Just got the new deathwing, the one that pulls all dragons in the deck onto the field. Are there any viable decks where that works? Is dragon priest still viable or is priest just completely in the toilet at this point?
And I’m guessing he works like Wrynn, right? Doesn’t activate battlecries, so I’d end up with 2/6 guardians with no taunt on the board and such?
Since most of the dragon power is in its battlecries, this seems like a not so great card.
Dragons tend to be bigger minions than those of other tribes, so dropping the right one on the board for free can be a game-winning move even without the battlecry. On the other hand such a deck is probably going to be expensive, since all the biggest dragons are also Legendaries.
If anyone’s going to make it work it’s Brian Kibler, a well-known fan of dragons. Looking on his website, here’s one of his.
Other than Ragnaros Lightlord, I could make that deck. Substitute it with Chromaggus maybe? Edit: Not role wise, just to have another big body dragon worth pulling. Edit: Ah crap, for some reason I thought I had Chillmaw and I don’t. That’s pretty crucial for board control.
It’s not just that purify is such a shit card…it’s that priest is bottom tier and got nothing to really strengthen it as a class, but Mage and Warrior got more of what they don’t need. The ladder is going to be tilted toward them for a long time due to this expansion, and it doesn’t even seem to matter to the folks running the show.
Anybody else having trouble logging in to the game?
For the past several days I always have to log in twice; the first try always gets the “couldn’t log you in … continue offline?” message – second try always works. I’ve tried waiting a bit to be sure the game is entirely loaded but always get the same thing.
So, disenchanting. If you’ve got more than two cards of a type, you should just disenchant the 3rd one, right? And golden cards give more dust than regular? And the only good thing about them is they look cooler?
So what cards should I build once I’ve got some dust?
Yes, yes, and yes. There is an auto-disenchanting option that can do all your extras in one click, but it considers goldens and regular to be separate cards, so it won’t disenchant your goldens as extra unless you have 3 of them.
I just did the prologue to Karazhan and I was totally losing to Malchezaar and then the heavens opened up and a miracle happened. I was down to 23 or 24 and Mal still had 30HP plus 20 something armor and he had several of his 6/6 bitches on the board.
Then I drew a spell card I’ve never seen, I think it was special to the Medihv deck, that made all my spells cost 0 for the turn. Then I used my hero power to draw more cards and I got two 1 mana spells that summoned a random legendary and played them. One of them was Archmage Antonidas.
Now I already had a Fireball in my hand. So I hit the face with it. Then get a 0 cost one in my hand and then I hit the face with it and again and again until Mal was defeated.
I totally thought I was dead so it was a beautiful feeling when that combo popped.
Medivh is an easy one, just make sure you’re combo-ing together some of his crazy-powerful cards.
Just finished doing all the first wing bosses on heroic difficulty. This deck made short work of Silverware Golem (at first I tried building my own deck with Mage, then looked it up and realized duh, Warrior with its 8 billion whirlwind effects and removals is superior). Then got Magic Mirror first try with this one (fun fight!). Chess took me 4-5 tries. At first it seems pretty challenging but once you get the hang of all the pieces and perfect positioning, it’s not bad. I think they did a great job implementing my favorite encounter from the Karazhan dungeon in WoW. ♔♛♖♝♘♟!
So I got there first try with Mage on silverware. Took a few tries to get magic mirror, but the deck was super fun:
Rogue with 2x Ancient Watcher, 2x Argent Watchman, 2x Silithid Swarmer, 2x Eerie Statue, 2x Shadowstep, 2x Young Brewmaster, 2x Wailing Soul, assorted removal and “negative” deathrattles. Point being to stick him with 7 1/1s that can’t attack (or do anything).
I’ve never kept track of the timing of my arena runs, but my gut tells me I probably win 1-1.5 more games on average if I play during the day rather than late at night. Is it just a matter of more casual players? Has anyone else had that experience?
Okay… fun if your partner isn’t retarded. I just had a guy take an 8/4 minion when the boss had 10 damage and then cast divine spirit on him and then run it into the boss. Doubled his health to 8… which then died to the bosses 10 attack. Literally pointless action, when that divine shield could’ve been saved for a Bolf Ramshield or something.
In another one early on I played a Nat Pagle, Darkfisher 2/4. The other guy played an inner fire on it. One of the biggest combo buffs in the game… wasted for 2 extra damage just because the guy didn’t know what else to do. I went ahead and conceded that one because that was not a guy who had any chance of winning one and I didn’t want to wait until minute 20 to prove that.
Edit: Just now my partner had that “heal your partner for any healing your hero receives” minion on the board. I buffed it with power word tentacles to give it some extra health. It’s a valuable card and I wanted to keep it alive. Made it into a 2/10. So my partner ran it into the boss. Dealing 2 damage and killing it. It’s kind of remarkable how dumb the average player in this game seems to be. These are not hard decisions.
Okay, no. I’ve now had 6 tries at this, and only in one did my partner not do anything that was “what the fucking fuck were you thinking, that makes no sense”
We’re at the stage where the boss has 5 damage. My partner has one 4/2 unit on the board, and he just drops that 0/7 unit that replicates any hero done on his healing to the partner hero.
So what’s his next move? Divine spirit on the 4/2 minion to make it 4/4. Ram it into boss. It dies. 0/7 unit is killed in the ensuing damage output of the boss.
That’s the most obvious decision ever, and I’m utterly perplexed as to what the train of thought would be to do what he did. This wasn’t in the beginning either, he decided to wait until turn 12 or so to do something that stupid for no reason.
This week, for only the second time ever, I had my King’s Elekk fail me trying to pull Yogg from the deck. I was playing against a mage and it pulled his Yogg as well. I think I lost once before to Mountain Giant. Depressing when it happens.
I am really, really hating the new Firelands Portal card for Mage. It’s ludicrous, and not something mage needed at all. The only reason it’s not worse is that you’re limited to 30 cards in your deck. I’ve had both good and bad luck against discolock as well as secret-spewing hunter with cloaked huntress.
Right now I’ve got about 3600 dust and I want to build a top-tier deck. I’d love to go with a control warrior, but I have none of the epics OR legendaries needed (Brawl, Shield Slam, Rag, Grommash). I could go with a token druid deck and use dust to create Fandral and Cenarius (I’d be missing wisps of the old gods, but I don’t think it’s required).
I could try a miracle Rogue deck by crafting Edwin and preparation, I think, or try the N’Zoth Rogue route by crafting N’Zoth and Sylvanus (oops, I think I need Cairne as well, so nope.)
yeah I was excited that i had the 5 tavern brawls quest, but I think I’ll just swap it, because after 20 some minutes I felt lucky that we won and I got my free pack.
So this is your occasional reminder that the boss-fight tavern brawls are much much easier/less annoying if you do them on the weekend when the people playing them are the ones who find them fun & understand how they work. (And not the people hoping to rng into a win and gtfo with their pack).
It’s kind of insane. The dev comments on it were along the lines of “In in-house testing, people just used it for cycling at one mana.”
…So…?
Unless you’re building a silence priest deck, this is a one-mana cycle that depends upon having a creature on the board (priests don’t often do this) that you can afford to silence (priests REALLY don’t often have this). That’s still borderline unplayable and almost always worse than Power Word: Shield, which, in a pinch, you can play on an enemy minion! And I seriously doubt that a two-card, three-mana combo for a 4/5 and draw a card is that overpowered.
It’s really unfortunate. And then there’s Firelands Portal. Because, you know, Mage really needed a common card that acts as strong removal or burn and also nabs you a 5-drop.
Yeah, I had the ultimate in shit luck happen to me against mage the other day. They FireLands Portal’ed my ET, and got a @##@% Earth Elemental. And I was playing OTK warrior.