Tell me about Eve Online

TBH, I just don’t get this. I mean, it’s good that you didn’t use the Goons’ “nanofaggot”, but why the hate for nano’d ships (pilots?) ?

You can counter them easily enough with another fast ship, you can overload neuts and drain their cap quickly and at a decent range, rendering them nothing more than targets. And, of course, you can have a Rapier or Huginn in your gang that, with standard T2 gear, you can project a sphere of death anywhere between 30 and 40 km out, without overheating.

It’s nowhere near as bad as it used to be, when battleships could outrun faction fit interceptors. Game mechanics have, for the most part, been fixed. If you can keep my Vaga from fighting at the roughly 15 km range, I can’t damage you enough to break even the most rudimentary tank. If you can drain my cap, I’m dead. If you web me, I’m dead. Even a few fast tracking ships T1, like the coercer, will put my rather moderate buffer tank to the test and force me to withdraw.

And, in order to get up to acceptable speed levels, I have to spend, at least 200 mil for the ship and rigs, and that’s without mods. Add in another good 100+ mil if I want a Republic Fleet MWD. Hundreds of millions if I want deadspace gear. At least 1.5 bil if I want a set of high grade Snakes.

And after all that, one lag spike when jumping through a gate and I can, very easily, end up podded.

Well I finally signed up for the free trial. I’m on mission 5 of the tutorial, and I have no idea what I am doing. Seems fun so far though, if a bit slow. I’m hoping I’ll get to blow up something soon. I mean, even Everquest, the slowest MMORPG I’ve played yet, had you killing rats within 20 minutes.

It just seems odd to me that they didn’t give the player direct control of spaceships. I mean, who wouldn’t want the dogfighting abilities found in Freelancer combined with this cool-looking economic system?

Depends on what race/specialization you chose. With Caldari Soldier, I was running combat missions pretty much immediately as part of the tutorial.

Strictly speaking, you do have direct control over you ship, in that you can double click in space and have your ship reorient to that heading. And, just to put things in perspective, you have to realize that since there is no sharding, the server has to find a way to balance the database and all the incoming data it gets. As it is, large fleet fights easily have the ability to lag a system out so that the game literally becomes unplayable. If the server also had to deal with dozens (or hundreds) of minute alterations from individual players in any given minute, server load would be increased beyond tolerable levels.

There is a reason for their overwhelming popularity and it is not because they are as simply dealt with as you would suggest.

Mostly people use them because they are a “get out of fight” free card. Yes some things can scare a Vaga off but if that is the case he just scoots. A serious web attempt really needs a Huginn present. If the Vaga pilot gets hit with neuts he can easily coast out of range and disengage.

Killing a nano-Vaga (as if there is any other kind) is more a matter of luck (lag spike) or a very dumb pilot.

CCP nerfed warp stabs precisely because everyone and their mother would use them to escape fights when things got rough. Now most people nano like mad. CCP has stated on several occasions that they think fights should be committed to (e.g. carrier changes were made to bring them closer to the fights).

That said the Vaga is supposed to be able to be a speed tank. I’m cool with that. It is the nano everything else I have more of a problem with (which makes me sad thinking about my nano-Curse but I really barely use it anyway as I rarely PvP).

While not entirely apparent in-game also realize the ships you are flying are not fighters (drones are the closest equivalent to fighters). You are flying frigates and larger. The battleships like the Tempest are supposedly a kilometer long and have a crew of a few thousand (although you never see or deal with crew).

FinnAgain is right though that as a practical matter Freelancer in space is just not doable in the EVE environment.

Okay I have a few more question if no one minds answering. Looking at the site provided it looks like damage type wasn’t my issue, he was just a tough dude. Which means I have to take the big plunge and outfit my tempest with large guns and cruise missles and up my pure DPS.

Most missions I am on seem to have 2-3 battleships, 4-5 cruisers and 5-6 frigates per encounter. I like missles alot :). Will standard cruise missles hit mission cruisers generally? I have techII medium drones which can deal with the frigate, and between arty and cruisemissles the BS won’t be an issue(for long), but I can’t hit cruisers with the arty I’m assuming, so if cruise missless wont do the job Ill need to keep heavy lauchers on. I usually go 4 missle launchers, 3 arty, and one autocannon just incase things go wonky and I need a changeup. Is that okay, or is it noob stupidity.

Thanks.

Cruise missiles will eat cruisers just fine and are the preferred mission missile by far. Torps only really shine on the Golem (Marauder class T2 battleship).

You are correct using drones to deal with the friggies.

Just remember that being technically capable of flying a battleship does not mean it is your best choice. There are a lot of support skills that need to be in decent shape to make the battleship shine (e.g. gunnery/missile skills, drone skills, myriad fitting skills). It is quite possible to be more dangerous with your cruiser (or preferrably battlecruiser) than a battleship as you work your way to being good with the battleship.

But whatever suits you…battleships are fun and the best choice for a mission ship through L4 (although I often use my Absolution for L4’s which is a T2 Battlecruiser [aka Command Ship] but they are a LOT more training to get into than a battleship and mission-wise not really better…just more fun IMO).

BTW…can all the new players to EVE here post their character names? I’ll send you a present to help you along (not to mention provide help in-game as well if you want).

I posted it earlier but I’ll post mine again: Khalima

To add to this remember you can do things to buff your cruise missiles like using Target Painters (very useful for hitting those smaller things with missiles) and Ballistic Controls.

Just do not sacrifice your tank for damage to do missions. You want to live and not have to leave the mission every few minutes. Once you get a feel for the missions you’ll learn how to put just enough tank on to skate through the mission then whatever room you have leftover fill with damage mods. But I’ll repeat, go apeshit on your tank till you get comfortable with the ship and the missions you face (as your skills get better you will notice real improvements allowing you to fit for more damage while maintaining your tank).

Hehe that’s kind what I found after I bought the thing when I playing the first time. I morphed it into a super battlecruiser basically, with structure lightening speed and manueverability upgrades, and with cruiser weaponry I had all the CPU and power to burn in the world. So it was a slowish BC with 8 hardpoints and great shields more that a real battleship. But I’m trying to figure out how to make it a big-boy Battleship now. :slight_smile:

Ohh yeah, my character is Kahad, Minmatar in high sec mostly. Dont need a present, not really a newbie, just throwing it in in case anyone is making a list

Cool with working on a proper battleship fit.

Just so you know though a Hurricane would out damage that Tempest above using the same fittings. Cheaper too. (And Hurricanes are actually a sexy looking Minnie ship)

Here’s a character that people import into evemon without actually having to have an account themselves.



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Teras Menac

I’ve just put together a completely pimped out torp Golem. It’s complete gank-bait (worth about 3 billion), but it’s absolutely ridiculous how quickly and easily it runs missions. Enemies Abound 5 of 5? Kept up with the spawn rate and never even really tested the tank. I just wish I could swap between javelin and T1 torps all four launchers at once.

Like I said I’m am trying to learn the game, I have a hurricane in some station somewhere. How does it do more damage? I really want to learn the nuances. I mean I can see how it does the same damage, but I don’t see how it does more, and I though the extra shield of the tempest made it better. But I want to learn.

The Hurricane has a ship bonus to medium projectile turrets, while the Tempest has a ship bonus to large projectile turrets. Fit medium guns on both, and assuming equal numbers of gyrostabilizers etc, the Hurricane will dish out more damage because its guns get the bonus (better rate of fire, iirc)

What he said.

Although even with Gyros not sure you could make up the difference. Gyros get stacking penalized. Ship bonuses are just added with no penalty. Since you are flying a Tempest you have at least a 20% bonus to medium guns on the Hurricane (more really…20% damage and 20% rate of fire buff). That is very significant and of course can be buffed further with Gyros. I doubt you could get the med-gun Tempest to beat that no matter how hard you tried.

Of course the Tempest is more resilient but for L3 missions the Hurricane is a far better choice and should be a cakewalk. Really only need the Tempest for L4s (and I have known people to do them in a Hurricane but really calls for the Tempest).

Realize that you need to consider time taken versus reward. Even if you manage L4s in a cruiser fit Tempest it likely takes you so long to complete I’d bet you’d make considerably more doing L3 in a Hurricane.

The most badass miner in the whole system: Jock Rockstrong.

http://killboard.red-alliance.su/?op=kill&id=252953

The russians have been having fun with these recently, so keep an eye on local. Note that that’s a high sec kill.

There’s a reason I use mine in a remote little backwater that seldom has more than 20 in local. :slight_smile: That guy’s was worth waaaaaaay more than mine, though - and very oddly had only tech 1 range rigs, and with officer launchers couldn’t use javelins. Weird.