What MMORPG should I try with my daughter?

I bought my first pre-cursor after the Lost Shores event, very early in GW2s life, for 33 gold. It now sells for 246 gold, and that is well down from its peak price which was near 900.

Anet does control the in-game economy to a degree. It can be observed in thing like how many leather sections you need to make a leather square. At times, the controls are good and at times they are bad. For the most part they do a pretty good job of it.

That reminds me, Guild Wars 2 Efficiency is a handy tool as time goes on.

Eberron was not AD&D. (That name was dropped after 2nd edition.)

The Eberron setting was created for 3rd Edition. Wizards of the Coast held a competition for a new 3rd Edition setting that the public could enter and Eberron won.

So it’s old style, but not quite that old style.

I played WoW since Vanilla and about 3 years ago I switched to GW2 for something different.

This is one of the best things about GW2. You walk into a new area and the game tells you “Hey, over there are some quests you can do.” No more having to search them out like in WoW.

OMG this. When I started playing I heard about Fashion Wars. And I didn’t quite get it at first. But I totally get it and I am addicted to Fashion Wars. It’s the only thing I spend real money on.

They open up new areas to explore, you get around faster, you can attack with the mount AND YOU CAN DYE THEM!

I haven’t had a lot of time to play this past week but I still log in for 30-45 minutes a day and just keep re-dyeing my mounts. Trying to find the perfect coordinated colors to go with my armour/outfit.

Once I hit 80 and learned about Legendaries I got really excited.

Then I found out about how much you have to put into it and got dismayed.

Then I found out they have the same stats as, easily crafted compared to Legendaries, Ascended gear has I realized Legendaries were just not for me and my play stile. And I’m ok with that since the stats are the same so I don’t feel like I am being hindered.

Oooh thank you. I did not know about this. ( I don’t know anyone else who plays GW2.)

I used to use a similar site for WoW.

hmm I didn’t know that but its the closest to the table top game even the missions feel like mini modules

Unless they patched it out in the beginning you didn’t even have to fight to get exp … all you had do to was be near a group that was doing something and you got a cut ……

I used to love MMOs. Then they cloned off eachother and really nothing truly innovative or revolutionary has happened in years. The fact that GW2 (a six year old game) is being touted as a frontrunner is just plain depressing.

Most fun I’ve ever had in an MMO, original EverQuest, esp when they introduced instanced dungeons. Most played, WoW. I played GW2 for a bit, but it just became same ol’, same ol’, quick.

I wish EverQuest Next didn’t get shitcanned. It probably would have been a crap game, but at least it was promising something different.

There might be some “newer” stuff on the Asian side but their MMOs are more twitch-play oriented which I don’t really enjoy in my MMORPGs.

But I think the genre as a whole has expanded greatly to where most MMO games are some relation. The Division, for example, is very similar to an MMORPG with late game classes (based on gear sets), quests, instanced “dungeons”, raids, epic style loot, crafting, etc.

I am so hoping for City of Titans to meet my City of Heroes itch. I miss that game so much and nothing else has really stuck for us in the same way

ESO and Neverwinter have come closest.

I’m curious to know if OP found the game yet.

I don’t play MMORPGs but the peanut gallery here is recommending the star wars one if she likes star wars. Or ESO.

I played SWTOR for years. I was a beta player and bought a Lifetime subscription at the beginning for $200.

It’s a lot of fun hitting people with light sabers and force lightening. And I loved how if you went full dark your face changed and got more gruesome the further dark you went. I got every class to max level and the different stories for each class was a lot of fun.

After some years they decided they could make more money going “Free-to-Play” and to lock a lot of things behind a pay wall. I played that for a couple of months and then decided I was done.

Some of the things that got locked for me was some characters I had already maxed but couldn’t play unless I payed to have them unlocked. I had a lot of money from doing dailies on multiple toons daily. 80% of it they took away and wanted me to pay to get it back. No thanks.

If you’re starting off new it should be fine.

Whoa, they shafted someone with a lifetime subscription? that is horrible, all that stuff should be unlocked for anyone in your situation.

I’m 100% certain SWTOR never offered a lifetime subscription, because I would have bought one.

Same. The most you could get at release was the collector’s edition, which mostly just added on physical swag to the digital deluxe edition that I’d bought at the time.

There has never been a lifetime sub for that game. The Secret World, which came out around the same time, did, maybe the two games are getting mixed up? I did buy a lifetime sub for that game, which carried over into the successor game Secret World Legends. Best MMO investment I ever made.

It’s not out yet, but the trailer for Generation Zero looks good. The game itself is slated for next year but the [del]marketing exercise[/del] beta is out soon.

You guys are right. I was mixed up. It was LOTRO that I got a lifetime for. But same thing happened. They wanted me to pay to unlock my characters and get all my money back.

Both SWTOR and LOTRO were great games though.

I never got a chance to play LOTRO, though I have friends who adored it.

I’ve been playing SWTOR for going on five years – I still have my subscription, and twenty-odd characters, but I’ve rarely played it in the past six months, as most of the friends with whom I had been playing SWTOR have moved to FFXIV with me.

Don’t get me wrong – I loved SWTOR for the first three-plus years that I played it. But, I felt like the quality of the game (the story itself, as well as the designs of the combats) took a big hit after the Shadow of Revan expansion. My theory is that Bioware moved the focus of their developers to other projects (particularly Anthem, which is still in development), and I really didn’t enjoy the expansions which followed. Plus, they’re now going on two years since the last big expansion, with new content coming out in dribs and drabs.

Through most of 2017, while I played SWTOR a lot, I was there for roleplaying and socializing, rather than playing content. And, once I had friends in FFXIV (where I could do the RP and socializing, as well as enjoying content again), I was gone.

There’s a game I’ve been wanting to try out for some time now: Albion Online. It’s a sandbox, top-down cross-platform mmorpg. It is classless, skillbased, with zones ranging from free-zones to hardcore pvp full-loot zones in an open world. It seems very pvp guild-centric, though there are some pve content, some which haven’t yet been explored. It also seems focused on trading, crafting and gathering, as all skills and therefore progression is tied to equipment. Funnily enough, there seems to be a viable market for good quality mid-tier gear, for fear of loosing equipment while running through pvp-zones.

The devs seems very active, and are constantly patching it.

It is buy-to-play, but as long as you buy it once, you can pay the subscription fee with in-game currency. The price will vary, as it is a player-run economy, but you can convert the in-game currency with the shop-currency which always stays the same value.

I am skeptical about this. First, you need to buy the game, which is still in early access, and you need to keep up a monthly subscription? I think I’ll pass. I know WoW has the same model, but the base game is like $10 and it’s pretty stable right now.