Beat the new wing on heroic (didn’t even look up any decks this time!). For Julianne, I just used my standard Zoo Lock deck and got it to work after the 3rd try. Made a Shaman deck with Evolve and some big hitters for Big Bad Wolf (Dr. Boom turn 1, Fire Elemental turn 2 + Evolve is what won it for me). Crone is really easy because her deck is weak, just beware that on turn 8 on heroic she will usually cast Twisting Nether and insta-kill you with her tornado. Once I realized that, I made a Mage deck with 2x Counterspell and Ice Block. But also realized as I was playing it that it’s not too hard to do an aggro deck and kill her before turn 8 if you can’t counter the Twisting Nether.
Opera House is another one of the really fun wings from Karazhan. This adventure is making me all nostalgic for WoW already, then I see this trailer for the new WoW Legion patch (Return to Karazhan). Blizz is trying really, really hard to attract nostalgic ex-WoW players back to WoW. I want to play it again but I can’t.
The first brawl I played this week was soooooooooooooooo smooth. The guy knew what he was doing and I had no clue how we were going to win but with his actions he guided me to do the Divine Spirit Inner Fire thing. I was the Priest and he kept buffing one of his minions and then I started buffing that minion. Then after I got my second DS it hit me to do the DS/IF thing. So after a couple of more turns of us buffing that one guy I use both DS for HP of 58. The next turn I got IF and dropped it. A couple of turns later we won and I was all like, “well duh, this is the obvious strategy”.
I played 4 more games after that. Only one of them understood what I was trying to do.
On the second game a guy gave one of his 2/2s a DS when the boss had the 5 damage. It hit me. “This guy is an idiot.” and I conceded.
The next two games were similar stupidity and I conceded those early on.
The last game the guy got was I was doing and we were both buffing one of his minions and he drops 2 DSs for an HP of 44 and AP of like 10 or so. He never got around to playing IF but we barely won and fuck it that’s good enough. I’m guessing he just never drew the IF and that’s why he didn’t play it. I stopped after that because I was kind of annoyed at the idiots and wanted to end the night on a high note.
Alright, I’d like advice on what sort of decks I can try. I’ll list my legendaries. I’ve got the dust to craft one more… I could craft two if I were to disenchant my precious golden Jaraxxus (I have a backup regular Jaraxxus)
Class specific:
Cenarius, Dreadscale, Antonidus, Tirion, Velen, Al’Akar, Cho’gall, Jaraxxus.
Too many epics to list - assume I can craft those. What sort of decks am I looking at being able to play? In particular I’ve been thinking about trying a warrior deck. I could go with Grommash for classic control warrior, but I have a decent amount of what’s needed for Dragon Warrior and could go chillmaw.
You’ve also got most of what you need for Druid token/yogg control - just need a Fandral to make the build that Trump ran a while ago. I think the only epic in that list is one Ancient of War and that one’s pretty optional. (Fandral is I think not optional).
Chillmaw seems like the wrong idea for Dragon Warrior, where the idea seems to be to play overstatted minions and beat your opponent down. A huge board-clearing taunt seems like it might defeat the purpose, but I suppose it could stop an aggro deck.
In any case, I would go with your warrior idea. Dragon warrior only if you already have the twilight guardians (since they are going to be rotating out, it makes no sense to craft them). Otherwise C’thun control warrior or regular control warrior should be interesting to play. I have been having good results with Worgen warrior as well, but that probably doesn’t need you to craft any legendaries.
Token druid can be a lot of fun as well. I like Fandral in the deck (I specifically crafted him for token druid) but just like so many other one-ofs, there are many times I win without ever seeing him, or he has only a small impact on the board.
The new Meta Snapshot on TempoStorm was just released this morning; lots of warriors you might like in Tier 2.
If you haven’t used the site before, be sure to look at the Mulligan breakdown for each deck and opponent – and a little trick – if you don’t have the coin, click on the coin to see the mulligans for going first.
I’ve been playing the aggro shaman list past couple of weeks but hit a rock today … trying out the Evolve shaman all the way down in Tier 4 and doing well with it … at least it’s something different.
For the new heroic bosses, Curator and Nightbane were both very easy to clear (first attempt) with my standard Token Druid deck; no modifications (didn’t heroic bosses used to be hard?). Made a Warrior deck for Illhoof with some taunts and a bunch of whirlwind effects, Brawl x2, Deathlord x2 (which seems almost broken, because the imps don’t attack into it), and Mind Control Tech, which is quite useful since you gain one of the resummoning imps on your side that still damages the boss. Also, while I did not put it in my deck because I completely forgot about the card, Abomination would be great for it too.
Possibly. The newish (but pre-Karazhan) Endurance Shaman archetype is the most effective I’ve seen so far in shutting down aggro decks. Runs Bog Creepers, Faceless Manipulators & Shamblers, Ancestral Spirit, Hallazeal + Elemental Destruction combo, etc. Was quite salty the first time I played against one with my Zoo Lock.
Control Warrior is already pretty effective too, so I could see adding those taunt cards as a variant of it.
I could also see it having OTK synergy with frothing berserker on the board, and then either forcing your enemy to do damage to the taunts or just whirlwind/ravishing goul yourself.
Thanks for the hint about the MCT. I also went Warrior more or less to your specs there (no brawl). I used my basic mage value/control deck for the first two bosses; it does feel like they’ve pushed the needle a bit too far in the “easy” direction with this expansion’s heroics. (I’ve felt like some of the previous ones, particularly blackrock mountain, were maybe a bit too hard.)
Priest works well against Illhoof - run all the card/minion stealing effects, Resurrect and Baron Rivendaire, and then just steal an imp, multiply it a few times, and kill Illhoof with mass trades and AoE.
I tried to make the Arcane Giants fit in my tempo mage spell-heavy deck but it was hard to get much use out of them. The earliest I can generally get them out is turn 7, so it’s not a tempo swing. And sometimes I can get them out on like turn 12+ for 3 mana or less, which is nice, except by then I only often have a couple of cards and 10 mana, making their reduced mana cost irrelevant. Only a few times did I have the right situation - I had some extra cards from cabalist tome or Ysera and I could play the golem and spells on the same turn.
I was having a match with my weird C’thun Dragon Priest, against a C’thun warrior. I had the warrior down to 2 cards, taking fatigue damage, with no minions and 18 health. He had already blew his C’thun. I was sitting at 30 hp and 10 armor (I entombed his if cthun is >10 attack gain 10 armor guy) and I had 3 or 4 good minions on the board.
So game over, right? He has 2 cards, and is taking fatigue damage, and I’ve got like 7 cards left as well as 2 big ones in my hand. What could he possibly play here to come back?
His two cards were Bran Bronzebeard and Doomcaller, which buffs C’Thun and brings him back from the dead. Because of Brann, he got 2 20/20 C’thuns back in his deck. Absolutely brutal turnaround. Good for him for having the patience on that combo.
I want to try resurrect priest because it’s a lot of fun, but I feel like you should really have cairne and n’zoth to make it effective. That’s a lot of investment, although I guess n’zoth is a useful neutral.