That track in the video is great.
Heh, that’s a very Anarchic way of looking at it.
I’m a member now too. Whee!
If you have any levels in Learning (not the group, but the specific skill), each level adds 2% to each attribute behind the scenes (EVEMon displays this, the in-game character viewer doesn’t). Using these modified numbers, add together the primary attribute and half the secondary attribute for the skill you want to learn; the sum is the number of skill points per minute that skill will accumulate.
If you have any interest in PvP (especially fleet PvP) stay well away from the fittings on Battleclinic, they are almost universally terrible. Most PvP corps will make suggestions as to how to fit ships to work with their fleet structure and doctrines, go with those rather than Battleclinic (or ask us here, there’s a few people far more knowledgable than I floating around). The addiction to multispectral jammers on rooks, falcons and scorpions is a great example of the level of thought involved in battleclinic loadouts.
I’m not qualified to talk much about mission running (having spent < 1 day in empire, total), but I’m pretty sure they’re probably not great either. Looking at rokh setups, the top rated rokh is fitted out for solo mission running, what caldari pilot in their right mind would try to solo mission run in a rokh?
sturmhawke, Captain_C My computer display failed. I need to get it fixed before I really can play. IF you would let people know, I’d appreciate it.
Thanks,
Erek
Hmmm should maybe give it a try. Cruise missiles get boring. A T2 neutron blaster fit would chew through some NPC battleships in a hurry. Only problem would be keeping an XL shield booster going at the same time. Oh and that silly mwd restriction in deadspace…
I foresee capacitor issues.
Yeah… Scrapheap is a much, much better forum for checking out ship fits, either PvP or PvE.
I let Fox and the CEO (can’t remember her name) know for you.
Maybe a little
The best of the rokh setups was one that used 425 mm tech 2 rails, shoehorned them in with 2 RCU IIs but couldn’t lock out to the max range of the 425s because the ship had no sensor boosters (having filled the mids with tanking gear). replacing the 425s with 350s frees up a low slot and loses you basically nothing because the 350s have an optimal that is within your lock range.
The above was deliberately in eve fitting techspeak. New players should feel a sense of achievement when they got to understand that
Seems odd. Without checking, you shouldn’t need 2 RCUII’s to fit a full rack of 425s. And the point of 425s over 350s isn’t to hit at 250km, but to hit with AM at 50 or whatever it works out to. Lemme fire up EFT.
And I’m right. 8x 425s, XL booster, 3x hardeners, cap recharger, 3 mag field stabs, and 2 pds, and 3 ccc rigs, all T2 except the rigs (almost - you’ll need faction mag field stabs or hardeners because of cpu issues). You only need one pds to have enough grid for everything to fit. It caps out in less than two minutes, though. To be at all feasible we should probably tweak it a bit… drop one hardener for a second cap recharger, one mag field stab and one pds for a pair of cap flux coils, and spring for a C-type Gist XL booster, and we’re cap stable. That’s why people run Gist boosters, actually. It’s not because of the boost, a T2 unit is fine in that regard. It’s the ridiculously low cap usage.
Sadly, it has no more dps with antimatter (54km optimal, btw) than a cruise raven that hits out to locking range and won’t have any issues tracking cruisers, so there really is absolutely no point to it. It would be more interesting to try a blaster fit, but the cap issues will be even worse and getting into range with just an afterburner would be a pain. I think I’ll stick with my Golem.
Even better, for lazy folks:
Full rack 425 II’s. Three mission specific shield hardeners, two shield boost amplifier II’s, one T2 large shield booster. Lows are three PDS II’s and two cap flux coil II’s. Add on three CCC rigs and you will permaboost and run your guns forever. Should be able to handle any lvl 4 mission/room short of some of the extra rooms on the Extravaganza missions.
I can’t sat how good the battleclinic loadouts are for PvP, but as I mentioned, I got a very nice one for my Drake for mission running.
Yes, everyone should stay docked at all times, because otherwise the bullies will come by and beat on you. :dubious:
The GS attacks on highsec hulks reminds me of 3 guys that caught me by gatecamping. I was making a lowsec run and was careless, they got me, it happens. Although I think the podding was rather unnecessary. They were smack talking about how great they were. 2 BCs and an interdictor versus my Badger II. Yeah, they really had leet skills. :rolleyes:
Now GS is showing how cool they are by blowing up Hulks. Which are slow as hell and have no weapons. Ooo, tough guys. Maybe they should hit the starting areas and blow up rookie ships, they could really cut a swath there.
All the hulk pilot has to do to not get ganked is to fit a tank that lasts the 20 or so seconds before concord shows up, or dock up when people enter the system. If you can’t be bothered to do that, why shouldn’t you get blown up? For the record you can actually make a profit suiciding hulks, and with eve’s sandbox nature there’s always going to be someone filling niches like this (making a living off lazy and stupid hulk pilots and their sweet sweet deadspace loot tanks).
‘looking cool’ has very little to do with it and I’m 100% certain that the newbie areas are safe. Hulk pilots have been playing the game long enough to know better and be considered a fair target.
I don’t need 2 RCUs either, but this setup was using them (and a co-pro II as well). His ammo loadout was Spike L, hence my comment about range. All in all my point that 90% + of the setups on battleclinic are terrible. and the only way to know which is to learn to fit ships yourself.
Couple of basic shit fitting points (not for Gorsnak, but for the thread in general).
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pick a tank type, either armour or shields (even ‘speed tanking’ vagas tend to have some kind of a shield tank, normally MSE IIs) don’t be tempted to fit modules supporting both kinds of tank (plates and shield extenders in the same setup is a no-no). An exception is damage controls which are probably worth the space on most setups (especially if you’re going to get doomsdayed)
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If you have to use a bunch of fitting mods to make it work, you’re doing it wrong. By this I mean if you have 3 reactor control units or something horrible like that. Go train your fitting skills some more (Eng V, electrionics V, advanced weapons upgrades IV won’t take long to get) and revisit the setup later.
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play to your ships strengths. If your ship has bonuses to weapon range and shield resists (the rokh) its meant as a sniper, fit it with long range weapons and a shield tank. Going against the grain can be fun oncve you know what you can get away with, but start simple until you get a better handle on things.
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Don’t fly what you can’t afford to lose. Your ship might get vaporised 30 secs after undocking, make sure that the loss of your ship won’t leave you destitute. Being poor in eve sucks, losing your only BS will cripple your ability to make money for the next one.
The first is impossible, and the second is infeasible. If level 4 mission boats can be suicide ganked in high sec (and they are), it’s ridiculous to expect a Hulk to be fitted with enough hitpoints to last 20 seconds. That’s a dps-fit pulse geddon in the video, I have a hard time seeing how you’re going to get 20k effective hitpoints across all resistances on a Hulk. As for docking if there are people in local…errrr…this is high sec we’re talking about, right? There are always people in local.
The thing about suicide ganks is that there’s no reasonable defense against them short of parking your butt in a station. The gankers can scope out your fitting (passive targeter and ship scan on a frigate with a noob alt making like he’s ratting) and know exactly how much damage they have to bring, and after that there just isn’t really anything you can do. And given the balance between ship prices and platinum insurance payouts, it doesn’t even really cost the gankers anything.
Trust me, I’ve looked at the possibilities. My Golem is a gank target, because for the cost of 6 torp ravens, or about 200 million isk, you have a shot at collecting on about 2 billion in fittings. There is no defense. An active mission tank only adds about 1 raven to the equation, and that’s assuming you have the right resists fit and that you get the booster running in the middle of the CONCORD-induced lag. So I don’t fly it out of a popular mission hub. But even so, there are 15-30 people in system all the time. If someone took the time to track me down, I would lose the ship. Period. Not that I can’t afford to, but 3 billion to replace it would still suck.
First point.
of course for any given tank you can bring enough dps to break it, but thr truth of the matter is that the majority of the hulk kills were performed by either high dps cruisers or smartbombing battleships. Both of which are tankable for the required length of time. Hulks are not high value enough to drop 4+ torp ravens on in the same manner as ganking mission runners. We’re not talking about fitting millions worth of deadspace gear to a hulk, just a basic level of competence and ass covering.
http://www.jihadswarm.com/?a=kill_detail&kll_id=1446 is a classic example. Single vexor kills hulk worth 120M or so that didn’t even bother to fill his mid slots.
Second point.
Set GS (and other known suicide gankers) red in personal standings and dock when they enter system, sorted. If you can’t be bothered to watch local, I have 0 sympathy.
You’re playing EVE.
The developers specifically designed it so that nowhere is safe, and you are automatically a possible target once you undock, wherever you are. That’s the game you signed up for. That’s the game you’re playing. Years ago CCP released the video “the Caldari Outlaw.” You think they did that because they didn’t support making ‘pirate’ a viable profession?
I’m sorry that you don’t like how EVE is designed and intended to be played. But choosing to play a game that you don’t like and then getting angry at people who play the game as it’s designed?
That doesn’t make much sense.
If you want to be able to mine/rat in the safest possible environment? Get into a nullspace alliance, park yourself in a nice quiet belt while reading your alliance’s intel channel, and be aligned to a POS so you can get out of there the moment a neut/red enters the system. Highsec is not "safe space’. Lowsec is not “safe space”. If you fly in either, someone can still pop you, pod you, and smack you in local. That’s how the devs designed the game.
Huh?
You cannot fit a tank sufficient to stop a gank. Just a matter of math and the math is on the ganker’s side. All you can do is make it unprofitable to gank the ship in question then presumably people will not do it but near as I can tell Goons were not in it for the profits but the lulz.
Second docking every time you see a ship in local in hi sec? Are you kidding? That’d pretty much keep you docked up anywhere from 90-100% of the time depending on the system. Besides, part of the point of hi sec is it is high security. That does not mean 100% safety of course but neither is it meant to be random violence at every corner.
The problem is economics. We do not want 100% safety in hi sec or anywhere else in EVE. However, it makes no sense to be able to suicide a ship profitably. Just think about the absurdity of flying a ship where it is profitable to gank it no matter where it is. You make every Hulk in EVE nothing but a target when it should be able to reasonably expect to get around and do its job and not overly worry about everyone and their mother shooting it.
Now, as it stands suiciding a Hulk might or might not be profitable. Depends on fittings, tank, what you use to kill it and luck of what drops. However, with insurance and costs mitigated by picking up some modules and salvage for those who want to kill Hulks for laughs the economic disincentive to not kill the Hulk is minimal.
So, allow suicide ganks but either buff Hulk tanks and/or make reliable ways to guard Hulks (guarding against a suicide gank is near impossible…you could have 20 Golems on stand-by guarding your Hulk and the gank would still happen).
Naw, it has nothing to do with random violence. What it does mean is that any violence will be met with maximum prejudice. Not that it won’t happen often, randomly or for lulz.
Why should it be able to expect that? Honest question.
Why should Hulks be defended against suicide ganks?
Every ship in space is vulnerable, why do Hulks deserve a buff?