The Forbidden Weird Wild West Mafia Thread

Yeah, but not everything in the game makes sense for color reasons. (In fact, at least in this game, pretty much every time Town tried to divine something from the color they chased up a blind alley).

1 vs. 1 would be scum win for this game, anyway.

Reaction to the delayed reveal has been mostly positive, but I can see how you wondered about a third party. Anyway, it allowed some color related things and ensured no night time conversation of strategy.

  • It allowed the dead to send a message to town in the morning through their ghost. Almost everyone did it, too, though I forgot to ask Meeko for one when he died as it was a short nighttime.

Oh yeah. Would you have allowed MHaye (for instance) to pass on the results of his investigation, if he’d tried?

That’s what happens when the mod gives the Scum the ability to write a significant portion of it. :smiley:

(continued)
My reasoning is based on the fact that this seems to havebeen a fairly standard game of Mafia, and that, in the standard setup, Scum should win when there is only one other Townie left, based on color reasons. The other reason would be that the only two options are stalemate or Scum win. And allowing a stalemate seems Gastardly to me.

Still, I do think it would be nice if Mahaloth would tell us what the tie mechanism was going to be.

He said in the spoiler thread that scum would win a 1 on 1.

Not if it was Me Vs NAF since he could just force me to vote for myself.

Personally, I prefer a simple coin flip as tiebreaker, which would mean that 1v1 could go either way.

I think that was the Voice of the Rule-Maker speaking - you would have won at 1 vs. 1, do not pass go, do not collect $200.

How cool would that have been? :smiley:

I am surprised that I made it to endgame. That’s never happened for me before as a townie.

No.

They didn’t write a significant portion of it. I don’t think it was the note or the method of death that bothered too many past day two or so.

Coin flips. Ugh!

Have I mentioned that I hate anything being decided by randomness in Mafia? Mafia has enough random elements in it already. Sure, I won as scum once based on a coin flip (and actually, we only had a 1 in 16 chance of losing at that point since there were four scum and four town remaining with no power roles–scum were all goons from the start and the town was down to all vanilla), but I will always hate using random things to determine player outcomes.

Fortunately, I haven’t had to use it in Inblourious Gasterds yet. (Kills are mandatory and will be decided by random.org if it comes to it, but even those slow in getting their actions in have done so when I’ve pinged them. And I’m glad for that.)

Well, there’s my lack of experience with the game showing again. It was significant for me, as it got me all kinds of confused. It always surprises me how simple the setups turn out, based on how complicated they seems. There’s probably a lesson in that when I can finally get the time to play.

I concur. I do not put randomness in my Mafia rules (except the one where everything was random). Having random results reduces the players’ ability to deduce what happened.

I dislike closed rules sets for the same reason.

Well, there’s a difference between “That guy didn’t die. Did that mean my kill failed, or that I was blocked, or that he was protected?” and “Those two were tied in the vote, and the moderator told us that ties get resolved by coin-flip, so I guess my guy got lucky”.

We did mess up at one point with one of the notes though. In the color, Mah always wrote ___ is 100% dead, so on one of the notes we wrote 50% hoping people would think that the person wasn’t totally dead. Unfortunately town took that 50% to mean that 50% of scum was dead. Coincidentally…they were right.

Also, near the beginning there was a big mess over whether scum had supernatural powers or not. So, for our first NK, we included some supernatural elements (pentagrams), oddly though, no one really spoke of that.

I just want to point out that my idea for a mini is in fact fully open. It’s also…um…completely insane.