So… I was hanging around in Atlas Park last night.
No, really. Want to visit it again?
The latest version of Icon will get you there.
So… I was hanging around in Atlas Park last night.
No, really. Want to visit it again?
The latest version of Icon will get you there.
That is fantastic. Can’t hit anything, but flying around AP was great. Need to check out the other five zones that are available when I have time.
Hwhaaaaa?!
Thank you so much for linking that!
Bwah ha hahhhh! I tried the first version of Icon but all it did was let you mess with the character creator. Great to be able to just zoom around a little… thanks for the update link.
Try being a villain or Praetorian, and taking the tutorial or not.
And the music does come up by location.
Any luck for those of us who, in a fit of anger last Fall, trashed our COH folders?
You can DL or torrent the full game image. See the link for the utility and it has a torrent source.
Haven’t had a chance to try out the Icon tool yet, due to work being busy, but I plan to. I didn’t have the heart to delete my CoH folders on either my Mac or my Windows laptop - I kept everything in the vain hope that the game might come back in some form.
Icon 1.6
The penultimate screenshot studio.
Download - http://repo.cohtitan.com/icon/icon.exe
Source Code - New! - http://repo.cohtitan.com/icon/icon-src-16.zip
New in 1.6:
You can now enter Paragon City, Praetoria, and the Rogue Isles with your NPC-mode costume creations.
Made some improvements to the parser to reduce loading times for very complex maps.
New commands: /prev_spawn, /next_spawn, /random_spawn
These are by default bound to and F12. They allow you to jump between player spawn points on the current map. If you don’t like where you spawned, you can press F12 to go to a (probably) different random place within the map, or use the square brackets to step through the spawn points in order.
New command: /spawn_npc
You can use this slash command to create an NPC at your current position. It takes two parameters, the costume to use (this is the same as shows up in demorecords), and the name for your NPC. Some examples:
/spawnnpc Model_Statesman Statesman
/spawnnpc 5th_Mek_Man Mr. Roboto
/spawnnpc Nemesis A Plot?
New command: /move_npc
Default keybind: G
Useful for fine-tuning NPC positioning for screenshots, using this command or pressing ‘G’ will teleport the targeted NPC to your position. Note that this will bump you out of the way unless you have noclip mode on, because Citizens > All.
New command: /delete_npc
Default keybind: Shift+Delete
Sends your poor targeted NPC to the great bit-bucket in the sky. Why would you want to be so heartless?
The /mov command works on NPCs, as does the F3 coordinate editor. These are not new features, but are much more useful now that you can create NPCs at will.
The Icon source code is now available! While I’d sent out a few copies to interested parties, this version has been cleaned up, commented, and is a lot more understandable than the big unexplained chunk of hex digits. You still need a good understanding of assembly language, but it could perhaps be used as a learning aid.
1.5 added the ability to change zones.
http://home.roadrunner.com/~scuzzbopper/models.html This is a list of model file names.
Okay, I’m probably looking in the wrong place. Can someone post a direct link to the download of the game image? I know absolutely bupkis about torrents so that won’t help me.
Ono, see PM.
If Icon continues to evolve along these lines, it will be very high-quality methadone for COHheads. Just wandering is almost-almost good enough, since I spent a lot of time in the later years doing mostly… wandering.
Well dang it, I followed the Mac instructions to the letter (twice!), but all I get is an error when I try to launch the City of Heroes app.
I’ve got two things for you today.
http://missingworldsmedia.com/forums/viewtopic.php?f=19&t=1837
This is VERY IMPORTANT and everyone should read it.
Titan Icon 1.7
What’s this I hear about a party in Firebase Zulu?
http://repo.cohtitan.com/icon/icon.exe
Release Notes:
Icon now displays a message with its version number when first entering a map, to help you be sure that you're running the version you intend to.
Some of the residents of Paragon City thought that empty zones were boring, and decided to come hang out. This includes contacts, trainers, and any npc that's a "Persistent" NPC -- one that is hardcoded in the map data to always be present and not spawned conditionally by the server. If you want to return to the ghost town, you can use:
New command: /clear_npc
Wipes all NPCs off the face of the map.
Known Issue: Some NPCs display a P-string for a name instead of their actual name. Unfortunately, the localized names for some of the NPCs are not present in the client files, as this is information that is normally sent by the server. If your favorite NPC is affected by this, feel free to use:
New command: /rename Name
Changes the name of the targeted entity to what you specify after the command. May optionally be enclosed in quotes, but not required. If you don't have an NPC targeted, changes your own name.
New command: /load_costume Filename
By popular demand, this command loads a costume from a .costume file. The file should be located in the "costumes" subfolder of your COH install -- this is the same one that is used for loading or saving costumes from the character creator. You should not include the .costume extension in the name, just use the name of the character that the costume was saved for.
If you are targeting an NPC when you use this command, it will load the costume onto that target instead of yourself.
New command: /be_npc NPC_Name
Ever wanted to know what it was like to be the Avatar of Hamidon? Type "/benpc Avatar_Hamidon" and find out! This takes the same type of NPC costume specification as the /spawn_npc command -- see the wiki page for links to a full list.
You can also use this command while targeting an NPC to turn it into a different NPC.
Along with persistent NPCs, Icon now spawns all the doors that are referenced by zone maps. They are non-functional, but look better than empty spaces where they should be.
Fixed the /spawn_npc command to prevent a buffer overflow that could possibly crash the client if very long names are used.
Icon now includes the patch that allows the game client to load any files as overrides from data/. This should make loading custom maps, geobins, and other mods easier in the future.
New command: /access_level Number
This command changes your client access level. Cheater.
The default access level is 0. Higher access levels unlock many, many developer and debugging commands, which are outside the scope of this post. There are no commands that require higher than access level 9.
Caution! These commands are intended for developer use, and many are not user-friendly. Several of them will crash your game client. Proceed at your own risk.
See, this is why I want a “like” button.
So … does the Unreal engine allow the same kinds of camera angles I could get in CoH?
http://misterrik.deviantart.com/art/Saturn-Signal-4-293351603
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Anything new?
I just played hooky for about an hour with the new Icon and a web site list of commands, map names and such. Having the fixed NPCs spawn is a nice touch, and I couldn’t find and enter map names fast enough to visit a few cherished places.
But my rage at NCsoft is going to consume the rest of my evening.
Kickstarter Sept 8th. Keep your eyes open.
I couldn’t get this thing to work on my Mac, but I finally got around to installing it on my Windows laptop. How do you fly? It let me create a level 1 character, and I could run around AP, but that was it.
I was hoping it would let me load my existing, saved characters. Granted, since I played mostly on my Mac (really only used the laptop for a second account that mainly just existed to let me invite my own characters into my SGs), I don’t have many characters/costumes saved on the laptop. Hopefully I can copy my characters (or at least their costumes) over from my Mac.
Also, nice to see that all of the “extra” costume pieces are available. At least I’ll be able to recreate my characters, if nothing else.