The Simpsons: Tapped Out

If that were the case, then the player would never get “An Invader” messages, unless they also programmed a randomizer for that too, including the occasional foreign message. Which, to me, would seem to be a lot of useless programming versus programming for players who don’t want to build big friend lists but want to feel like they can participate in events. Who (other than TSTO programmers) knows how long the ability to visit random Springfields as part of an event has been in the planning and developing stages? Just because it appeared with this even doesn’t mean they hacked it out between last event and this event.

I like Occam’s Razor.

It would be pretty easy to program in something for “an invader” to random attack your village.

I haven’t done any programming on this game, and don’t know anyone who does. It seems to me like it would be easier to just fudge the attacks and defense with random attacks (within defined parameters) and random wins and losses than it would to tie it to actual other players and keep track of all that, especially for an update that lasts less than 2 months. But I don’t have any inside information. Its just that it would seem to fit the way I perceive the game to work. And it explains the glitch and some other odd things that people have noticed about the CoC update. Of course it also could work the way you think it does, and there could be some other explanation.

Visiting random towns is code that could be reused in future events, not just a one-off. Creating random Springfields would probably not be any easier programming-wise, and probably more server-intensive.

Some questions I should already know the answers to, but am too busy/lazy to check on:

Is the amount of gold / elixir given for destroying a target the same regardless of how many nerds are attacking? Does sending multiple nerds multiply the award?

In a similar vein, if a single nerd gets bonked before he finishes destroying a target, how much does that net you? Same as above, do multiple nerds reap additional stuff?

I’m pretty sure the only advantage of using additional nerds to attack is to decrease how long the defender has to defend against the attack. The rewards (success or failure) shouldn’t be different; I think the only things that affect those are whether it’s a castle or a home, and whether it’s a random Springfield or one of your friends. (I’m not sure whether “Other Springfield” counts as a friend or random.)

Yeah that’s what I’m assuming too.

The more nerds you throw at a building, the quicker it can be destroyed. If you get it destroyed before the person comes to defend it, you get your 18/25/70/140 elixr (friend house/friend castle/invader house/invader castle). Plus gold.

If you get defended against I don’t know how many elixr you get. Not sure if you get the same amount whether or not there’s 3 hours left or 3 minutes left before it would have been destroyed. But I’m sure your reward amount is not based on the number of nerds you threw in there.

ETA: My strategy is to just throw 1 nerd at 5 buildings per friend per day, and then 1 nerd per building against Invaders as much as I can during the day. I figure with 100 nerds I’m either going to get between 100 elixr and 1400 elixr every 2 hours. Good enough for me.

Other Springfield gives the same castle/home bonus as friends do.

Any clue if elixirs will have any value at all once the event is over, or if new items will become available to purchase with it? Or should I just buy 250 more sections of wall?

I would assume it disappears entirely since all other event currencies have. Spend away.

I do pretty much the same, except that there’s one location (I think it’s Other Springfield) where the castles need 26 hours to defeat with 1 nerd, so I put 3 nerds on each one since I usually play at about the same time each day.

There’s a question to ask: what, if anything, is your “schedule” for playing?
Mine is along the lines of:
Monday, when I get home from work (around 4 PM)
Tuesday / Wednesday / Thursday / Friday, 24 hours after my previous play (what I usually do is, I assign my characters 24-hour tasks, and then plant moonshine, which I use as an “alarm clock” to let me know when the game is ready again)
On Friday, I assign 12-hour tasks, then play Saturday morning (but without visiting friends) and again on Sunday before 4 PM.

Mine’s pretty simple. Play every hour during the work day (which is more like every 1-4 hours because I can’t get to it) with 1-hour tasks. Around 3 or 4 I set 4-hour tasks. Then after 8 or 9 PM during baseball games, 1-hour tasks until 1 AM then I put it on 8 overnight.

The weekends are kind of like that. I do a lot of 1-hour tasks and just end up missing their completion.

I log on a lot, but I’ve cut back on friends visiting. It takes so long in this never-ending update. I go every other day now so on the day I choose to go, I can go at any time and not have to wait for the 24 hours to tick off. Not that I could visit friends in TFGQFS, but one of the only things they did better was reset friend visits every 20 hours. I check my game any time I think of it and have a wifi connection and battery life. I have enough money and donuts that if I forget, it doesn’t really upset me. I’m much more enthusiastic when we have something new.

Anyone getting Krusty’s mansion? It seems a bit pricy for me for just a building. And not even a building that I MUST HAVE. Like I think I might get the Bad Dreams House next month because I love that episode and the house is incredible.

Is there anyone left who needs the purple stuff to complete the Quest? I’m aiming for the friends with lower amounts first.

38,000 coins will net you all the rewards. After that you only get a 1000 elixir bonus for every 8000 coins. I have almost 50k coins and more elixir than I know what to do with. So I only attack the few friends that have under 38,000 coins, and my nerds are at max constantly because I can’t be arsed to spend the rest of them on random people. It takes forever to collect from friends as is, and I don’t want to spend an additional hour a day allocating nerds which won’t give me anything new.

Does anyone know how to trigger the quest to unlock Smithers? I have a quest for the Barbarian to “reach level 25 and build the Burns Manor” and then “go on a date with Smithers”. Well I’m 25 and a half, have had every char free a couple times, but the quest hasn’t triggered yet. I am not sure if I’ll be able to complete the quest after the CoC event (finally) ends Oct 7, so I’d like to get it done.

Two-story outhouse!

It starts with a conversation between Burns and Homer. Make sure you have both of them free at the same time.

Apparently, you have to complete all three Springfield General Hospital tasks first. Assuming the hospital has been built, see if you have an outstanding task for Dr. Hibbert (either “Perform Surgery” or “Perform Surgery Outdoors”).

Small update today to entice us to spend 200 Donuts on a skin for Bart related to this dumbass never ending CoC event. No thanks!

Rumors that there will be some more COC-related content released tomorrow.

Aha so thats how it’s done. I just got the quest to build Hibbert’s Family Practice. Is that what you’re referring to, or does the hospital come after that?

What the hell am I going to do with 40k elixir? I don’t want to build a damn wind farm, and there’s only so many outhouses and haycarts one town can use. Sigh. This was a weirdly set-up event.