The Simpsons: Tapped Out

Fair Rarity just really likes unicorns and rainbows, and if you see one in a town you visit you can tap it and it barfs up a rainbow. That’s all :slight_smile:

I ended up spending money on the game. I play the Kwik E Mart scratchers all the time and it keeps telling me “If you’d have played Golden Scratch’r you’d have just won 9 donuts!” So I was like “Ok, I’ll pay 99 cents for 9 donuts, whatever.”

So I bought a Golden Scratch’r (for $1.06 - they charge tax!) and won 100 donuts. Haven’t paid again but I’m wondering if it’s not programmed to do something like that after you FINALLY give in. You know, to make you give in again?

Had to share this http://www.tstofriends.com/tapping-basics/playing-tapped-out-on-a-computer-a-ryan-refresher/

He links to a program called Bluestacks that emulates android apps on your PC. I can’t get Tapped out to work with it, but it works very well for Family Guy quest for stuff.

I tried that Bluestacks for TSTO on my last laptop. It was really slow and glitchy. It may depend a lot on your machine and the quality of your internet connection.

By the way, in terms of a good way to spend donuts, I was very happy with the Cracker Factory. Not only did it unlock Luanne, but she has a nice quest line afterward which eventually leads you to be able to buy Fleet-a-Pita trucks which can help you boost your Gluttony rating, or your Grub rating in Krustyland. I’d rather buy five Pita trucks and spread them around town than five Gulp 'n Blows.

I tried it too. Had an awful graphics glitch where the screen kept flashing. As I only used if for TSTO, ditched it.

New update today? Suddenly I’m at level 45 and I have Artie Ziff and the ZiffCo sign, and I need to build some indoor tennis courts and ZiffCo itself.

It’s Luann who rolls around in the hamster ball, right? I like that.

Yessssss, Artie Ziff and Uter. These are the types of updates they need to be doing, with the classic characters.

The Fortress of Chocolatude is pretty amusing.

My phone is officially no longer supported for TSTO :(. I tried the BlueStacks thing and couldn’t get it to load at all. There is nothing wrong with my four year old Samsung, except that I can’t play my game on it any more.

I was thinking about upgrading, but will not do it just because of the game. Hopefully the iPhone 6 will depress the price of the Samsungs and I can get a sweet deal on the S4 mini soon.

I just fat-fingered an attack on another town and blew up Willie’s shack with a cheater. Someone’s going to think I’m upset about the referendum.

That sucks. I won’t delete you. Let us know when you’re back up.

So what happened? You just turned on the game it it crashed out telling you that your device can no longer run it?

I tried my Ipod 4 today and the game ran. Slow, but it ran.

Thanks. I should be good to go in November.

I knew the day was coming. It was taking up so much of the processor and memory that I had to uninstall my other apps in order for it to run at all.

I tried to log in one day, and I needed an update, when I went to the Play Store, it said “sorry, your device is no longer supported.”

I uninstalled and tried to reinstall, no dice. I am super bummed about it. I shall not let emotion reign. I will not upgrade my phone before I am ready because of a game. I will not.

I will not.

I really hope I will not. :slight_smile:

I might borrow my mom’s tablet when she comes to town. :smiley:

I’ve unlocked all the castle parts and now the next castle upgrades are to “increase town defense bonus.” Do I bother? Or keep my elixir to buy stocks and guillotines?

What does “increase town defense bonus” mean, anyway?

The general consensus is that there is no point after you collect the final prize. No donuts this time for continuing.

The +1 to defense adds an hour to how long attacks against you take.

This event is massively overlong. When is Halloween?

Ok once you hit 38000 coins, apparently all you do is collect 8000 coins for 1k elixirs repeatedly. I have 76k elixir so and all the rewards so I’m pretty much done. If anyone still needs coins/elixirs i’ll be happy to send some nerds at ya.

I’ll be needing coins until nearly the end. I know there are plenty of players who like to storm through the content, but the developers need to weigh those players against those of us who enjoy the game more casually.

I think the programmers went the lazy route for the CoC update. I was poking around on TSTO Friends and came across an article where someone was discussing a “glitch” for TSTO that would get you thousands of elixir and gold. You just max out your nerds, dispense all of them on non-friends, quit the game without going back to your own springfield, then don’t log in for 17 hours or however long the longest nerd timer you had was. Humongous rewards.

I didn’t use this but am trying it with spare nerds to see if it works (friends are nerded out for the day). Anyway it gave me some insight to how the attacks/defenses work. The following is pure speculation on my part but seems to me to fit the facts.
The game doesn’t keep track of which actual person you sent your nerds to, because you didn’t send them to attack an actual person. When you attack non-friend Springfields, I think the game just draws random maps (possibly taken in whole or in part of actual layouts), for you to attack, keeps track of your timers, and assigns percentages of wins either at random or according to a formula.
It would seem to be a lot less work, especially since there wasn’t a system in place to visit random towns before the CoC update. Keeping track of who was attacking and all those timers across thousands or millions of pairs of towns would be a ton of effort and server calculations, wheras the way I did it is simpler because your just fudging both the attacks and defenses.

So I don’t think it matters who you attack (non friend wise) or how long the timer is, it’s just going to assign you a random number the next time you log in that determines how much of a reward you get. If the “glitch” I described works, it would fit my theory. The game probably decides when you log in how much of a reward you’ve gotten, and if your timers are done when you log in, it probably just assumes you won all of them instead of assigning you the random number. Or possibly the longer your timers run before you check them, the bigger of a reward you get.

Which code is harder to generate? Drawing random maps or extending the “visiting friend map” code to “visiting random map”?

Also, I noticed that I was getting attacked a lot more when I left a few buildings in my town destroyed. This suggests that people notice that some of my buildings are destroyed and think that I am less likely to defend the others (unless the programmers also put this into their “Matrix”).

Yeah,** Apocalypso**, I don’t think there is anyway that the ‘random maps’ theory is true.

I also don’t think there is that much to keep track of. Each town can just keep track of what’s happening to its own buildings. Your actions in your town, defending or repairing a building, then sends a message to the server to apply however much gold/elixer to the invader associated with attacking that building.