It seems I’ve been put in quite in awkward position here: I’ve found a Zelda game I don’t really like. I mean, I even liked Phantom Hourglass (with breaks) and I was finding excuses NOT to play ST today. I’m not sure why, but I think somewhere in the design the developers lost sight of what actually makes their game fun. The dungeon crawls, while not top notch for a Zelda game, are actually pretty fun. Hell, they even managed to make the revamped Phantom stealth portions palatable. But lord, the stretches in between them are atrocious. I originally went in with the usual goal of 100% completion, but let me be frank, and pardon the language: Fuck. That. Shit.
I don’t hate travel in Zelda games, I actually didn’t mind the boats in WW or PH, and I’m not sure why I’m hating it now. For one, I guess, the train seems slower, probably a product of being unable to move in a straight line. The other thing, and this is probably the real reason that bugs me, is the unkillable one-hit-death train enemies. You can plot your course perfectly, but if the RNG gods decide they don’t like you there is nothing you can do if two trains decide to synchronize and accidentally flank you. I’ve gotten more game overs in this game than any Zelda game in recent memory, and let me tell you, it’s not because of the good ol’ LoZ combat being revitalized for the first time in decades. No, it’s because I have to keep guessing where a train is going to turn in 3 junctions and the Random Number Goddess keeps telling me I’m wrong.
I’m in the Ocean area now, just finished the sanctuary and got the first Force Gem, and I’m really dreading going back to the game now - not a good sign.