Did yesterday’s patch bugger up the tab-targeting? It was already a little wonky to begin with, but after the patch it seems to be going out of its way to pick targets on the other side of the room/at the other end of the corridor/way over there, instead of cycling to the next guy in the crowd that’s beating on me. I’m forced to click-target.
So now that Flaminatrix is past level 20, I’m starting run into a lot of timed missions. Out of curiosity, does anybody know if the timer pauses during these sometimes interminable loading screens? Most of the timers so far have given me way more than enough time, but I don’t know if that will always be the case. On a related note, I’d like to shake my fist in indignation at whoever thought it was a good idea to construct the interiors of Arachnos bases almost entirely out of perforated metal. The see-through nature of that stuff means that my video card has to render not only the walls and floor of whatever room/corridor I’m in, but everything on the other side as well, sometimes on through multiple walls, and my card just doesn’t handle that well at all. I ran an AE story yesterday that took place entirely in Arachnos bases. The final mission was timed (short timer, to boot), and between running back after getting killed and the almost constant graphics-lag screen-freezes, I probably lost a good 4-5 minutes.
Bruised Violet, my main villain, is level 11 now and finished the Dr. Graves competition storyline, at least up through winning the Kill Contest. I think somebody else above mentioned how tough Crosscut’s “insidious kill-the-hero” mission was. I’m definitely not a fan of these “try to beat two higher-level-than-you lieutenants, simultaneously” situations.
I’m starting to wonder, though, about the Rogue Isles - is it ever a nice sunny day there? I hardly get to enjoy my villains’ cunningly crafted costumes because it’s always so dark and gloomy. It’s like those islands are located just off the Oregon coast. (I made a number of trips to the Oregon coast in my youth, and I swear there was no such thing as a “sunny day at the beach” on the Oregon coast. Actually, the first time I visited Darkshore in WoW, the first thing that popped into my head was, "Geez, this looks just like the Oregon coast…) I guess in the case of CoH, these islands are actually located off the New England coast, since one of the in-game informational “tips” informed me that Paragon City is located in Rhode Island.
I’ve also noticed that at least one of the studios involved in making this game must be Asian, judging by some really odd word choices I’ve encountered here and there in dialogue and mission text. For example, there are a couple early hero missions where the text says something like, “spreading terror/chaos amongst the city” (“throughout” would have been the more appropriate word, in the context of the sentence), and last night I spotted a villain’s chatter bubble saying something like, “What are you glimpsing at?” Basically, these errors suggest a non-native English speaker who didn’t quite get the subtle difference in meaning between words that mean sort of the same thing. It’s a whole different feel from the slew of spelling/grammar/homonym errors I’ve catalogued in WoW— those are clearly written by Americans — some of whom don’t understand their own native language — and suffer from drastic editing/proofreading fail.