Should I post this in GQ?
OK, so I’m not talking about games with one incredible weapon, I’m talking about games that had the most great weapons.
My candidate: Rise Of The Triad. Here’s the list and explanation of ROTT’s weapons, pulled straight from the Wikipedia article, but I’m only listing my favorites. The last sentence on each of these is my own:
Flamewall - Highest possible ammo is five missiles; fires a straight-flying missile that eventually hits the ground, and when it does so, produces a swift-moving wall of flame that stretches as widely as possible, from one side of a room to the other, and explodes upon impact with an obstacle and reduces enemies that are in the way into heaps of charred bones. (Which was a great graphic. They’d sit there standing as a skeleton, then as they collapsed they’d play a xylophone sound effect).
Firebomb - Probably the most powerful weapon in the game. It can have a total amount of five missiles; fires a straight-flying missile that, upon impact, produces an X-shaped, earthshaking pattern of mushroom cloud explosions. You could also use this one to propel yourself over walls by firing at the ground (and taking hit points).
Split Missile - At most, can have seven missiles; if the key to fire a weapon is clicked once, this weapon fires two heat-seeking missiles that travel in opposite directions. If the said key is briefly depressed and then released, this arm will fire a single missile that would eventually split into two heat-seeking missiles. One of the first I believe to let you control how it split using the keyboard after firing it.
The Dark Staff - Maximum possible ammo amount is seven; an enchanted staff that fires a fast-moving, powerful projectile which penetrates every enemy standing in its fireline. Great network weapon - kinda like that electricity shooting thing from Quake. Hide in the dark and they’re dead before they knew what hit them.
The Excalibat - Ammo can be up to ten; an ensorcelled baseball bat that, when the key to fire a weapon is pressed once, is swung. When the key to fire a weapon is depressed for an appropriate duration of time, the bat launches a simultaneous series of baseballs that explode on impact. Great graphic here - the Louisville Slugger logo featured prominently, then it fired glowing green baseballs.
So what say you?
[sub](Incidentally, ROTT never gets enough credit for how great it was IMO. IIRC it was the first reliable TCP/IP network mode game. It also was the first to introduce the function keys that could taunt the other player over the TCP/IP connection. “Behind you!” Also memorably great bosses. “They’ll bury you in a lunchbox!” Power-ups were great - God Mode which was a glowing hand of God that would fire a ball of light that flew around the screen killing everything in sight. Dog mode which would turn you into a dog to get under small spaces. You could bark and bite at baddies to kill them. Sometimes with a bazooka blast the bodies of the soldiers would fly apart in chunks, while the screen said “Ludicrous Gibs!”
And my favorite of all: The bad guys would occasionally get down on their knees and beg for their life. “No! Don’t shoot!” Then they would fall over dead, but they were only pretending, and if you turned your back they’d get up and steal your bazooka. Good times.)[/sub]