This game is awesome on so many levels. Firstly, it runs on any OS. Secondly, it’s an RPG, with Dance Dance Revolution style fighting. Thirdly, it has music and sprites from a ton of old console and computer games. Finally, it’s free.
I suggest you go and get it before any one of the dozens of copyright holders gets wind of it.
That’s my only complain. Everything looks the same so I don’t know where I’m going or where I’ve been. Other than that it is pretty cool. Anyone rescue the kitten yet?
This stuff is addictive! And the save shrines are so far inbetween! And the lack of an automap is PISSING ME OFF!! pant pant pant
Now, if only the minigames weren’t so darn amusing… So many pretty puzzles, and so many awesome games! There’s even a first person sokoban (and it’s every bit as annoying as it sounds)!
Now, if only I could learn a “magic map” spell… I’ve got compass, but it’s not helping very much.
Unfortunately, I checked around and the author doesn’t plan to add an automap. Part of keeping the old Wizardry feel. I’m going to have to get some graph paper.
Okay, I’m stuck at the translucent icy wall, level 6, and the durn Eskimo that keeps saying “There’s nothing here”. It’s some kind of in-joke, right? How the heck am I supposed to get past that thing?! I’m guessing I need a bard, but the nearest inn (I think, unless I haven’t found it yet) is on level 4.
Anyway, I’ve wandered around so much that I’ve basically memorised the map in some areas. It’s really that annoying.
Hey, that’s me, too. Bloody annoying. If you’ve helped rescue the kitten, you get the dumasomething spell, which gives your your coordinates and facing for 1 mana, which is a pretty good deal. You can try to map out the place that way, or just wander around until you hit something.
You have to enter the ghost house. The destination is 18N 12E.
Sorry to be dense. How do I set this game up to play once I have downloaded it? I’ve never used Python before.
What directory should I unzip it to? And then how do I set up the script to run? Say, if I unzip to a directory called Tendril in Program Files, what would the entry look like in the script file?
Well, in a non-grid-based map, such as Wizardry 8, or the Baldur’s Gate series of games, I can see having an automap. It’s hard to sketch that out on graph paper…
But if I had to suffer through drawing and erasing and annotating maps on graph paper for Wizardry 1 so many decades ago, then you punk kids have to do it today. (I never quite got away with claiming that Wiz1 was “educational” because it “taught me valuable mapping skills,” though.)
I agree - you youngsters don’t know how good you have it! In the late 70s I drew a color-coded map of the text game Adventure, leading one friend to ask ‘Just how much time do you spend on this game?’
Not to be rude or anything, but if you can’t find the cat in a few hours, maybe you shouldn’t play this game until someone comes up with a map.
Of course, the fact that you spent several hours wandering around fighting random encounters also means that you qualify for OCD, and have the necessary mental attributes to deal with the later stages.
Well, I played a total of about 1.5 hours. I spent a lot of this learning the game play, as I have never played a game like this at all. I’m really good at the timing thing, but I’m having a hard time understanding the game play with all the spells and the such. The only game I have ever played that is remotely close would be Legend of Zelda!
I did, on the other hand, spend most of my actual gaming time wandering around fighting random encounters, so I’m psyched about the compliment.
Aye! In my day, we were lucky to have text describing a room, let alone a crude wireframe depiction of the corridor in front of you! Oh, but it was good, even though it was difficult…