What video games would you like to see created?

I second (third?) Fallout 3 and SimEarth 2. Both would be excellent games.

My pick would be Total Annihilation 2! The first game (and its Fantasy version) are some of the best RTS games ever created. Highly detailed units, complex strats, mutable environments and so on.

Instead of good games though, we get “The War of the Ring” and “The Sims: Plumbers and Electrictions 4”

sigh Eight billion dollar industry and they continue to make crap game after crap game.

I think I will go play City of Heroes.

Sorry, forgot one:

Magic: The Gathering Online 2. Man, that software sucks.

Okay, get this:

Massive Multiplayer Cops ‘N’ Robbers!

The cops are assigned to various precincts in 1930s versions of cities which have famous prisons near them: Chicago (Joliet), Kansas City (Leavenworth), San Francisco (Alcatraz), Seattle (Walla Walla), New York (Sing Sing), Philadelphia (Eastern State), and so forth. When crimes happen, cops have to hustle down to the area, lean on witnesses, collect 1930s-style Crime Scene Evidence, put clues together, occasionally stop by a speakeasy and sweet-talk dames, take payoffs if one is so inclined, and drive Packards. Cops who keep their noses clean can get promoted to the Feds and begin to handle inter-state crimes.

The robbers are various families of Mafiosos operating under a Don who hands out the assignments. Players will fight for territory, rob banks, eliminate witnesses, dispose of evidence, drop bodies in the river, squeal on confederates if so inclined, drive Cadillacs, shoot Tommy guns, bootleg liquor, run guns, and rub out members of opposing families. Robbers can drop a dime on their friends in order to get ahead, but robbers who get caught will get imprisoned (the player creates a new character while the other is cooling his heels in the joint). Robbers who work their way up in the ranks earn cool nicknames like “The Scar” and “Machine Gun” and “Little Joey” and “Horse Face” and so on.

In MMO C&R, death is permanent, no exceptions. However, you can always try to create new characters. (“You the dirty rat that killed my alt!”)

I have thought up pages and pages of ideas for this, but I’ve no idea who to send it to.

Well, about 10 years back, Lucasarts made a good, but not great, western shooter called outlaws.

It only had 2 flaws.

  1. Some of the puzzles/level designs could be very, very annoying.

  2. Too much darkness, not enough lamp oil.

Zork, but from the grue’s point of view.

Darkhold, Chastain86, faldureon, Number Six, robgruver:

Chances are you already know that when Black Isle Studios closed, it was revealed that Fallout 3 was indeed in development; and the buzz was that the game then was cancelled. :frowning:

I was going to repeat to others the bad news when suddenly I found this:

:confused:

Well, it is good news, but I’ll be more confident when the studio is mentioned by name.

GIGObuster,

Yeah I was aware of that. But an announcement that they’re going to make an announcement when they aren’t even developing it doesn’t fill me with hope.

I just pray then they do make an announcement I don’t hear the words “streamlining the confusing interface” “real time” “streamlining the story (i.e. no more branching paths)” “Console friendly” or “trying to reach a larger audience while keeping what kept the original so engaging (meaning we’re dumping all the unique aspects of the game while using the same name)”

psst…

madmonk28: Napoleonic: Total War mod

Miller: Middle Earth: Total War mod

Not original games, i know. But N:TW is a quality mod getting better, and ME:TW is shaping up to be good too.

I’ll add another vote for Fallout 3.

I’d love to see Stars! Supernova released, but there’s no way in hell that’s going to happen.

Finally, and I’m probably alone in this, but I’d love to see a space strategy set entirely in one solar system using a real physics engine - proper orbital mechanics, etc. You’d have to make some concessions to game play of course - e.g. some not entirely realistic engines and technology. But the basic premise of needing reaction mass and behaving realistically with gravity, propulsion etc. would be really neat. You’d need a fair bit of orbital calculation built into the game of course - AI pilots to plot possible trajectories for destinations you’d specify, which I expect would be a bitch to program.

Two I’e been thinking of two for a while -

I’d like something along the lines of the Sim series called Evolution. Maybe based on the Discovery channel series “Walking with Prehistoric Beasts” and the other one they did on future evolution.

Where you start with a species of animal, and in reaction to competiion and climatic changes you make choices, but not menu choices, just in the way you play the game, like if you have to get food, and you find it easier to find food in the water, oer time your species begins to evolve into an aquatic mammel. Basically your choices are made based on how you play the game, so your creature adapts to a specific type of behaviour.

Hopefully also, there would be enough variables so you would never wind up with the same final creature twice. You could set series of starting points, like mammal, reptile, amphibian, etc. but each and every one of your actions over the course of the game would alter your creature’s appearance and abilities. You’d make decision on how you get food, how you protect yourself, how you reproduce, etc., and these decisions would cause your creature to evolve.

I’d also like something like maybe Tropico, but with Sims-like character interaction and openendedness. Where you either play as a Dicator and you have to wield together coalitons of industialists, labor, military, church, social groups, foreign agents, etc just to remain in power. Or the flip side of this, where you play maybe an insurgent tryign to topal a government. This game would have to have a Fallout-like moral compass, only more so. Everything should be possible, a true Adults Only game. The world would react to your actions, and characters would change over time, like maybe the Archbishop of the chuch you have spent 20 years cozying up to dies, and is replaced from Rome, by a young idealist preist who supports worker rights, and you have to decide how to deal wiht this. Have him assasinated?, change your ways?, ignore him and try to form a new coalition?, etc. PLus, I woudl like it to be kind of realpolitik, for example, the US wouldn’t be represented as the good guys and the Soviets as the bad guys as in Tropico (though it does to its credit tweak that a little), but everyone should be portrayed as self-motivated players out for themselves, and willing to lie, steal, cheat, kill to get it.

No crap: the first level is just genius.

More about it:

You start in a boat with a lot of other confused fellows being lectured by your commader as you head towards a completely bombed out city on the shore. Planes divebomb your boat, blowing up some nearby ones. One guy from your boat freaks out and jumps overboard, only to have the commander order him shot in true Russian-army style. When you land on the shore, you are handed some ammo, but you don’t get a gun, and then at gunpoint are forced to charge like 8 German machine gun emplacements while being divebombed and strafed by Stukas from above. So basically, you are running around weaponless up the side of a steep beach embankment with what seem like hundreds of your fellows charging around being slaughtered all around you, shellshock ringing in your ears and blurring your vision. It’s gets even better from there, from the bit where you basically have to play bait for a sniper trying to take out the machine guns, to the great bit where the sniper kills one of his own sargents so that the two of you can run back into the lines to radio for help.

One of the best video game war sequences ever IMHO.

A Colonial Marines (from Aliens) FPS…where you don’t fight Aliens or Predators, but other human foes, like the “Bebop” rebels mentioned in the Technical Manual.

Of course, there’d still be Dropships, all the usual weaponry—like Smartguns—etc.

Hell, this might even be fun as a “total war” style game.

Heck, I’ve been wanting them to do that as a movie for years. I think where they went wrong in the last two sequels was in keeping the focus on the xenomorphs and not the Colonial Marines.

I really just want them to release BG Dark Alliance II for Game Cube. :frowning:



>look
**Maze**
You are in a maze of twisty passages, all alike.
There is a packet of ketchup here.
There is a faint blue glow here.

>open packet of ketchup
You don't have the packet of ketchup!

>take packet of ketchup and open it
Done.
Opening the packet of ketchup reveals a quantity of ketchup.

>put ketchup on blue glow
The blue glow makes a startled gasp.

>eat blue glow
You munch on a very tasty adventurer. You feel better already!

>lurk
Time passes...

drewbert, you’ve made my day. :smiley:

I’d like to see a decent WW2 RTS game. I bought Frontline Attack: War over Europe in the hope it ould be at least playable, but it was rubbish.
Maybe a Ground Control type game where there isn’t any base building or resource gathering would be best.

You could try Sudden Strike I or II. Of the people I know, not everyone like the single player mode, but I love it. In multiplayer its brilliant chaos because the game is so complex.

I would like to see an improved massively multiplayer online first person shooter. Both Planetside and WWIIOnline fall into this category, but I want to play something even bigger.

Also, I would like it to have a lot more support roles- maybe only 50% of the players on each side are dedicated trigger pullers, the other guys handle logistics, intelligence, recon, et cetera. And an exp system that is function-specific- that is, you still ‘level up’, but the xp you earn is based on what you were doing. So if you were a truck driver, you can earn ‘driving’ experience, and maybe as your driving skill goes up, it improves the handling of vehicles for you (since you are a better driver). Similarly, important skills, like navigation or spying, could offer more accurate map making skills.

I want a MMOFPS where you can be a spy and ‘blend’ in with the enemy. People do this on Planetside right now by making alternate accounts, but I want an in-game way to do it, and also some counterintelligence skills to root out enemy spies. You would have to blend in by making an alias, and possibly get close to some higher echelons of command to learn enemy battle plans.

A sequel to Space station silicon valley and a Cowboy Bebop game.