So are we starting a n00b corp or what? I’m kinda n00bish; my character Tyramatus has been around about a year and a half, but I didn’t log in for a long time so he only has about 6.2 mil skills. He’s a Minmatar/Sebiestor gearhead with a lot of engineering and electronic skills, and fair combat ability. He can fly frigs, destroyers, cruisers, light indies, and a Retriever.
Actually, I’m wondering if I should scrap this character and start another. His attributes are a bit whacked; Int 26, Per 16, Cha 13, Will 14, Mem 17 (no implants). I have about 2.4 mil in Learning skills - Int is maxed, I could add 1 more point to each of Per and Mem, 3 to Will, and 4 to Cha (but I don’t care too much about that). So for learning an Int/Mem skill I totally fly through it, a Mem/Int skill I fly a little slower, for other skills I’m kinda slow, and for Cha skills I just plain suck (but like I said I don’t really care too much about those).
Even though some of the information is out of date (and you probably won’t even notice), try http://www.eve-agents.com to find agents that you’re compatible with.
Sound like a fairly well-balanced toon. It seems that the general opinion is, don’t worry about your charisma (you know, to a point). If you scrap your character and start another, though, how long will it take you to get back to 6 million SP? I just crossed 3 million SP this weekend, and it’s been slow. My current toon is a re-roll, though, because when I was completely new, I thought, “cool, engineering” and was excellent at building my own hybrid ammo, but couldn’t really do much else.
Tough call. I’d say your Int skill is way too far out there. Remember that each skill requires two attributes to calculate training time. A primary and a secondary skill (secondary has a lesser impact on training time and then the skill Learning modifies all a bit more).
( SP_Needed - Current_SP ) / ( Pri_Attrib + ( Sec_Attrib / 2 ) ) = Minutes to train
As for which skills you want it depends what you want to do. Charisma matters for mission and trade and leadership skills. Usually it is a black sheep getting shorted but very low can be painful.
But then 6 mil SP is a fair start and not one I would toss lightly. You have some room to fix your attributes with a bit more training and some implants (IIRC +3 implants are pretty affordable…if you do not PvP they are a worthwhile investment and then move to +4 or +5 when you get rich).
EDIT: Also note while skill training times may not seem all that bad now they can become gruesome. When you get to more advanced skills and training them to L5 your training times jump into 30, 40 or more days. Good attributes for these really pays off.
I’ve re-activated my account, if only to start back training. My characters are Ridtha (20m SP, can fly about 60 different ships, including transports, freighters, 2 races of battleships, covops, etc), and JP Rocketfeller (13m SP, high in manufacturing/marketing skills). I think both can fly a Hulk with T2 beams.
I’ve got my own mini-corp (Rocketfeller Corp), but would consider joining up with others. I’m not sure how much I’ll play right now, as EVE only runs on my 6-year-old PC, not the newer one (go figure). Right now both characters are “stuck” deep in 0.0 surrounded by hostiles; I’ll need to get them out.
I have been turning over the idea of joining a corp again, if the idea gains critical mass, might be fun. For the hell of it, I started a channel ‘Teeming Millions’; if anyone wants to talk in game, I figure its easier to get in touch by just hanging in channel, especially for some of us with alts. I’m leaving it wide open for now.
For those who don’t know how to join channels, click your ‘Channels & Mailing Lists’ button on the menu bar, click the ‘join’ button on the lower right of ‘channels’ tab and type in the channel name. See ya in game, if I see ya in game.
(-Victor Han)
ETA -
Well, you might want to roll a new character in another slot, but I wouldn’t scrap him, especially if he’s in a noob corp. Noob corp alts that can fly haulers can be useful during times of war.
I play too sporadically to really make money. I get up to a couple hundred million then blow it all on new toys. And lately real life has been killing my MMO playing for both EVE and COH.
I know EVEMon was mentioned earlier in the thread, but it is worth mentioning again. Not only can it tell you what skills you need to fly something, it also tells you how long it will take to train them up. And now it has a link from its ship browser to different loadouts at battleclinic.com that are rated by the members there. I got nice fitting for my Drake that can rip through level 3s and handles level 4s.
EVEMon is great to be sure (only third party App actually endorsed by CCP and the CCP Devs themselves use it).
Just be careful using it. Training up the minimum requirements to use a thing does not necessarily mean you can use that thing effectively and could find yourself with an expensive learning lesson. There are many ancillary skills that can have a bearing on your overall effectiveness to keep in mind.
Or use the map’s Color Stars By function (my information -> my available agents).
If you’ve already done some missions, you can use the game’s search function to find other agents in the same corp.
As for the earlier question, with all due respect: the best way to fix a Vexor for PvP is to not.
Yes, its drone bonus is substantial. Yes, it can dish out the DPS. But even in lvl 2’s, its tank can be overwhelmed and the ship itself popped, fairly easily. You’ll have to deal with way too many warpouts for smooth mission running.
Far better, take the bit of time required to fly the Myrmidon, that’ll stand you in better stead all the way through most Lvl 3 missions.
Er, Vexor for PvE.
Vexors are actually nifty little DPS boats for PvP.
I just joined a smallish corp that is looking to grow. It’s ticker: CTMS, Core-Tech Micro-Systems. If anyone’s interested in joining it probably wouldn’t be that hard, and there are some pretty laid back cool people in it.
Can someone help me out with the math regarding learning skills. How does a point of a primary attribute impact the speed of learning, and how does a point in the secondary attribute affect it?
How does the Fleet/Wing/Squad commander stack in terms of leadership skill benefits?
Also, who can tell me about the war between BoB and Goonsquad?

As for the earlier question, with all due respect: the best way to fix a Vexor for PvP is to not.
Yes, its drone bonus is substantial. Yes, it can dish out the DPS. But even in lvl 2’s, its tank can be overwhelmed and the ship itself popped, fairly easily. You’ll have to deal with way too many warpouts for smooth mission running.
Far better, take the bit of time required to fly the Myrmidon, that’ll stand you in better stead all the way through most Lvl 3 missions.
Except that I HAVE a Vexor.
I joined Teeming Millions but no one is there but me.

Also, who can tell me about the war between BoB and Goonsquad?
Goonswarm is the alliance Goonfleet is the corp.
I’m a GS (not GF) member so my history of the BoB+pets vs GS-TCF-RA (thats goonswarm, TCF which is the major french corp and red alliance, the russians, There are other people on our side, but those are the 3 largest players) will be horribly biased. Bearing that in mind heres a potted summary of the last year or so. This is from memory and deliberately without reference to other peoples version. I was there for some of this so I’m putting my own views forward. I may have large chunks of the timeline wrong, but it should stil be interesting reading.
Bob’s horribly arrogant shithead of a CEO SirMolle declares that they want to take over the galaxy (note, a chinese corp managed this on the chinese version of eve and it basically killed that shard stone dead).
GS being the ‘free spirits’ that they are manage to piss off BoB to the extent that BoB declare that they will never ‘allow’ GS to build up in 0.0 again after they caused a few early setbacks to a nascent GS living in syndicate at the time.
GS build up in Feythabolis/Detroid *angel space basically) by destroying several alliances with the (substantial) aid of RA. People call GS pets of RA, claim luck, and exploits played a part in GS victory (GS has a huge number of players, we can pack a system with pilots to the extent that fights become hard to cope with due to lag, we are far from the only people to do this though, every alliance will attempt to lock down a ssystem they are attacking to the extent that jumping a big fleet in to fight for they system will make the game unplayable).
BoB destroys ASCN, a large 0.0 holding alliance, primarily for having the temerity for building a titan before BoB could. ASCN were allied to neither side.
BoB fills ASCN space with renter corps charged roughly 6b per month for access to 0.0 space and ‘protection’ (we’ll come back to this)
EvE enters the titan online phase - titans are basically invulnerable and can wipe out whole fleets without being in the same space as them (remote doomsday via cyno, whoever thought of that needs to be strung up). BoB marches across the map taking GS space and handing it over to renter corps.
GS is pushed back to a few core systems (77s, 9-9), things loook grim. during this phase BoB talk smack on the forums continuously but are never called on it, whereas the slightest peep out of a GS member beyond the blandest of replies is seen as intolerable.
Titans get rebalanced by the devs, 2 days after the patch, BoBs (only at the time) titan gets caught off guard (completely by accident) near the 9-9 gate in 46dp, he cloaked after doomsdaying and got decloaked by a passing dictor (piloted by one of my corp mates Hrin). The call goes out to get him down and GS + allies get enough people in system to down the titan, pod the pilot and loot the wreck. (as an aside, the doomsday weapon dropped on the wreck and was recycled into frigates, a process we videoed and shared with the community).
Their titan dead, BoB are facing a greatly superior foe in terms of numbers, the great fightback begins, Gs take region after region from BoB renter pets, all of whom paid BoB for the space and for ‘protection’. No significant protection is offered and the alliances are basically used as meatshields for BoB to regroup behind. During this phase CoRM RISE and many other alliances are utterly destroyed by GS-TCF-RA. BoB are meanwhile building titans as fast as they can (a titan takes ~3 months to build. They show up occasionally to defend their own assest in the field (they do this very well, ZID and ooY in particular are the graveyard of many RA capitals).
GS-TCF-RA push bob back to Delve, having destroyed bob’s closest pet FIX (and a lot of complicated stuff with mercenary coalition that is a thread of it’s own)
BoB sets up ‘fortress delve’ A series of jumpbridges and cyno jammers that turn any attempt at ousting them out of those systems into a one sided slaughter. GS-TCF-RA participation drops drastically after a failed 4 way assault is sabotaged by MC deciding not to participate 15 minutes after the other 3 sides start towering up systems (MC always claimed to be neutral mercs but really were mostly just bob pets, those few members with a spine did the best they could, their leader Seleene’s announcement of MCs breakup was sickening in its toadying to bob, who always treated MC poorly) . BoB retakes the one system in Delve that GS-TCF-RA manages to obtain by building a massive fleet on a european holiday (GS is largely american) and attacking the cynojammer with 175 battleships while it is undefended.
Since then BoB has recaptured querious and MC’s space in period basis (MC having crumbled into itself). They are somewhat constrained by the logistics of attacking GS due to the lack of cyno routes into our territory without going through space belonging to Against All Authorities (AAA very scary russian guys). BoB are currently engaged in 3 way fighting between themselves, AAA and the interstellar alcohol conglomerate (IAC, cool guys, always drunk, far more resilient than people give them credit for)
Meanwhile Goonswarm are taking a break from fighting with BoB (which quite frankly is hard work and very unrewarding, they have ~15 titans now and will DD the fleets constantly while using basically only capital ships themselves. We’re currently fighting SMASH and ROADKILL for no reason whatsoever that would make sense to a non GS member. We expect that we’ve not seen the last of hostilities with BoB, but when we next fight them, both sides will have cynojammers and huge numbers of titans (GS is now up to 3, with more obviously on the way)
Jebus that was a long post, like I said it’s deliberately pretty stream of consciousness stuff to give you guys an idea of the history that exists behind the wars in EvE. If you have an specific questions I’ll try answer them. (I won’t tell you anything secret about current plans etc, not that i know any)
Bob’s horribly arrogant shithead of a CEO SirMolle declares that they want to take over the galaxy (note, a chinese corp managed this on the chinese version of eve and it basically killed that shard stone dead).
DISCLOSURE: I never have been and have no intention of ever being a member of BoB or Goonswarm.
I agree BoB are incredibly arrogant jerks (I was appalled at how they fed their allies to the wolves without blinking) .
But Goons are no better really. Coming to EVE from Something Awful their original intent was to “break” EVE. Apparently they like descending on servers and screwing things up as royally as possible and they tried in EVE. They abused the war dec system royally till the Devs finally changed it. They pioneered zerg tactics to kill nodes. They initiated threadnaughts on EVE-O forums (in one case forcing CCP to shut down its web servers). Wholesale ganking of Hulks in Empire most recently.
So, while BoB are pricks Goons are outright hostile asses most times (although I have to admit they are better than they were at the start…they are almost normal now).
Such is my view from the sidelines anyway.

Such is my view from the sidelines anyway.
And such you are entitled to. Goonswarm is always going to be fairly polarizing of opinion and I agree that we have some awful awful posters on COAD (they get told this by other GS members repeatedly, but if they want to be idiots we’re not going to stop them). From the inside though it’s a very exciting place to be (and they moderate their internal forums properly so COAD type BS doesn’t get tolerated).
We never zerged a node with the intention of killing it. The fact that CCP can’t cope with the number of people playing their game is their problem not ours. Are we deliberately supposed to not go to where the fight is and try to help our side? I think such an accusation lacks merit.
The forum posting threadnaught was a little more difficult to defend, I think the situation which led to it was so extreme that it may have been merited however. I can understand divided opinion on this matter though.
The hulk ganking thing is just hilarious, I have 0 problem with it. Goonswarm does these things not because we want to prove we’re better, or for any reason beyond ‘it seemed like a good idea at the time’ Jihadswarm was a perfect example of this, Kartoon killed a few hulks cos he could, then the eve online boards flared up with conspiracy theories and gave the goons the attention they thrive on. Reading those official forum posts and knowing the truth that GS were just doing it for shits and giggles (and not to 'depress the market for amarr ice) or anything else was great fun.
Overall I see GS’s contribution to EvE as being the constant gadfly preventing stagnation and ideas like BoB’s galactic domination from coming to pass. Having us around menas EvE will never be boring (seriously look up what happened to the chinese EvE shard)

They abused the war dec system royally till the Devs finally changed it.
That was Privateers, not Goonswarm. To my knowledge there was no connection between the two.
The hulk ganking thing is just hilarious, I have 0 problem with it. Goonswarm does these things not because we want to prove we’re better, or for any reason beyond ‘it seemed like a good idea at the time’
I have to chime in here, and say that I really, honestly and truly do not understand the fuss. The Goons used a perfectly legal, developer-designed-and-intended mechanic. There is no “safe space” in EVE, on purpose. The Goons decided to gank a specific type of ship in highsec, without cheating, hacking or breaking one rule in spirit or in practice. Plus the general community got a cool video out of the deal.
I just don’t grok… if people don’t want to risk their ships getting blown up, they shouldn’t undock. EVE has consensual PvP, and undocking is the act that gives that consent.
double post