Vampire Survivors: Fun indie, rogue-lite game with 72,000 "Overwhelmingly Positive" reviews on Steam, costs $3

The other way to do it is a combo of fully upgraded clock lancet, laurel, and Song of Mana (evolved version slows down enemies). Basically you just keep freezing death in place. I’ve got to about 45 minutes that way.

I did it the cheaty way, only to unlock a secret character, that I’ve never used. Thinking about it, I’ve only played the secret character you can find on map 4- and I don’t think I’ll play it again.

I do like the new arcana cards though, and the new level is definitely a challenge.

I strongly recommend unlocking hurry mode and hyper mode once you get some upgrades. Hyper mode increases the amount of enemies, their speed and also your character speed. Hurry mode makes twice pass twice as fast, so you finish a stage in 15 minutes instead of 30 minutes. It makes for more hectic and more interesting runs.

My problem with hurry mode is I find it much more difficult to reach level 99. I still have a handful of characters to get to 99, but after the first time I played hurry mode, I haven’t gone back. Looks like I’ll have to to finish off my achievements.

Unless I never manage to successfully complete bone zone. Good Lord that’s difficult without floor chickens. How do you guys do it?

I have become a big fan of song of mana, but I think I might like it better not evolved. Anyone incorporate song of mana into their standard arsenal?

I used Krachi (extra revives), used the Arcana that gives more revives, and grabbed Tiramisu too. I think I had one revive left when I finally beat it.

Did you start with the extra revives? For my latest effort I started with double healing, then took extra revives at 11. That seemed to help but still not enough.

In fairness, I’ve been using odd characters instead of the +1 projectile every 20 levels characters because I’ve been trying to complete two objectives in one run. (X character to 99 and 30 minutes in the boneyard.) It’s been like four tries and I haven’t completed any objectives.

So then yesterday I tried just a simple reach level 99 in the library, since that seems like the easiest map to me. But then it ended when I was like level 86, for which I blame hurry mode.

Yeah, much better reaching level 99 without hurry. Just finished a regular speed hyper run in the library where I hit level 154, a new personal best. I went for exotic weaponry:

Phieraggi (union of the two non-bird wing-looking things)
Song of Mana (not evolved, took duplicator instead)
Then Bible, Water, Axe, and Runetracer, all evolved.

It was quite a powerful combination, but in the end unevolved song came up wanting, with something like 750k total damage. The other five ranged from 4 million to 7 million each. (In fairness, I didn’t get song until very late, after I did the union of the two wings.)

Maybe bone would be the best non-evolved weapon to pair with duplicator. Or possibly garlic. It’s certainly not lightning ring; even evolving it early I can never seem to get that thing to break 1 million.

For my suçcessful run in the Bone level I forget who I picked, perhaps Poe. My focus was mostly on the weapons that can add healing. So I was going for Garlic, whip, song of mana and probably Runetracer. The dog’s flowers also are supposed to give healing, but I never noticed any. I probably also got the double healing and revive cards. Its also a level you want the Bible or garlic just to deal with the enemy bullet spam.

They only heal once fully upgraded.

Heh, I was wondering about the green reaper I have almost every upgrade bought … I think I’ve done everything you can do on stage 2 normal even saving the character from the coffin How do you start hyper mode? it said I unlocked them but I’ve no clue … And I figured out the dairy lvl… You simply never leave the first screen or two and make everything come to you Now how easy that depends on the weapons you get … All I have is the remove the useless to you one … which is usually luck or the time lance thing…

This brings me to my next q does luck do anything useful?

There’s a very clunky-looking checkbox on the screen after you select the map but before you click the button to start. It’s on the same line and to the left of the button to start.

The big ticket item for luck is it gives you a chance to get four choices instead of three when you level up.

There are also a bunch of entries in the collection that say “luck affects this.” I forget which ones, specifically, but I remember thinking I wouldn’t hate a little extra luck for those. Not enough to waste a passive on luck, though.

Checking now, luck affects boss treasure chest “quality”, whatever that means. Also the drop rate for all the grabbable items like floor chickens, vacuums, the flame thrower thing, etc…

Luck (clover) also lets you evolve the cross, which is a good weapon in the beginning and a decent weapon at the end. This doesn’t make clover a priority at the beginning, but a decent 5th or 6th choice if I start out with cross.

I always get Tome (cooldown) and duplicator (extra projectiles), usually spinach (damage). Then I fill in the rest of the secondaries with the weapons I want to evolve.

If you’re struggling to make 30 minutes, get bibles/spellbinder and evolve that. It’s very strong defensively. Santa water/orb sucks at the beginning but rocks at the end. Axes/candalabridor is also a desirable evolve.

Evolving the birds is also very good. It’s weak at the beginning but strong at the end.

Usually I try to get a little bit of early offense, either magic wand, cross or guns. Once I am killing fast enough to level up I work on evolving santa water and the birds. Then once I have the AOE I fill in the blanks, usually lightning ring(evolves with duplicator) or Pentagram.

It’s a fun game and I definitely feel like I got my 4$ worth out of it. You can be successful with many different weapon/passive combos.

I realized that all of my failed bone zone runs were on hyper mode. I thought to myself, duh, of course it’s so hard. Just play it on normal, it’ll be a breeze.

I’d forgotten that hyper mode is easy mode in that you level so quickly. I tried it double speed normal instead of hyper and wow. Ran out of revives at 26 minutes, I was level 29. Ouch!

So now I’m trying normal speed no hyper mode. Getting about two levels per minute, so better but still not good.

Garlic was a great tip, by the way. Gives you immunity to those fireball projectiles, and the passive to evolve it is faster regeneration. That’s what they call synergy.

Yep, much better. Single speed, no hyper mode, completed The Bone Zone first try with no deaths. Min/maxing the build helped. All my previous runs were either hyper or double speed or both, and none were optimized builds since I was trying to double up the objectives by completing 30 minutes with Poppea and Lama at the same time as the 30 minutes in the Bone Zone.

My upgrades are maxed except no curse.

I used the bone guy because I like bone better than the other +1 projectile/20 levels character starting weapons.

For arcanas I chose Healing, Revives, and Whip crits, in that order. Whip is the only weapon I had that got any benefit from that last arcana, but I think it said double crits, and whip crits are heals when evolved, so I think that means double the whip healing.

For weapons I started with Bone, Phieraggi, Water, Bible, and Garlic. Phieraggi takes up two weapon slots so that’s six, then once phieraggi was unioned I took whip.

For passives I took duplicator since bone doesn’t evolve, then the 5 needed for evolutions: revives for phieraggi, vacuum for water, duration for bible, regeneration for garlic, and health for the eventual whip.

By minute 23 I was finished with all upgrades and only needed one boss to evolve whip. Took 2 full minutes but then whip was evolved at minute 25 and my defenses were impenetrable, standing motionless for the next 4 minutes.

In the final minute they finally broke through the bible/garlic line, but a few chickens kept me going until the end. Here’s the final minute: (no sound, still)

If you can make out the numbers on the preview pic it shows that phieraggi and water together killed almost everything before they could even reach the bible/garlic line, while bone of course could reach out and touch them. Those three weapons accounted for just under 14 million damage, while bible, garlic and whip were all under a million.

I was actually starting to regret choosing whip until the final minute when the world started closing in. Then I was pretty stoked to have it.

lol yeah at the end if you get far enough you have an ending of like how halo reach ended your e just spinning in a circle taking down massive piles of enemies knowing the inevitable is coming …all that’s missing is the scream from an 80s action movie

It’s whether you get 1, 3 or 5 (with fireworks!) items from a treasure chest.

Oh, duh, of course.

So now with all achievements and everything unlocked, there’s really no point to playing anymore until new content is released.

But I did remember hearing that you can do the first map without moving if you get lucky, so I’m trying that out. Unfortunately, the first dozen or so tries I forgot I had maxed curse, which meant that most of those ended in a minute or two.

I’m going in completely unspoiled. I only know (not even 100%) that it can be done. No details on how.

During the cursed runs I came to the conclusion that a hard requirement is for your first arcana to be +3 revives, but now after my first non-cursed attempt made it to 10:40 with no deaths until the end, I’m revising that. I think I want the double healing to start with, same as bone zone. Possibly something to help cross.

The problem with not moving is you don’t get to pick stuff up, like boss chests. You can, if you happen to kill them when they’re standing directly on top of you damaging you, but those kills are unlikely and usually get picked up after reviving from being killed yourself. So you can’t assume you’ll evolve anything. That frees you up to take the best six unevolved weapons and best six passives.

I’ve been starting with garlic dude; everyone else seems to suffer a handful of deaths right out of the gate, or – like the water lady – survive the first few waves but most of your kills are out of collection range so you never gain level 2.

Magic wand and cross turn out to be hugely helpful for bosses. Song of Mana and Bible for close quarters defense should theoretically help. Axe is good as always, but maybe not first priority. Whip and fire wand without evolution are questionable, IMO. Currently I’m thinking garlic, cross, bible, magic wand, then maybe song and axe.

I also haven’t ruled out clock lancet and pentagram. Both showed some potential, but you can’t take them early.

Oh, I love the fireworks, they are so exciting! Sometimes this game is so satisfying.