happy about how they ruined multipurpose rooms. It destroyed my base design from the first game. I like this new base design with the large room, but it’s not nearly as cozy and homey as my multipurpose room base design. No gardens to look at outside my window.
EDIT: Oh yeah, almost forgot, shrub nuts are an amazing food but harvesting them is just so very wrong.