Oh, I laughed and laughed, but then, I played Campaign for North Africa in college. By choice.
How hard could it possibly be? Here’s an example of play from the rules:
*The Axis Player wishes to use the Artillery in the 90th to Barrage the enemy; it has the 361 Artillery Battalion and the 190th Artillery Rgt. to do this. The 361 has 3 TOE points of 9-rating Barrage, or 27 Raw Points. The 190 has 3 TOE of 18 Rating Barrage plus 3 TOE points of 9-Rating Barrage, for a total of 81 Raw points (27 + 54 = 81). Thus a combined total of 108 Raw Barrage Points is available, which equals 11 Actual Barrage Points (108 /10 = 10.8, rounded up to 11). The 90th may now Barrage with those 11 Actual Points against the enemy. The Axis Player could also split up its TOE Strength if he wishes, using 2 TOE points of the 361st (or 2 Actual Points) against one unit and the other TOE point against a different unit. There are restrictions involved, and the Section on Barrage (12.0) covers them all.
Skipping to Close Assault for demonstration purposes we see that the 90th Leichte has seven Infantry Battalions: the entire 155th Schutzen Regt. (3 battalions), the two battalions of the 361st Afrika Regt plus the III/225 and the III/347 Battalions. The 155th provides 42 Raw Points, the 361st provides 9 Raw
Points (it would provide 18 on defence) and the two odd battalions an additional 14, for a grand total of 65 Raw Offensive Close Assault Points (excluding any Artillery firing in Assault), or 7 Actual Points (6.5 rounded up). As above, these
points could be split, by dividing the TOE points, or assigning different battalions to assault different hexes, etc. Each separate Close Assault is determined individually."
It will behove the Players to keep a running track of all Raw and Actual Point totals for his Parent organisations on his TOE Sheets, so he knows at a glance what is available and what his strengths are. These strengths are to be kept secret
from opposing Players, revealed only upon attack.*
Yes, there is separate paperwork for every land unit in the game, and I haven’t even mentioned the air units (which, for some reason, are at individual plane level) or the transport and supply units - and yes, there really is a rule that says that the Italians need extra water because somebody thought it would be a good idea to supply units in the desert with uncooked pasta.
Also, there are four kinds of weather - “normal” (hot in the day, cooler at night), hot, rainstorms (more like flash floods), and sandstorms (you try shooting a rifle, or driving a tank, with sand in it).
Campaign for North Africa was made by the same company that published S&T - and the box CNA comes in is twice the thickness of the AH game boxes; the large ones are usually called “detergent boxes.”
Wonder why the writers decided to not include “Inducing Labor” as an option.
Yes! And everybody you’ve ever known does not have to come to the hospital to sit in the waiting room while you have a baby.
I do kind of wonder, though, why Bernadette’s parents don’t seem more involved.
The show already has enough of a cast bloat problem as it is.
And this episode shows it. Trying hard to think of ways to cram everyone in.
A few disconnected isolated good lines here and there. Not much else going for it.