Actually, most suicide gank squads make sure to fit heavy neuts. Any tank that Golem had would’ve just gone to enrich his gankers, unfortunately. Or at least, that’s how TRI did it when they were busy suicide ganking, I’m not sure about RA.
It is balanced. For a very, very basic nano setup, I’ve got to spend at least 200 mil. with that, you can buy, what, 40 fully fitted coercers? More?
It is fitting that such an expensive ship be useful.
And along the same lines, how many ships does it take to catch my Rapier?
At least three fast tackling ships, as if you send only two, I’ll just web 'em and stay out of their range forever.
Heck, a sniper fit Mega can beat an unlimited number of other battleships if they don’t have a cov ops/recon getting them decent warp in points, and the sniper does.
You’ll generally need at least two ships, if not more, to deal with a T2 blaster fitted Mega, for that matter. Engage it with a couple of cruise missile Ravens, and it’ll eat them alive. The Mega isn’t unbalanced, either.
Etc…
Balance in PvP does not mean that all/most other ships can 1v1 it.
Balance means that there is an effective ‘rock, paper, scissors’ method of countering it or destroying it.
And as I said, a single nano-ship is often a perfectly viable counter to any other nano-ship. If you don’t fit a competitive PvP fit, or don’t have a balanced PvP gang, you can’t compete with competitive PvP’ers. Which is fair.
And in the right circumstances, you really only need one specialized ship, but more are nice. My shields, in that engagement, were down by about 10%. If the other three ships hadn’t showed up, I still would’ve ripped the Vaga to pieces as I was well outside his effective range. And pointing out that specialized ships counter specialized ships actually speaks to a good degree of balance.
Nano’d ships almost definitely have to get within standard heavy neut range, especially overheated neut range. At which point, they lose WMD and coast. Fast tackle can get on them, and lock them down. If your battleship doesn’t have a MWD fit, you’re not in a PvP fit. If it does, you can then catch the scrammed/webbed nanoship and slap your own web and scram on it while your fast tackle bugs out.
Actually, a more apt analogy is how everybody can fit prototype or improved cloaks on their ships. A Vaga is designed for speed and is far and away superior at speed tanking than any other normal nano-ship. As such, other nano’d ships go fast, but not blazingly fast. Just like other ships can fit cloaks, but can’t warp with them on.
The problem is, it’s very hard to actually do that. You can nerf overdrives, but that huts Vagas and inties, which are supposed to go very fast. Nerf nanofibers and you nerf everything, Vagas and inties included. Same with polycarbons. The only way I see to do it would be to add mass to all ‘non-nano’ ships, but that will mean that they can warp a smaller distance for the same amount of cap.
Honestly, I don’t see anything being broken. Nano ships are specialized, and generally take specialized tactics or ships to kill them. Much like most specialized ships.