Ph’nglui mglw’nafh C’thulhu R’lyeh wgah’nagl fhtagn… balloons?
Mindscape (click on “games”) http://www.mindistortion.tv/
On the first level you collect candy and try to find the bunny. The following levels get weirder. In most places on all levels the gravity is local, so you can walk up walls and ceilings and so forth. The view rotates as necessary so you always appear upright.
A very short but strange game. The Truth is What you Believe | ORGANIC FLASH
Weird but good…
Grim Fandango.
Psychonauts.
What was that Gamecube game that screwed with your mind by making you think the console reset, or that things weren’t in your inventory that actually were, and other totally fucked up things?
Incredible Crisis. It’s the only game I know where you get points for touching a woman in the right places.
“Lower. Ooo. Lower. Yes! Yes!”
Now I’m wanting to get Nobi Nobi Boy.
Eternal Darkness: Sanity’s Requiem.
Hard drive not detected. Your computer will reboot in 3… 2… 1…
Great fun, that game.
Weirdest game I ever played: ToeJam & Earl in Panic on Funkotron (ToeJam & Earl in Panic on Funkotron - Wikipedia), with honorable mention going to Katamari Damacy (Katamari Damacy - Wikipedia).
Weirdest game I ever saw someone else play: Chu-Lip (Chulip - Wikipedia).
This was the first game I thought of when I saw the thread. Many Cheapass Games have weird premises. There’s a sequel called Devil Bunny Hates the Earth, where you’re a taffy-making machine in Devil Bunny’s factory, and the goal is to attract enough squirrels to stop yourself.
The Cheapass Game we play most is Unexploded Cow. The premise is that you’ve had the brilliant insight that you can simultaneously solve the problems of mad cows in England and unexploded bombs in France, for profit!
In the computer game category, my choice is Smashing Pumpkins into Small Piles of Putrid Debris. (Computer gamers may recognize the abbreviation, spispopd.) It was a top-down shoot-everything game. It seemed to be made largely from inside jokes. When a power-up was activated, it played strange, low-quality voice clips, such as “I’m cool-cat bad!”
Hell yeah. That game loses a lot on replay, as you learn what is real and what is not, but I still bust it out every now and then.
Sometimes just to watch the cutscenes.
Old: Master of the Lamps. A Commodore 64 game that involved a hookah smoking genie, musical notes that kill you unless you hit the corresponding color gong, and a magic carpet sequence. Yep, they were all on drugs back then.
More recent: Sanitarium. PC game (early 2000’s?). Pick up stuff and talk to people to try to unravel the mystery of the levels and advance. I don’t think I finished it, but I still have it, and want to give it another go. I don’t even want to attempt to describe it, so I’ll just say it’s the most wonderfully bizarre game I’ve ever played. IIRC, the bits I played were set in a Sanitarium, a small town, and a strange circus of some sort.
Mornington Crescent.
I have that one! I got stopped at fighting the evil crows and scarecrow in the pumpkin patch - could never get past that part.
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WTF was that? Was I supposed to do something to something? What do I do with this match?
Does the creepy music ever stop?
There’s also the on-line game where you have to cure the stuffed animals of their psychiatric problems - I really love that game. But I forget the name of it right now…
Sounds remarkably similar to Mornington Crescent, which is a fairly odd game in itself.
It also sounds suspiciously similar to
Incidentally, Mangetout, the International Morning Crescent Society’s latest edition of Commentaries is due out shortly… I’m reliably informed it contains an account of the highlights of the sensational 1928 Pan-Colonial Invitational Match at Dar-Es-Salaam, which should be of great interest to all of the Mornington Crescent students and historians on the boards
Frog Hunt, an experimental game with the apparent goal of examining the often-unspoken laws of fair game design by removing them and seeing what happens. Not exactly the most playable game out there, but… interesting, in a way.