Subnautica

I think they added the large room, and also the glass domes for both the large room and the multipurpose room.

Yeah I think the main thing was bringing in a bunch of Subzero stuff into the original game.

I have not played that one yet, still trying to get all the way through the first one.

Sorry for bumping the thread again but I have a question. I finished the first game I was playing, got quite a way through a survival game before getting tired of the survival aspect, started a new game and just recently finished that one. So I’ve got a few full and partial games under my belt.

There are a few instances during the game where the radio picks up a broadcast that sounds like alien communications, and gives the impression that there are aliens out there somewhere trying to track you down. But of course there are no aliens, there’s just you. So, where are those messages coming from? Are they a red herring or what? It’s a great game but that particular detail has me stumped.

Hey, so it has been awhile, but my memory is that:

I mean, you are the alien. But obviously not what you mean. There is a large sentient being on the planet, way down in the deep depths. You are able to help it out. It isn’t hostile; I believe it needs your help to continue its line. It meets up with you telepathically and eventually, you go way down, down through the deepest cracks and meet it.

Also, there is a creative mode and I turned it on late game when some of the items I needed were too hard to find.

I’m not talking about the Sea Emperor. These are radio messages. Looking back through the voice logs in my last saved game, the first one is after your rescue ship gets shot down. “Nine new biological subjects designated. Mode: hunting/analyzing. Sharing subject locations with other agents.” Later there’s a message that just looks like a bunch of old ASCII graphic symbols. Then, later in the game after the message from Lifepod 2, where she’s 500m down and is going to swim for the surface, there’s a message “Subject 11783 destroyed. Mode: patrol. New targets unaccounted for: 1.” I assume that last target is you. So, who’s looking for you?

Below Zero addresses that.

Ah, OK. I guess I need to get Below Zero then!

It’s explained even without Below Zero. The messages are from the Warpers, which are quarantine enforcement units created by the Precursors (which also created all the other alien stuff).

You can see the Warpers being constructed in the disease research facility. See more here:

Huh. I didn’t realize warpers were active hunter/seekers and could communicate with each other, I thought they were just for defense in the areas around the alien facilities. Makes sense though.

Since this thread is back, I was meaning to ask something… On this, or another thread (probably Games played), someone mentioned a game similar to Subnautica which was good. Any idea what this game is? I’ve an itch to scratch, and not sure if a replay of this or Below Zero will work quite yet (long enough for me to forget it).

There’s tons of survival games that all work mostly the same way. You start out with nothing and gotta find stuff to make other stuff to make other stuff.

As far as being under water, I can’t think of any off the top of my head besides Below Zero.

I believe I posted something along those lines about Raft, which I spent over 500 hours playing, and also possibly Planet Crafter, which I spent 10 minutes playing before quitting because the controller support isn’t good enough yet.

With the benefit of hindsight on both subnautica and raft, let me compare the two for you to see if raft might strike your fancy:

Subnautica has a rich story integrated deeply into the fabric of the game world. The building is simplistic but satisfying; the rooms themselves are only a single piece, but you can connect them in a variety of pleasing ways. The world is lush and varied, with much to explore. The story is satisfying and the experience fulfilling even apart from building anything.

Raft is a building game that has a fairly extensive story bolted on top of it. Building offers much more freedom because there are no prefab rooms; you build your own “rooms” one piece at a time from scratch. The world doesn’t exist outside of the raft itself, and unless your raft is near an island there is literally void under the water. The story is pretty fun, honestly, but clearly more videogamey than immersive. Like, hugely so. The main fulfillment comes from the freedom of building your perfect creation from scratch.

I got more out of Raft than I did Subnautica, but in fairness I largely ignored Subnautica’s story. My main interest is the building, and in that context Raft was head and shoulders superior. When it comes to story the opposite is true, with the difference being even greater. Subnautica is a clearly superior game, but if you like the base building part of it then Raft is an excellent alternative.

Upthread I posted videos on my “Subnautica Base Race”, where I started a fresh game and tried to build my perfect base as quickly as possible. The entire video ended up being a little under 3 hours. I still rewatch it occasionally to this day; it is still as satisfying to me as it was when I recorded it. There is no story progression to speak of, only base building. Subnautica Base Race.

I did something similar for Raft, except I did the full story in addition to building my perfect raft. (You need to run the story to learn how to craft the amenities like the automatic water purifier, etc…) It ended up being almost comically long, I think over 17 hours, but that’s largely because there are eight story islands and most of them take a half hour to complete even when run as efficiently as possible. Plus building brick by brick is very time-consuming. I don’t often watch the entire thing, but I find the first couple parts as satisfying as my subnautica video. Raft in 52 days. That is a link to the playlist; there are 11 videos, each ranging from 80 to 130 minutes. There are no spoilers in the first two videos, then the story begins in the third video.

While playing raft for those 6 months or so, I also scooped up a bunch of other base building survival games on sale. I was hoping one would catch my fancy, but nothing has lately, not even Red Dead Redemption 2. The survival crafting games I purchased and the one still in my wish list include:

Grounded (still wishlisted)
Green Hell (played an hour, intrigued)
The Forest (sequel coming soon)
Stranded Deep (underwater!)
Planet Crafter
Windbound (not very good)

Plus a bunch more cheapo independent games that will probably end up being along the lines of windbound. Windbound’s lack of first person perspective (third person only) largely kills any interest I have all by itself.

Planet Crafter looks almost identical to subnautica; the prefab building concept is the same and it looks like the artwork was done by the same people who did Subnautica. There is no story at all, and the controller support is abysmal, so I’m waiting on that one.

Thanks, I remember both of them being mentioned, and they are both on my list to get now.

Unless you mean Subnautica: Below Zero, which I’ve finished already. Nothing just of that name comes up in Steam games.

The base race is a video of mine, not a separate game. As for below zero, I played that for a good chunk of hours and just loved it to death. But then for some reason there was an extensive section on land, and I almost immediately lost interest and haven’t played it since. Hopefully one day I’ll get back to it.

Keep in mind steam summer sales should be starting in a week or two.

Also, they are currently working on Subnautica 3.

I had a Visa gift card I needed to burn by the end of July, so I bought some games on Steam this weekend, including Below Zero. I also bought the new Steam version of Dwarf Fortress and something called Don’t Starve. So I think I’m set on survival/crafty games for a while.

I played a good 20 hrs of stranded deep. There wasn’t anything like the underwaterness of Subnautica. There was some shallow diving, sure, but “go deeper” was never a thing like is in Subnautica. Granted, I may not have gotten far enough into it. But there was a LOT of irritating glitches and bugs (at least in multiplayer) that made my whiny friend swear it off. So me moved on. I may revisit it without that douchebag one day.

Aw that’s too bad. Won’t prevent me from giving it a shot, but my first impression was that the visuals, audio and movement felt like discount store brand compared to subnautica and even raft. The feeling of diving into the water just wasn’t there.

I just grabbed Raft since I needed a bit of a change of pace from Zelda. First two attempts were total failures and I died pretty quickly. The third attempt is still going strong, with food+water not being too much of a problem and my raft being a reasonable size.

My question is: does it ever get to be less busy? I’m just constantly grabbing flotsam, cooking, and making water. Basically zero downtime to just take a breather. And that shark is a constant low-level nuisance. It would be nice if some of this stuff could be automated (the nets that grab flotsam are nice, but I just have one so far).