The Simpsons: Tapped Out

My suggestion is that you go back a page or three and find the most recent list, add everyone in it and then add yourself to the bottom and repost it.

IME, asking to be added will get you about half the people on the list, maybe a few less. Partially because not everyone will take the time to add you and partially because not everyone on the list is active in this thread.

It’ll only take 5 or 10 minutes to type all those names and it’s well worth the trouble during the (social) holidays to have all those extra friends. Right now, having 15 vs 30 friends is the difference between getting 450 and almost a 1000 gift cards per day.

Try it with one and see. You do get credit for all of them.

This is an excellent point, and one of my main frustrations right now. I have been not able to send friend requests for well over a week now. And the inability to increase my friends without being sent a direct invitation makes it impossible for me to reach 100 friends. That makes my 30-40 friends a major lability compared to those that are maxed out. It takes me over two days to match what someone else is getting in gift cards when they are maxed on friends.

Interesting (and ironic) note: the last time I went up a level, before i was transferred back to the game, i got the box asking me if I wanted to review the game. So, i decided to go to their page and post my problem of being disconnected from the server each time i try to add a friend. After typing in the information, i hit enter and the task just hung. Then it crashed, and I had to Start from scratch. Needless to say, I wasn’t able to leave a review.

Is there a place where complaints or bugs can be sent to EA? because this is getting very annoying.

That’s fine and I’ll probably do so tonight. I just want to make sure that I don’t try to add anyone who doesn’t want to be added.

Yup. Checked, and they’re not in my inventory

Maybe they’re lost in my town - hard to see white things with all that damn snow.

Oh, and I can concur that the “tap and move on to the next town before waiting for cards to collect” works fine.

When you get back to your town the cards will be there.
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Trust me*, I used to work for the government :wink:

I didn’t pay attention to this thread last year because the game was not available for Android. Well sometime between then and now, apparently, it became so. I’ve been playing for about three days and I haven’t read through the 2000 posts in this thread yet - can someone give me some general pointers? The Xmas patch came on my second day, so I’ve been collecting as many gift cards and gift bags as possible. I’m only around level 7 or 8 though.

My username is Keeene (note the 4 e’s).

And, after reading the last three pages or so, I’ll go through and add as many of you as friends as I can later tonight.

It’s true! I did it. Strange programming quirk though.

Just got a new phone and started playing. Fun stuff! I’ll add as many people as I can. I’m MrKwygibo add me, please!

Hijacking for a moment, it’s likely a side effect of the programming model. This is speculation, mind you, but both iOS and Android have an animation model that lets you say effectively this:

-Wait <X> amount of time
-Then animate an object’s position (or some other attribute) from A to B over <Y> amount of time.
-Call function <FOO> when the animation is done…

This gets “queued” into the system at the time it’s created, and then the program can just forget about it. It’s a fantastic improvement over the old way where you had to set a timer for some fraction of a second, do the math each time it fired, and erase/draw each step yourself. For two-part animations, a second animation call is often started from <FOO> when the first one completes.

In this case, you’ve got the “splash” animation that happens when you tap something, that scatters the cash/gift card/whatever onto the ground. I’m guessing that the completion routine for that starts the animation that sends the cash down to the UI indicator a few seconds later, and the completion routine for THAT animation adds the value to the cash pool. (Although it’s hard to do, you don’t seem to get credit for cards if the “splash” part hasn’t finished yet.)

The problem is what to do if the UI indicator is no longer present (and it probably gets re-created for each new town) when the animation finishes. You could increment the cash pool anyway, but that’s likely to cause disturbing “jumps” in the value when nothing is obviously animating to it, and might (depending on model) cause more complexity when newer animations (from a new town) are happening at the same time. So each town probably gets it’s own “copy” of the cash balance purely for animation purposes, while the “real” balance isn’t shown except at known times when all animations have to be finished (you can see it by letting all of the animations in the town finish and get the “neighborino” message, for example).

For the REAL balance, they’d just stick those cash/gift card counts in a side pot, and re-integrate them at a known time (in this case when the player returns to their town or all the possible animations for a town are done).

I tap on my gift cards when I visit towns. I’m not that concerned with cash right now (not buying anything but land if I need it and I have 700k saved up thanks to some lucky dog races).

I feel terrible about gift bags. I have gotten so many more than I’ve given. I try to be fair. I make sure I visit my best neighbors, the ones who visit daily when there’s no event, the tile tappers, etc. Then I try to reciprocate people who leave one for me. If I never see someone’s name in my Springfield, they’re probably not getting one of my giftbags. But I’m just not accruing them to any extent.

I still haven’t found a single random coin outside of my eggnog bar yet. I did use my earned coin to win Simpson house lights, so at least I have one decorated house. Yay. I’ll hit 10,000 giftcards tonight or tomorrow.

I like Christmas, but I don’t love it the way I did Halloween. I hope giftbags become more plentiful or they change the goals. Otherwise, I think group prizes are going to be scarce.

I just discovered that you need to go into “move things” mode now and then and turn off the buildings so you can see where all of the gifts have been scattered. Look in and around the Squidport too - they can float.

Bah, let the elves get em.

I visit every one of my friends every day and leave at least one gift bag. I am able to do so because I’m not maxed out on friends…

One thing I have a hard time wi is seeing who my gift bags are from. I thing I have to move my tree because right now, there is nothing but snow around it, making it almost impossible to read the sender’s name.

I do catch moat of the folks who have been regular visitors to me, though. I just spend too much time trying to read the name as it scrolls off the top, and i’ve missed my share of names.

Don’t worry. You aren’t the only one suffering from a lack of random coins! I figure if they come, they come. If not, I’ll have over 20 spins of the wheel before christmas is over, and that should give me enough stuff. I’ll take more coins, of course, but it is what it is.

I’m not getting very many gift bags to give away, and that sucks. I feel like I got tons more gremlins with the Halloween gimmick. I’m trying to spread the love by giving the bags to those with fewer cards, for now.

I just moved my Drop Zone into the water.

Bombs away !

Has anyone been able to have multiple friends tap on the spin coin on the Egg Nog Bar and collect extra spin coins (i.e. the same trick as with the Squidport sections)?

Love the name.

And I got the Mr. Plow jacket last night. All is right in the world this Christmas.

No I do not think so.

From what I’ve heard, it doesn’t work, but it’s still a good idea to tap it because it resets the timer for the next coin.