World of Warcraft Classic starting Aug 2019

I think you are. You can’t pickpocket other players in WoW, and there’s no jail.

Maybe you’re thinking of Ultima Online?

The only massive multiplayer game I’ve played is World of Warcraft. I distinctly remember sneaking around on tip-toes and pickpocketing people (everywhere, not just in the city), buying ales and stouts and walking around the city drunk, and going to the jail where a bunch of gang members would attack you and try to riot.

~Max

And then at the end of the game, the adult girlfriend has regressed to middle school, and smiles at you across the classroom, right?

I’m telling the truth, or at least trying to!

I looked up pickpocketing and it is a real game mechanic if you pick the rogue class. The guide I just found says you have to be in stealth mode which if I remember correctly causes you to sneak around like you are trying not to step on mouse-traps. Pickpocketing Guide for Junkboxes - WoW Classic - Wowhead

I can’t seem to find the jail, but I remember that it was like a mini-fort in the middle of the city where a bunch of players were always standing around. And there was some sort of gang that was always rioting and would attack you on sight.

ETA: Found the jail! It’s the mini-castle with the clocktower in the image for this article: https://images.app.goo.gl/Yvuk6wrikux2eLMT7

~Max

Sorry, I wasn’t clear earlier: there is pickpocketing in WoW, you just can’t use it against other players - only NPCs. The pic you found is of the Stockade, which is a jail-themed level in the game, but you can’t get arrested and “thrown” in there. It’s in the middle of a riot, and players can get quests to go inside and assassinate certain criminals, or attempt to “end” the riot. (The riot never actually ends, and you can run through the level over and over if you’re inclined, with all the monsters and treasures and stuff resetting on each run.)

Good to know I’m not entirely crazy. I guess all the “people” I stole coins from were NPCs, and between that and fighting in the Stockade level I had plenty of money to do all my training and buy lots of booze. Despite only playing the game when at a friend’s house - not even on a casual basis.

~Max

Sounds like The Stockades in Stormwind, although that’s not quite the storyline…

Certainly, thieves could (and still can) pickpocket NPC’s all over the place.

I played a LOT of WoW back in the day because I was on a month-long medical leave recovering from a serious illness and actually did have the time to grind 8-10 hours a day while my spouse took care of me (he’s actually the one who bought me the game).

Warriors are powerhouses - the problem is, they do need a lot of good gear and it takes a while before they have all their talent ducks in a row. Being a lonesome warrior is a pain, you really need a guild backing you up. Just having a pocket healer makes a huge difference.

I’ve discovered the same is true for Enchanting - it’s a very large money hole. Thankfully as a warlock I was spared the mount money and my guildies send me lots of cloth to sew into things, satisfiedly look at, “yup, that’s a pretty good mageweave belt right there if I do say so meself !”, then rip into tiny little pieces.
Speaking of : yes, warlock is a pretty easy class to play and level, although at level 50 my voidwalker is finally starting to have trouble maintaining aggro against yellow mobs - the 4 dots + lifedrain are just too much ; so I’m starting to look into fear-dancing multiple mobs with an imp or succubus out instead.

oh, also, and this is true for all classes but none more than Warrior & Rogue : don’t fight at-level mobs, don’t do at-level quests (at least not on your own). Yellow mobs will parry you, dodge you, you’ll do fewer crits, they’ll crit you, they’ll resist your spells or your big fuckoff attack will miss at the wrong time, resulting in a bunch of downtime and if they bring friends you’ll be in the shit.

Level on green mobs. Yes, individually they’re worth slightly fewer XP, but you’ll crush them with much less downtime (meaning you can kill a lot more of them in the same time you could struggle to kill a yellow or orange), your abilities will all work, they won’t hurt you as much, you can take on packs of them without too much risk, and the quest XP is still very good. Also killing more mobs means more loot and more chances a that phat lewtz that sells or equips.

does curse still exist? that’s how we found all our add ons back in the day

I can see how that can work when the game accelerated the XP earning later, but there’s big gaps in easy quests, and from my memory there’s definitely bits where you just grind for three levels (Darkshore 23-25?).

At the moment, I’m heading for binning it. A warlock seems to be easy mode, and could end up earning and levelling much much easier. Thus feeding into the equipment needed for a warrior to survive.

I guess i l went for warrior purely for the tanking, which I suppose once is needed, means i just stand outside DM/Stockades etc for 5 odd levels. So perhaps just a few more levels of pain…

I’ve been trying Brian Kopps levelling guide, from back in the day, it is sitting on a server free somewhere and it seems to still hold relatively true, but running across from SW to Darnassus to get the Auberdine quests does assume you’re not just to die like a dog on those quests in the end…

As I recall (it has been 15 years) I had my best success leveling Vanilla as a Shaman and a Rogue. YMMV. Any way you approach it, it’s a long slog.

I haven’t yet, at level 43, run across any big lack of quests to do.

If anything, I’ve ignored at least half of the bread crumb quests to go to Desolace, Shimmering Flats raceway, at least half the Stranglethorn quests, the stuff in Hinterlands.

I’ve been doing a fair bit of dungeon runs, though I skipped the Razorfens, Blackfathom, and Wailing Caverns. I did a lot of questing
that required runs through Deadmines, Stockades, Scarlet Monastery and now Uldaman.

I managed to pull off buying a mount at 40, though my skill level ups suffered a bit to make it happen, and I put enchanting on hold because enchanting is the black hole where gold goes to die. I’d say I’ve probably come close to breaking even on tailoring.

One thing to keep in mind is that WoW was originally devved and deliberately conceived as a social game. In the words of one of the devs (who’s a streamer now) any solo content was meant to prevent players from logging in, seeing none of their friends around, logging out, then the next friend logs in, sees nobody around, logs out etc… but it’s really it. The meat of the game is in meeting people, doing things together and every game mechanic is pushing you towards that. It’s why you have to go back to town to train your shit once in a while, it’s why some quests rely on handing over 10 bear asses that drop only episodically (but drop much faster if you’re in a group and some of the people have finished it), it’s why there’s elites mobs and quests sprinkled all over, it’s why that easy escort quest pathes right through a Murloc camp etc etc. Literally everything is smoother with even just the one mate doing the same thing you’re doing (and the XP flows better, not that it’s really important)

I’ve got a 51 Warlock, a 32 Druid, a 24 Hunter, and a 34 Mage (in chronological order - Warlock is still my main, but since I’m logged more often than my friends I looked into classes to solo/PUG and harvest mats with and nothing clicked quite like Mage).

I have never grinded anything, anywhere until last Monday, when I aimlessly killed spiders for 45 minutes until I had enough shadowsilk to craft a set of gear. 23 is *plenty *safe to go to Menethil and take a boat west if that floats your, em, boat - you don’t even have to do stupid shit like swimming all the way up or down the continent. Not that it’s really needed - the east has 3 20-25 zones (Lakeshire, Wetlands, Darkshire ; plus late Westfall/Deadmines/Stockades). You might want to sprinkle in a pass through BFD if you’re a caster for the great wand there, but eh. And after that Hillsbrad, Stranglethorn and Arathi will keep you busy for a while although it’s at that point that many quests start having a Go Weeeest component.

And yeah, if you’re a tanking-specced Warrior then never ever do anything on your own, man ! Just walk to the nearest paladin, or priest, or rogue, or even druid you see fighting mobs on their own and say “hey, wanna team up ? It’ll be faster”. I guaranfuckingtee they’ll say “omg YES !” because they’re having a miserable solo time as well. Even mages will appreciate someone to get hit in the face for them, while warlocks and hunters will enjoy having a second pet out :D.

It does, and is chock full of classic-specific add ons.

I found the way to make a small fortune with enchanting. First, start with a large fortune, then… :slight_smile:

…don’t do any enchanting.

Genius!

The Enchanting Profession for me is a great way of making money. I just…don’t do any enchanting. Just disenchanting and selling the results. You can make some decent profit off of just the greens you find yourself compared to vendoring them, and that doesn’t count how much you might make pulling cheap greens off the AH to dust.

So you profit off the poor suckers that buy your mats and waste all their money enchanting.

I’m not criticizing, I think you have good business sense. :slight_smile: