In Crysis you’re playing an uber soldier with a multimillion dollar army super suit. You can run like a cheetah, become invisible, break cars with your fists, but you can’t keep your night vision on for more than a couple of minutes before the battery dies. Same thing in Half-life 2. The charge in your flashlight runs out in seconds. WTH!
I present to you… Xpadder! Show those non changeable buttons the finger.
Not really all that terrible, but as it’s fresh in my memory: the camera in Witcher. I don’t remember what they called the view, but the one farther away. It moves whenever an object gets in the way of the camera, like a wall or a tree. Since I use WASD to move, that means my character turns when the camera moves. Especially annoying at an inn somewhere, where you would walk under an arch. About half the times the camera would react weirdly to the arch and I’d find my character doing an instant u-turn and heading back the way he came.
The standard by which I judge Morrowind characters is “can I kill Cliff Racers from range with one-two shots max”? That’s practically the first leveling-up goal.
You, my friend, need to never approach Splinter Cell : Double Agent. The goddamn menus had 2 minute long loading screens. I wish to God I was kidding.
Fucked up in your mission and want to reload an earlier save ? Ooooh, goody.
Escape (short load time, menu appears) ;
go to main menu (no, you can’t load from the game itself, extra long load screen while the game unloads everything) ;
go to load game (loading screen while the game takes you to the list of saved games) ;
select your game and hit load. If it happens to be there, of course - the saving procedure is abysmally unergonomic and half of the time it doesn’t save
30 minute load screen while the game sets the level back up.
Did I mention Splinter Cell is one of those sneaking, all-in-the-timing, one-alerted-guard-and-you’re-fucked kind of games ?