The Walking Dead; 4.02 "Infected" (open spoilers)

That reminds me…I can suspend my disbelief enough to accept that zombies decay over time to the point where their skulls have the rigidity of month-old jack o’ lanterns. But in this episode, we saw a zombie that couldn’t have been more than a few hours old, since she was a product of the Cell Block D rampage, exhibit the same bone-into-foam rubber effect. How is that supposed to work? Instant calcium depletion? Or is everyone in TWD’s universe, living or undead, running around with an eggshell skull? It’s hard to take this show seriously.

As for locking devices, they might be even simpler - close the cell door, then pass a pipe or plank between the last bar and the wall so it can’t slide open again, i.e.



Cell with open door (B  = Bar, W = Wall)

B B B B
WWWWWW     WWWWW
     W     W
     W     W
     W     W
     W     W
     W     W
     WWWWWWW
Cell with closed door, wedged with plank (P)

     BPB B B
WWWWWWP    WWWWW
     WP    W
     WP    W
     WP    W
     WP    W
     W     W
     WWWWWWW



Adding to this, make sure every cell has a plank and a stabbing object, so someone forced to retreat can quickly find a safe place to kill zombies until rescue comes.

And why teaching children how to use weapons would strike anyone as a bad idea baffles me.

Yeah, it wouldn’t have to be complicated at all. I honestly wouldn’t be able to sleep in the Walking Dead world if I couldn’t secure the room I was sleeping in, even if I knew it was safe. All it takes is one death, and the entire community could be wiped out overnight.

Every cell should also have a 5-gallon jerry-can of drinkable water. At the very least, this means you can flush the cell’s toilet several times, and if you get trapped in an overrun, you’ll be able to last a couple of days until rescued. It might also be handy in case of fire to have water close at hand.

So every morning you look around, then de-plank your cell door, and take your party-depleted jerry-can down to the pump room, and sometime during the day, it’s someone’s turn to top up all the jerries, and when you go back to bed, take a full jerry with you, plank your door, and sleep as soundly as a post-apocalyptic world-gone-mad will allow.

I am the same. Just said that to my husband last night. People/walkers? Meh. Piglets and horse? Tears.

I had to look away when Rick was slitting their throats.

:frowning:

I get it - basically what we do with the windows in our house - a piece of wood lying in the track of the window so it can’t move. Good thinking. I still don’t think the walkers are up to manipulating a carabineer, though - hell, half the time I can’t work those things! Or a simple rope tied in knots with some soda cans with rocks in them on the line - when something tries to untie the knots, the cans rattle and wake you up. Then it’s stabby stabby time!

True; it’s unlikely they have the fine motor skills for that. We’ve seen zombies trapped in cars, presumably because they can’t unfasten their seatbelts.

Using fire against mobile zombies probably creates more problems than it solve. Since zombies don’t feel pain they’d just keep moving & setting their surroundings on fire until their muscles were damaged enough to render them immobile. Last season we saw a bunch of zombies trapped in a pit set on fire and IIRC one or two was still moving a bit after the fire burned out.

[QUOTE=Human Action]
That reminds me…I can suspend my disbelief enough to accept that zombies decay over time to the point where their skulls have the rigidity of month-old jack o’ lanterns. But in this episode, we saw a zombie that couldn’t have been more than a few hours old, since she was a product of the Cell Block D rampage, exhibit the same bone-into-foam rubber effect…
[/QUOTE]

This is a pet peeve of mine. Way too many zombie movies go overboard with makeup on zombies that are only supposed to be a few hours (or even minutes old). IMHO makeup on fresh zombies should, barring injuries, be very subtle. It should be hard to tell the difference between living & newly undead until you’re (too) close and you’d have to rely a lot on behavioural cues. I really liked the zombie makeup in the 1990 remake of NotLD.

One problem their doors swing closed.

Has anyone seen the preview for next week from The Talking Dead? Looks like they really should have listened to us sooner about their defences.

Shaun of the Dead was good for this. The first zombie the protagonists meet (“Mary”) looks outwardly normal (“She’s so drunk!”). It’s only after Mary gets up following a spine-destroying injury that Shaun and Ed begin to grasp that something’s not right.

By gum, you’re right. Though that isn’t really a problem as such - it just means instead of one ridiculously simple and obvious securing mechanism, use another ridiculously simple and obvious securing mechanism, but use something. Heck, hang a large hook on the cell wall at ankle level and slip it around the bar at night. It’s the same hook-and-eye process that has secured bathroom doors since, like forever. For that matter, they said one guy (the sleepwalker) had been “locked in” for the night. How, and could it be replicated? Or did they mean his cell door was actually locked, which strikes me as a tad overkilly.

Also, regarding the guy who rather passively got his throat bitten out, I note that he coughed, which is what caught the first zombie’s attention. Maybe he was already near-death from the infection, hence his lack of reaction.

I also see the new doctor is up on his “English”, i.e. say something technical, then explain it “in English” with a painfully condescending metaphor about a shaken soda can.

For the ones outside the fence, good. Let em catch the other zombies on fire. But on Talking Dead this came up and the official word is they are more concerned about other people showing up than the zombies. So no fire. Fire bad.

Which explains why they haven’t torched the woods around the prison yet.

It’s also not worth the risk of being surrounded by an out-of-control forest fire.

[QUOTE=Bryan Ekers]
…Shaun of the Dead was good for this. The first zombie the protagonists meet (“Mary”) looks outwardly normal (“She’s so drunk!”). It’s only after Mary gets up following a spine-destroying injury that Shaun and Ed begin to grasp that something’s not right.
[/QUOTE]

Yeah, those zombies were pretty awesome. The naked housemate and Shaun’s parents were portrayed with only facial expressions (& I think contact lenses).

Yes, empty and sad… like a drunk who’s lost a bet.

And they’re hunting/trapping there.

Yeah. That ship sailed awhile back, didn’t it? Guess I’ve lost my anger at the stupid and just watch it unfold. It’s a lot more relaxing that way. Almost zen.

Heh, you guys are complaining about what zombies should look like? Who knows what zombies are supposed to look like? What are dragons and balrogs “supposed” to look like?

We do. Duh.

That’ll do Pig.

In all fairness, Rick & Co live in a world where George A Romero, Zombieland, Shaun of the Dead, Left 4 Dead, Dead Rising, DayZ, Dead Island, so on and so forth don’t exist. So they haven’t been training for and discussing this their entire lives like we have.

Then again, they have had several years of real world experience.
Why wouldn’t you have a small hatchet or ice pick or other weapon on you at all times?
Why teaching zombie-stabbing skills to small children even up for discussion?
Is there a reason to not secure your cell at night?
Do you have something better to do than farming, cleaning the prison, clearing zombies or going outside the wire to scavenge for supplies?

Given his experience with Sophia I don’t understand why Carl was so weird about teaching kids how to stab and slash the dead heads.

There actually probably are valid reasons for not teaching kids to knife zombies:
[ul]
[li]They might inadvertently stab or slash each other.[/li][li]It gives them a false sense of security. Kids after all are small and generally don’t have the strength to jam a knife through a human skull.[/li][/ul]

I don’t think Carl was weird about that though. I think he felt weird about being put in a position where he was asked to withhold information from his father.