Is it weird that the deaths on this show that have affected me the most are those pigs and the horse from the pilot?
Excellent!
What did Beth say about the first dead kid? “He was fine yesterday.” No he wasn’t dumbass, he said he was sick and didn’t want to hack on somebody. This latest mess is on her, in my opinion.
If I found someone to sleep with, I’d sleep with them. We can lock ourselves in, in that case. Speaking of that…
Shirtless Rick, I’m in for another season.
No. The horse was smart enough to not ride into Zomblanta, until Rick made him.
The pigs’ squeals sound like screams. It bothered me too.
Let’s face it: any half-dozen of us could have secured the prison, selected better armor/equipment, enacted more sensible daily routines (lock yourself up, isolation period for new arrivals, etc), developed better offensive/defensive strategies, and culled the area damn near clean. That prison is damn near a paradise in a zombie apocalypse. You’d have to be an idiot to fuck that up.
They HAVE to make the characters stupid, or the show will become a daily grind of tending crops, killing a few zombies, and finding ways to occupy your mind in the isolation and drudgery.
Well, he’s been wintering there, so it’s not a high threshold.
Anyway, was anyone else thinking “Herp derp! There’s a suspicious blood trail on the floor! I better check it out alone and tell someone about it later! Herpity-Derp!”
I suspect the writers are constantly throwing us bones so we have soooooo much to discuss online! At least, I’m going to keep telling myself that.
On the Talking Dead show afterwards, the EP said it was a minor character who appeared in the background.
‘I came here to kill zombies and kick ass. And I’m all out of zombies.’
Yeah I was thinking get yourself a nice long sturdy walking stick and use that for poking behind curtains and shadowy corners and things.
I told 'em a chain-link fence wouldn’t hold zombies!
Wait… no, I didn’t.
I meant to tell them.
Oh yeah, I was thinking “Idiot! If there’s a zombie at the end of that blood trail what are you going to do, beat them with those flowers?”
Whatever about locking the cell doors even just closing them might have saved some of the people.
Nope, zombies can open doors and stuff. Remember Morgan’s undead wife turning the doorknob in the first episode? Zombies aren’t smart, but they aren’t exactly animals either. Doors need to be locked with keys, not just closed, not tied shut, nor clamped shut or whatever else has been suggested. I suppose something with a combination (like a bike lock) would work too.
Just rewatched Day of the Dead a week or two back, so I easliy caught the guts falling out homage. Greg Nicotero was actually one of the soldiers in that movie (in addition to working under Tom Savini on the makeup (and wow zombie makeup has come a long way since then!)
Walkers have never been shown manipulating anything like a knot or rope or a carrabiner clip. It would not be necessary to fully lock the doors to fasten them.
Or, the writers would have to make the threats something smart people would struggle to overcome. Which requires much harder writing.
There may also be budget constraints. I suspect that is why we never see fire as a weapon. Burning zombies (and other stuff) cost a LOT more money than stabby stabby.
Making zombies just a little smarter, say, the level of an insect, would make the threat from them so much greater. It would be a different sort of show.
Doesn’t really matter as it seems everyone was caught off guard. With closed doors the first zombie would have made more noise perhaps alerting some of his victims in time for them to fend it off.
Yeah, who knew that a zombie could stagger around, killing multiple people, without making enough noise to wake anyone up? If I awaken to a bite in the throat, I feel rather confident that I’m going to thrash and fight and make all kinds of noise. The one guy just sorta shrugged and accepted his fate.
Or perhaps the smart people just struggle harder. Perhaps an unassailable stronghold is just stage one; stage two is a deliberate campaign to deplete the surrounding area of first generation zombies (the “baby boomers” that died in the initial chaos) so you only have to worry about the slow trickle of new zombies from new deaths.