For those unfamiliar: there have been many, many changes to how character classes function in the 15 years since World of Warcraft (WoW) launched. Some were definitely quality-of-life improvements, but others were tweaks with unclear or upsetting goals, often to balance player-versus-player combat.
Eventually private servers, unauthorized by the publisher, sprang up, and many of them emulated the original behavior of the game in its early years. This is Blizzard’s gamble that there is enough long-lasting interest in this “classic” ruleset to make keeping a separate set of servers worthwhile. This official Class version will be based on a version released in 2006, albeit with some behind-the-scenes infrastructure, performance and programming improvements.
Optional name reservation will start on Monday August 12, where you can reserve up to three names:
The full launch is scheduled for August 26/27 (depending on your location).
Anyone with an active WoW subscription can also play the Classic version. The Blizzard launcher has an option to choose Classic; this will be a separate download.
Third-party add-ons are supported, but they must be designed specifically for the Classic version.
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I had bought WoW within 3 months of launch (January 2005 I believe, for my birthday). I have enjoyed it immensely over the years, as a purely casual player; I never did raids and only occasionally dungeons. But the trend that kept turning me off is that every major release or expansion brought a change-of-mechanics and undoing of many hours of work (and, of course, changes to your “talents” that required you to rethink your skills). I’m excited about Classic because finally we’ll have a stable, persistent world.
Some examples of what I mean by the frustration experienced by myself and others: you may spend many hours (and “gold”) learning to create super-duper arrows or bonus-granting quivers, or a life-giving bandage from the First Aid profession, only to have a new release eliminate arrows and quivers, or remove the First Aid profession altogether, or removing weapon enchantments as a concept (leveling Enchanting was particularly expensive). Another example is grinding for, or spending a lot of gold on, equipment that provides a boost to a stat, only to have that stat have a reduced role (or be eliminated) in a future release.
So: anyone else planning to play? As of this OP, the Classic realm (server) list has not been released, but it is supposed to be published in the next day or so.