On the subject of the lack of discussion after the Testerizer results, this is an artefact of the results themselves. Under different circumstances we might be glad of more time to discuss who to lynch.
Let’s take a simple hypothesis. FS turns out not to be a Rancher, but a Wolf.
Then, tomorrow, we lynch (random player) and get a result of Green Red. We are quite likely to conclude that (Random Player) may be a Rancher. At that point there will be a debate about whether to lynch (Random Player) to verify that hypothesis, or lynch someone else, and if so who.
We’re going to want more than 24 hours for that.
Pede, as an alternative; how about adding a rule that if 75% of the living players have voted for the lynch of a player tested by the Testerizer this turn, the Day ends early.
We then have a 48 hour Night.
The next Day will then start early. The deadline for Dusk, however, will remain Noon EST on the following Friday, and the Testerizer deadline 48 hours before that.
An example timeline applying these rules to Today.26/2 Noon : Day 2 lynch. Alignment revealed. Night falls.
28/2 Noon : Dawn of Day 3. Wolf kill result announced.
4/3 Noon : Testerizer use.
6/3 Noon : Dusk Day 3.(All times converted to EST).
I’m in favour of lynching FS today to develop more information about the Testerizer. If FS turns out to be something other than Rancher, the hypothesis that the two-colour report is consistent for each role is still viable; if she is a rancher it is disproved. I suggest that that is valuable information.
Vote Freudian Slit. (Sorry FS, but we need to know).
If FS does turn out to be a rancher, we’ll either have to have a lot more data to work out the meaning, or even if it’s meaningless. If that is the case I’d be treating the Testerizer as a Day 1 conversation piece with no long-term meaning, until evidence emerges otherwise.