Wizards Unite, a Harry Potter augmented reality game

I quit just before Christmas. I enjoyed playing a bit, but you really had to grind out a lot to keep up. I forget now exactly what happened, but I think I missed a day due to snow and then the things I had to do to complete the event were so hard to do in that short period of time. I don’t like pay-to-win games. And it’s not really “winning” here. But if I am doing 2 miles of walking a day but in the “wrong” places, I’m not going to rearrange my life for a game. And if I can’t keep up reasonably, it’s just a frustration, not fun. I don’t care if I don’t get every sticker for every event, but it was just too hard.

Plus a lot of the gameplay aspects hadn’t been worked out well. I took a day off, decided I didn’t miss it, and never looked back. I guess in a while if it’s still up and going but has improved, I can download it again. I really wanted to like it but a game is supposed to be fun.

I really lost interest when they started adding bullshit like requiring you to add new friends for event missions. That game is not nearly good enough for me to want to give them free advertising.

I played it for a few weeks back in mid-2019 and then lost interest. It was just too repetitive and grindy and I got bored of picking up the same confoundables again and again. I played quite a lot of Ingress back in the day but eventually it got boring too.

These games need to find some procedurally generated method of injecting variety in the gameplay. I honestly don’t think it would be that difficult. There would be fixed cost in creating a more complex game system but after that computers are good at creating vast numbers of random variations to keep it interesting. Since the game is online it would be easy enough to use some machine learning and figuring out what players find enjoyable without too much human programming.

What I think the game needs is randomly generated variations of monsters which use the same basic graphic template but have different qualities and require different strategies. Similarly there have to be randomly generated variations in potions and weapons and you would have to constantly analyze and adjust your inventory to figure out how to defeat different monsters.

It’s a shame because there is a niche for a location-based game which I could pay for 20 or so minutes every day but only if day 200 is substantially different from day 100 which doesn’t appear to be the case now.