Here are the requirements. If you go to that site you can download a tool that will assess your PC and let you know if it has the juice to run the game.
If your PC is on the weak side for gaming then just get the XBox version.
Here are the requirements. If you go to that site you can download a tool that will assess your PC and let you know if it has the juice to run the game.
If your PC is on the weak side for gaming then just get the XBox version.
One advantage (maybe) of the PC version over the console version is there are actually a few mods that have come out for the game (I haven’t used any, but you might want too), so if you are into modding that might sway you towards the PC version.
Let us know what you think if you decide to get the game. If you run into any issues or can’t seem to move forward feel free to ask…I know several people in this thread have completed the game and have been willing to help out players who are hitting a roadblock or two.
Decided to revive this thread for the Subnautica: Below Zero, a standalone expansion they’re working on and just put in early access.
That looks good.
I’m tempted to get it as the first one had a really great atmosphere and gameplay. It was not perfect by any means, but it wasn’t premium price either.
Maybe I’ll work on my backlog a bit first so they can work on the launch bugs.
I downloaded the new game last night, and I’m just about to start it up. I was going to wait for the game to go out of Early Access, but I’m in the mood for a new game right now.
I picked Subnautica up when Epic was running the free deal for it. I played it a bunch in December, but have been too busy to play it much this month.
I do have a question, and feel free to spoiler box the answers, but what would be the best place to build my first actual expansion base (which I plan to make my main base)? I’ve been relying on my Safe Shallows base which is getting to the point where I dont’ want to upgrade it anymore, because it’s not really near anywhere I need to go. This is my current game status:
I have explored all the escape pods by now (may still have one left if it’s really deep, but I think I got them all), and two of the degassi bases. I have fully explored the island with the giant gun that shoots everything. (Did that part when all I had was the Seaglide). I have fully explored the crashed ship. I believe I have found all the shallower wrecks. I have a Seamoth, Prawn Suit, and a Cyclops. My Safe Shallows base has a Moon Pool with a Vehicle upgrade station, a metric ton of lockers, a bioenergy generator combined with solar panels for power, a battery recharger, a desalinator, a small indoor farm, and probably something else I’m forgetting. It’s right next to my pod which I use for the radio, fabricator, and unlimited medkits. I have the second depth upgrade for the seamoth, and I believe the first for the Cyclops and Prawn (not sure, and don’t have the ability to fire the game up right now). I’m basically at the point where I need to hit the deep areas to continue.
Thanks.
Wow… Are you me?
That’s exactly my situation. It’s a fun game but I just haven’t had time to play it lately. I do love the way fighting is something you avoid as much as you can. I just ain’t got no time…
This game is best when it isn’t spoiled, so all I’m going to say is that the lifepods are positioned in ways intended to make you stumble onto interesting things. Picking one that seems in an interestingly different region and putting a base nearby wouldn’t be amiss.
I picked this up for PS4 a wee while ago. Unfortunately I’ve had two false starts. It seems there is a save glitch and every time I quite I lose my saved game. Quite frustrating.
I think it’s actually pretty close to perfect. Which isn’t to say it’s the best game of all time or anything, but what it sets out to do it does so well. There are almost no things about the game I would change, few nits to pick. It strikes just the right balance between exploration, gathering, crafting, etc.
It never makes you grind for anything - sure, you need to gather pieces, but it never feels like you’re sitting there grinding pieces in the way that other survival games do. It comes naturally with exploration. The scenery is fantastic, the creatures are unique and interesting, it mixes wonder and terror well. The story is good and it moves you along at your own pace in a really organic way. It’s not punishing for mistakes - like if you construct your base the wrong way you can just de-construct it and redo it with no penalty. I guess, if anything, with the lack of real death penalty and ease of undoing stuff, it might not be punishing enough. But the game manages to generate terror organically through fear of dark scary sea places rather than through threat of a death punishment. The balance between swimming/seaglide/seamoth/cyclops/prawn suit is just right. The progression feels right.
I just got it for free from the epic promo and started playing a few weeks ago, and it’s been a while since I’ve played a single player game this much.
I just started playing the original, which I got on Epic Launcher when it was free a bit back.
Oh my God, this game is amazing! The last game I got this immersed in was Witcher 3.
Ok, as good as I thought this game was, it’s even better. Holy crap! Spoilering my whole post because you really need to play through this game the first time as unspoiled as possible.
[Spoiler]
Every time I discover a new no one I am seriously blown away. When I was starting out and first exploring the kelp forest, I was terrified. I don’t know why, but I have always found kelp forests kinda creepy, and in this game with the orange glow offsetting the dim green lights… it was terrifying.
And then I got to the red grass seas, and the majestic feedbacks that gently soar overhead combined with the immense sense of scale that this place gives you, despite being only a few hundred meters across – outstanding.
And then things started getting weird – or so I thought at the time. The mushroom forests, with their dense alien outcroppings and dense schools of fish - this is the first time that I truly felt like I was on an alien world rather than the tropics with a twist.
But I needed diamonds to make a laser cutter, so deeper I went, all the way past the roots of the mushrooms and into a truly alien world in perpetual near-darkness punctuated by massive globes composed of thousands of tiny neon blue lights. And in this dark abyss the first predator to truly scare me – the bone shark – prowled.
I haven’t been deeper yet, though I’m excited to do so soon. I just got back from the floating island and I have some advanced base upgrades to deploy! Finally, real rooms, not a base of hallways!
On the way back from the floating island, I happened to glance down and see a massive field of glowing blue alien spheres, held in place by what looks like cables. I nope’d right out of there. I’ll be back MUCH later :P[/spoiler]
So so good.
Senorbeef, if I could change one thing, I’d add an automap feature that let you track where you’d already been. This is a very minor spoiler, but I’ll spoiler it anyway:
Near the end of the game, there was a random upgrade that you 100% need the plans for in order to complete the game. I had never stumbled across it in my normal exploration phase, and by the time I realized it was essential, I’d forgotten where I’d already been. I spent about two hours retracing areas where I’d already been and trying to leave enough buoys floating around that I could “map” my explored areas–to no avail. Finally I resorted to a Wiki to find where that random upgrade could randomly appear.
An automap would be 100% in keeping with the game’s aesthetic, and could be something as simple as a grid that shows your location and cubes that appear once you enter an area; too much detail would make it harder to use. Maybe the cubes could be yellow as soon as you first enter them, and blue once you’ve thoroughly traveled through them, or something like that.
I also picked this up for free from the Epic Games giveaway, and have been enjoying the hell out of it.
I think I’m near the end of the game, but I’ve thought that a few times before, so who knows? At least I’ve been at depths that required the highest depth upgrade for my equipment.
LHOD, I concur. At least add some kind of pathfinding for where you’ve been in the various pieces of equipment - if currently existing submarines have highly accurate inertial tracking systems, shouldn’t future subs have them too?
Eventually you learn the blueprint for a wall image device- you can take a screenshot and then set that as the image it displays. It’s primarily designed for decoration.
Well, what I (and others) did was grab a good map of the game, including resources found in those areas) and set that as the image it displays. I put that in my Cyclops, so I knew roughly where to go for any particular resource.
I agree, though- an actual inertial map would make a lot of sense.
That sounds much better than the shot of a reaper eating my seamoth that I currently have in my picture frame.
If you’re on PC there’s a map mod that even contains a fog of war.
I haven’t installed it, though.
I haven’t loaded it yet, but I immediately bought the early access for the new expansion. I enjoyed Subnautica enough that there wasn’t any question whether or not I’d be getting it.
The news about the expansion came at a good time for me. I’ve been tempted to go back into the game lately, despite having finished it, just to mess around with my base. It was already thoroughly self-sufficient and stocked with absurd amounts of supplies, though, so I don’t know what I’d really do with it. (I’m very much inclined to build, consolidate, and overprepare before progressing in survival games.) Aside from “stunt” base-building, I think I’ve pretty much done everything I could do.
Man, if they put out a game like this every few years, mixing up the genre and story and occasionally revamping some mechanic or radically changing the story every so often, they could have a very successful franchise on their hands.