The Hearthstone Thread

Crafting all Murlocs costs 700 dust and gets you 700+1,600 dust of cards with a disenchant value of 560 dust.
Crafting all golden Murlocs costs 4,000 dust and gets you 4,000+3,200 dust of cards with a disenchant value of 2,300 dust.

Crafting all Pirates costs 2,220 dust and gets you 2,220+800 dust of cards with a disenchant value of 735 dust.
Crafting all golden Pirates costs 6,800 dust and gets you 6,800+3,200 dust of cards with a disenchant value of 3,050 dust.

So even if you don’t end up playing Murloc decks ever, crafting one of each Classic Murloc and then disenchanting everything after you change your mind only costs you 140 dust. Anything else doesn’t have anywhere near that level of payoff.

When they phase out GvG and Naxx, will priest become one of the top classes? Most of what they use comes from classic, blackrock, and LOE. Seems like dragon priest would become a very good tempo deck, and control priest would have a lot of tools against a lot of archetypes.

Since it’s unknown how many and which Classic cards will be nerfed and whether they will be nuked into being unplayable or adjusted to some un-OP level, and we know nothing about the 100+ new cards, speculation is really pretty pointless.

Made rank 4 this month with Secrets Paladin, which is a personal all-time high (previously, highest rank I’d hit was 7). Didn’t realize you stop getting streak bonuses at rank 5! Gonna be a real hard grind to ever hit Legend, with quite a bit of luck thrown in. I may not ever make it but I’ll try for it a bit more seriously next month.

The Secrets deck is damn good but when it runs out of steam, it really runs out of steam. Nothing worse than looking for that Divine Favor when your opponent has 5-8 cards in hand and you’re sitting there waiting for top-deck every turn. And of course it never seems to come when you need it, instead drawing shit like Argent Squire and Abusive Sergeant.

I was surprised to see a lot of “non-standard” decks at high ranks too. Ran into a few fairly unique Priest, Warrior, Mage, and even Shaman decks that were ranked 5-3 and not strictly of any archetype I’ve seen either in tournaments or in ladder before.

Well that was slightly disappointing. I rerolled into a “Win 3 Games with Druid” quest, and since I don’t have a Druid deck, I tried playing in Ranked with the default Druid deck, and my opponent was playing Mech Mage.

I got my opponent down to 1 HP with two Innervates in hand. If I had not been completely screwed by RNG, I would have won.

First game of the new month. Playing my renolock deck. Mage has lethal on me but deliberately leaves me with 1 hp and ends his turn, as a way to be a dick and rub in his victory.

I had reno in hand. He was punished.

Huh, golden Mysterious Challenger in my end-of-month chest. Blizzard must really want me to go back to Secret Paladin :D.

A question… I was reading the Hearthstone reddit yesterday when someone mentioned that certain professional players routinely create new accounts to avoid being snipes. What does this mean?

When people recognize their name as a streamer, they might hop on twitch right then and there to see what cards the streamer has.

Ah…that makes sense.

I’m onto my Rogue Hero, and I built an Oil Rogue deck (minus Van Cleef and Thalnos who I don’t have), and I don’t get it. Unless you draw your backstabs early, it can fall apart quick. And, if I understand it, you basically hope to string together a combo that will do massive damage in one turn, but I think I’ve pulled that off 1 out of 10 games. I either lose board control by drawing my combo cards instead of minions, or the big drops kick my ass around Turn 7. Anyplace you’d recommend for guidance on a good Oil Rogue deck and how to play it, because I’m almost ready to cash it in and try Mill Rogue.

Double cursed blade arena. Fun!

I don’t think there’s a guide that could possible be written that will help you to play Oil Rogue “correctly”. I don’t think I’m exaggerating when I say this is probably the most complicated deck to pilot properly.

While it is true that your main win condition is to clear the board with a massive blade flurry and force a huge tempo swing, if not outright kill your opponent with the burst, the problem is stalling for the combo. Think of other combo decks like Freeze Mage - the way you control the board is by freezing the board and clearing with efficient AOEs/Doomsayer. How you control with Oil Rogue is different - you control with tempo.

What does that mean.

Basically, you have to build up a solid enough lead so that you can afford to founder a bit on turn 5 and 6, until you can reliably combo into your oil/flurry, and then you win. The is the opposite of Freeze Mage, where you give up the board until turn 5/6 and then clear the board efficiently.

The tools for this are, as you have rightly pointed out, backstab, Si:7. But also things like Eviserate, Deadly Poison, and surprisingly Violet Teacher. Why Violet Teacher? Because with prep (and coin and backstab), turn 4 is a HUGE turn for you. If you can land a 3/5 and 2 1/1s, you gain huge tempo and can afford to take the next few turns easy, play a Azure drake and draw, prep a sprint (peppering the board with more 1/1s), and so on.

So that’s the power turn 4. On turns 2 and 3, make as big swing turns as possible. Things like coin/backstab into Si:7, prep fan Si:7 (or prep Si:7 fan to take out the Haunted creepers), things like that. But make sure you actually have a swing - it is often tempting to just play a “tempo” Si7 onto an empty board, but with Oil Rogue, you do actually have to value that battlecry.

That’s the general gameplan. The problem is that it’s such a reactive gameplan (get value by making swing turns) that you actually have to recognise when you have a swing turn, and when you can set up a swing turn. For example, turn 2 your Paladin opponent drops a knife juggler. You’re holding the coin, Si:7 and backstab. Do you hero power or coin Si:7 the knife juggler? Next turn you could get more value if you backstab + Si7, and save the coin for violet teacher. But you save damage by coining out the Si7 now, and have a body on the board.

For Paladin, the answer I think is not wait. Knife Juggler obviously means aggro Paladin. Likely turn 3 plays after a knife juggler is most likely muster. So, stop him from getting a value muster.

If your opponent was Zoolock, on the other hand, the likely turn 3 would be imp gang boss. So it would be better to wait and just dagger up, and next turn you can backstab, Si7, stab the imp. So your board is a 3/3, and a 1/1 dagger, and he has a 2/2 imp gang boss, and has to invest more resources into clearing your stuff rather than preparing for a violet teacher turn.

Dozens of decisions like this on every turn means that Oil has a very low skill floor - if you don’t really think about your turn, you can make mistakes very very easily. And if you fall behind in tempo, you’ll have to use your combo to clear the board and it’s a losing position from there.

Best I can recommend is for you to watch Trump’s VODs when he played Oil Rogue - he misplayed a LOT, but Mr. Yagut, a notable Oil Rogue player, got on his stream and coached him to victory. You might be making the same mistakes as Trump - he’s a very control/value player, and had a hard time adapting to the tempo based Oil Rogue.

Part 0 - Trump Failing at Oil Rogue
Part 1 - Mr Yagut Appears
Part 2

Note also that this was 8 (!) months ago, so before LOE and TGT, but I think the fundamentals still apply.

Who do you guys think is the best constructed player out there? My money’s on Kolento. He is in single digit legend every single month, and he plays so many different decks well.

ETA: Also, sorry for floating the arena idea and disappearing, real life is a bitch right now.

First 11 win arena! I’ve had six 12 win runs so far so I guess I was overdue. (The golden Common as a reward was a bit of a kick in the pants though) I have to say, the only thing scarier to see than a warrior at 10 wins, is a shaman at 11 (twice).

I actually faced the same guy twice in a row at 11 wins (another first for me); I almost got him the second time, but a topdecked lightning storm that rolled well brought him back in the game and I didn’t get to draw my other high-impact cards so it was a long, drawn out topdeck war until he eventually wore me down. Our first matchup was mercifully brief, when his Blingtron gave him Doomhammer, and me Cursed Blade :eek:.

Eat a dick.

Opened 36 packs today and 24 about a month ago. No legendaries. 2 epics today (both that squat little douche who lets hunters shoot at anyone), and 3 last time, 2 of which I already had.

These purchases have not been going well for me.

Do you know about the pity timer for legendaries? I’m assuming that the 60 you’ve opened were for different expansions since one is pretty much guaranteed to get a legendary by 40 packs from the same expansion.

The good new is that you’re ‘due’ on whichever type of pack you’ve opened a lot of but haven’t seen a legendary yet. The bad news is with your luck it’ll be Hemet Nesingwary.

Yep, I mixed them up about 20 per expansion. I had no idea about the pity timer.

I’ve already gotten two of him. No Alex or Ysera or Thalnos or even Van Cleef. But two Hemets.

Malylock is hilarious in this Tavern Brawl. The Fate: Spells is sick if you can get it, as is Fate:Coin. Either allow for some rather absurd turn 9 plays with Malygos, and if you actually manage to drop below 15 life, picking up the taunt+haste skill allows for a ton of defense with your huge Twilight Drakes. Tons of fun.