I’m almost done with it (360 version), and I haven’t gotten to the infamous Star Destroyer part, but I’m 100% satisfied with the game so far. I think that the levels are beautiful, the gameplay is fun and interesting, and the force powers are wonderful. All of the different combinations of moves and force powers give it an interactive quality that beat-em-ups like the God of War series really lack - you can truly define your own style of play and approach to the game (I tend to almost exclusively use force grab rather than brawling - I spend the vast majority of the game throwing things and throwing people). I haven’t encountered a single glitch or bug yet, in spite of comments claiming that the game was “so buggy that it should not have been released” (tell that to people that bought the KOTOR game with the save bug).
The one thing that I vehemently disagree with, which I’ve seen parroted in almost every review, is that you use “quick-time events” in the boss fights. Instead of replacing the boss fights, these are more like “finishing moves” - they only kick in once you’ve basically beaten the boss. I think they provide a nice, cinematic finish once you’ve whittled down the guy’s life bar.
I also like the “whack-a-mole” style of the enemies, as infuriating as it can be. I’m tired of games where there are hordes of enemies that patiently stand around and keep a polite distance so that you can murder them. It’s all about force dashing and getting your ass out of there when they swarm you!
Killer game - just love it. I’m sad to see all the low scores.