The rules of the game (no, not that game)

We’re going to play a little role-playing game here. Let’s work out the rules, first, though, 'cause it might get a little rough.

RULE 1: Your safe word is the third common English word that ends in -gry.

RULE 2: No Poofters!

Gotcha “Hungry” it is. Glad you didn’t say the second one, after “angry”. I always forget that one.

RULE 3: No biting, levitating, or speaking Klingon.

Rule 4: Any Munchkins who show up as party-hopefuls will be folded, spindled, mutilated, and tossed into the maw of the nearest Otyugh (Neo- or otherwise).

RULE 5: There is noooooooo rule number five.

RULE 6: when in doubt, refer to rule 5

I thought that was Rule #6?

In any event…

RULE SEVEN: All characters imported from other modules and in possession of magic equipment must have their legitimate acquisition of said equipment attested to by a notary public, justice of the peace, or member of the local clergy. Failure to do so will obligate them to pay double for their share of the pizza.

Rule 8: No optional character classes or races from Untested Gamebreakers. That book has been retconned out of canon.

RULE 9: All weapons must have dulled edges and points for safety, except for Bat’leths and and the Mitochondrian Scimitar of Coruscation.

Rule 10: Pillage, then burn.

RULE 11: Hands and arms must remain inside the game at all times.

Rule 12: Remember – in this milieu, it’s “ale and whores”, not “hookers and blow”.

Rule 13: Any time Hal Briston makes a play, there must be a mention of sheep.