Weird Video Game Questions You Have

Knowing the Nexus (shudder), there probably are a dozen. Including one where Twilight Sparkle is anatomically accurate. For immersion, of course.

When Mario gets the Magic Mushroom, His “plumbing” must be getting bigger as well, right?

What’s the deal with Bowser and Peach, really?

Birdo… ? Yoshi… ?

I wonder if Mario ran into Cranky Kong at the grocery, what the reaction of each would be?

Oh, and where’s Wart been? It’s time to bring back Wart.

Transgender dinosaur who thinks she’s a bird… duh.

And, of course, there was Trespasser, a FPS game that allowed the player to look down and ogle their own breasts.

Does she think she’s a bird? I thought the last revisions was that she was dating Yoshi. Although, I suppose cross-species dating wouldn’t be too out there.

The first (2D) Prince of Persia. Slightly traumatising for a young lad.

The side scroller?
I don’t remember any long falls, but I remember landing on spikes - it made a kind of sickening “zip” sound.

There were a couple of multi-screen plummets, as i remember.

Well now I gotta go find it, I remember playing online a few years ago…

Ditto Mirror’s Edge. A nice crunch as you hit the ground.

Half Life and/or Half Life 2 also let you hit the ground to your death if the fall wasn’t too far.

Does it matter in what order you play the Ratchet and Clank games? What is the order they came out?

In the original Tomb Raider (I haven’t seen much of the follow-ups) there were often healing packs found next to the bones of previous explorers. But they didn’t seem to be getting less frequent over the course of the game. How did they get so evenly distributed.

Also, in Neverwinter Nights you often found healing potions on dead bodies. I imagined these victims were 1) saving them because they were sure they’d need them more later or 2) having trouble getting the child-proof caps off of them. Which is it?

Who keeps making all these land mines that haveflashing lights and make beeping noises, and why do villains keep buying them?

Why do societies with the ability to make advanced energy weapons still make bolt-action rifles?

What game is that? Looks familiar but I can’t place it.

Deus Ex: Human Revolution

Another in the “you can hit the ground, but you don’t go splat” column: Kerbal Space Program. (I discovered this one after trying an EVA in a suborbital flight. Surprisingly, Kerbals come with some sort of built-in heat shield.)

It’s got to be the caps, how is that even a question? Those things are enough of a hassle to open when you wake up with a headache, just imagine how much harder it would be if there was also a broadsword sticking out of your spleen.

In older RPG/Dungeon crawlers you’d make your way through miles of abandoned dungeon with torches on the walls - whose lighting all these fucking things?

My question is: Who leaves all those treasures in dungeons and why do they leave them there? My favorite unexplained thing is the older Castlevania games where you were constantly finding chicken legs and other foods on your way through Dracula’s castle. Who in the world left that food there and why in the world would somebody eat it after it’s been sitting there for years?

Dracula leaves it here first thing every day at dusk, specifically so that Simon won’t die of something as undignified as starvation (or death via monster henpecking). There *is *such a thing as class.
For more information, read Carpe Jugulum :).