Wasteland 2!

I believe so. It can run games like titanfall. I would imagine you’ll have to turn down settings a bit, and it might not run well at the native 1440p resolution of the surface pro 3, so you’ll likely want to render at some smaller resolution and upscale to native.

Make sure you have the latest intel drivers too. Unlike dedicated GPU’s they don’t usually come with auto updaters (I don’t think at least).

4 day revenue numbers are in, and they’re not good, even though they appear to be happy with them.

1.5 million in revenue in 4 days. Mind you, with barley any coverage, no advertising and not the latest and hottest graphics by any stretch of the imagination, and for a $6 million game, It’s not terrible.

But it’s not near as good as Divinity: Original Sin did. I’m hoping word of mouth carries the title to a better position. There’s also a lot of competition Divinity didn’t have. Some big AAA games coming out soon, some smaller, but popular games coming out as well.

Oh well, I hope sales improve!

EDIT: I think I may be a little too pessimistic. That’ still 1.5 million in just 4 days. I just hoped it would do really well, like D:OS well.

Where are you getting those numbers?

And doesn’t the fact that the game was mostly funded by people who were supported and pre-purchasing the game mean that it didn’t really cost that much? If people gave $4m on kickstarter and all got copies of the game, then those are sales that aren’t counted because those people aren’t buying the game post-release, and yet they still gave that money to the developer/publisher. I mean, what are the out of pocket costs for inXile for the game?

The numbers I got from a tweet from them.

It looks like they got 3 million from kickstarter and they put in 3 million. And yeah, you’re right, a good almost 100,000 people got the game from their original pledges. So they invested around 3 million (probably a bit more than that though) and in 4 days they are 1/2 way through making back their investment.

Not too shabby. It’s just that I hoped to see Divinity: OS numbers for this game.

Do you know how many people were working on this and for how long? I have only played part of it but I’m surprised there’s 6 million dollars into that game.

It’s not quite as impressive as Steve Austin.

It works on mine, though I had to lower the video graphics settings a bit from my home gaming PC. I’m setting it up on the Surface though since I have a series of trips coming up and I’ll be gone for a few weeks to a month or so and need to have something to do in the hotel room at night.

As for my earlier issues, I basically uninstalled the game and installed it using Steam, and now it’s working fine. I managed my first series of quests and pushed on to the next (the dam, whatever it’s called) where I’m doing pretty well against the raiders there. I’m finding I don’t have the skills to do a lot of the little stuff though, like repair toasters or open locked chests. I might need to restart again to get the skills I need. Ammo is also an issue already, especially for the hunting rifle.

Other than that, it’s a pretty good game and I’m enjoying it so far. It’s not got the depth of Fallout 1 or 2 wrt dialogue choices or branchings, but it’s still a lot of fun and they have really improved the combat mechanics and graphics from what I remember in the alpha and beta.

Well the early adopters likely got it from the kickstarter, plus it was a free bonus from the Torment sequel kickstarter at a lowish tier (35 bucks i think?). Basically almost everyone who wanted to play already had a copy on launch day.

Anybody gone up to Darwin Village yet?

The Night Terror is still there! (I didn’t let it out and fight it; it’s got 8000 HP and I didn’t want to use the ammo, but maybe I’ll go back later and use melee weapons on him. Probably worth a ton of XP.)

Apparently you can customize the UI. There’s a button on the top right of the screen that unlocks it. Anyone try it?

For any modders out there, and interactive mini-map would be nice. :slight_smile: I’ve played through what I presume is the first series of quests, HighPool and the first tower/repeater site. I have a marking on my map for some raider camp I need to go slaughter. Is there any point going to the Ag station now (can you even go?), since their last radio message basically said they were all dead?

I’m playing it on the lowest level of difficulty this first game to get the feel, and basically using skill points as I come across something I need to do (lots of different types of lock picking and repair skills needed).

Well, the Rangers want you to put those receivers on the two radio dishes. So you’ll need to try at least.

I have discovered a bit of an exploit, and given that there are a lot more obsessive nerds out there I’ll bet it’s already known about. When I lost a certain NPC who did all my weapon modding, I had another character suddenly dump a lot of points in it, do a bunch of mods, then answer ‘no’ to committing the points permanently.

Oooh, that’s a big exploit.

Won’t use it, but that should of been caught by QA.

I haven’t actually played the current release yet in spite of the fact I was a kickstarter backer and in the beta (been too busy), but…

I remember fighting the thing in the mind maze in the first wasteland back in the day. I basically set a macro and just put a weight down on the keyboard to fire that macro over and over and over. I wonder if it has as many hitpoints this time around as before. And if you will advance the 3 levels or so I advanced when I killed it in the maze (which, being that it’s near the end of the game and you are advancing far slower at that point, is an impressive amount of XP).

Holy cow Angie is…

A god damned psycho. She just murdered some poor merchant 'cause he didn’t risk his life trying to kill the robot that killed Ace.

For a brief moment I was terrified the whole Topekan camp was going to start shooting us.

Damn.

When you get to LA, the Rangers send out a cattle call for recruits, and then the psychos really come out of the woodwork. You don’t have to hire any of them of course, but man, are there some fucked up people who show up. I’m honestly considering hiring one of them just for shits and giggles.

So, three of my four characters are doomed. I spend a lot of time in the Ag center trying to figure out stuff, in particular :

Couldn’t find the fungicide.

So when I finished this part of the game :

For three of my characters, the pod infection had turned into acute pod infection, that, besides having been a massive pain during the last part of the Ag story, isn’t curable with the serum.

So, they’re going to die. And I must go back way earlier in my saves to fix the problem. In fact I will have to do again the whole thing, I think, given that with the time wasted at the beginning, I might end up with the same result otherwise.

I’m a bit miffed, especially since :

I did a lot to finish in time when the infection became acute, except that it was already too late, unbestknown to me.

Also, I really don’t like the interface. I always have to rotate the maps to see something, it’s cumbersome and irritating, and even then it’s not ideal (as shown in this example where I explored twenty times the complex before finding what I needed and also previously when I couldn’t find the transmitters and had to search for an online cheat).

A new patch hit today which might help you.

The serum now cures the acute version of the illness. The fungicide can be found in the mushroom caves int he same room (or just outside it, IIRC), where you meet the mushroom scientist guy who lost his family.

I started up a second game so I could make some different choices. Man, Ag Center is taking forever!