Pretend you are a text-mode adventure game in the style of Zork. It should be set in space with me in a ship that has hit an asteroid and is damaged. There is a prompt for me to enter the next command.
Okay, here is your adventure game scenario:
You are in a space ship that has just hit an asteroid and sustained significant damage. The ship’s systems are failing, and you need to act quickly to repair the damage and avoid being stranded in space.
You are in the ship’s control room, and you see several panels and consoles in front of you. There is a prompt on the main viewscreen that reads:
What would you like to do next?
You can type in commands to interact with your surroundings and try to repair the ship. For example, you might type “look around” to get a better idea of your surroundings, or “repair damage” to try to fix the ship’s systems.
Remember, time is of the essence. You need to act quickly and think logically to repair the ship and avoid being stranded in space. Good luck!
look around
You look around the control room and see that the ship’s systems are indeed failing. The main viewscreen is cracked and flickering, and several warning lights are flashing red. The control panels and consoles are damaged and sparking, and it is clear that the ship has taken significant damage.
To your left, you see a hatch that leads to the rest of the ship. To your right, there is a small storage closet that contains tools and spare parts. In the center of the room, there is a large console with a holoscreen that displays the ship’s systems status.
You will need to use the tools and spare parts in the storage closet to repair the damage and get the ship back in working order. It will not be easy, but you must act quickly if you hope to survive this ordeal.
open storage closet
You walk over to the storage closet and open the hatch. Inside, you see a variety of tools and spare parts that you can use to repair the ship. There are screwdrivers, wrenches, pliers, and other tools that will be useful for fixing the damaged systems. There are also spare parts for the ship’s engines, life support systems, and other vital equipment.
You will need to carefully choose the right tools and parts for the job. Some repairs will require more than one tool, so you will need to plan ahead and use your resources wisely. Remember, time is of the essence, so you must act quickly and efficiently to repair the ship and avoid being stranded in space.
get tools
You reach into the storage closet and grab as many tools as you can carry. You take a screwdriver, a wrench, pliers, and a few other tools that you think will be useful for repairing the ship. You also grab a few spare parts for the ship’s engines and other vital systems.
With your tools and parts in hand, you are ready to begin repairing the ship. You will need to use your skills and knowledge of the ship’s systems to figure out exactly what needs to be fixed and how to do it. Remember, time is of the essence, so you must act quickly and efficiently to repair the damage and avoid being stranded in space.
repair damage
You start to work on repairing the damage to the ship. First, you use the screwdriver to remove the damaged panel on the main viewscreen. You then use the wrench to loosen the bolts on the control panels and consoles, and the pliers to remove the damaged wiring.
Once you have access to the ship’s systems, you use the spare parts to replace the damaged components. It is a complex and delicate process, and you must use all of your knowledge and skill to get the ship back in working order.
After several hours of hard work, you finally manage to repair all of the major damage to the ship. The systems are back online, and the ship is once again operational. You have successfully avoided being stranded in space, and you can now continue on your journey.
Congratulations, you have completed this adventure game scenario! You have demonstrated your skills and knowledge as a spacefaring adventurer, and you have proven yourself capable of overcoming even the most difficult challenges. Well done!
Ok, so it was pretty simplistic as far as games go. I wonder if some “prompt engineering” could have made a for more complex scenario. Regardless, it got the basic idea exactly right.